Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated

Vertex Count: Displayed in Documentation

LODs: Smallprop LODs – None for walls and structure

Number of Meshes:143

Number of Materials and Material Instances: 102

Number of Textures: 70

Plugins: GPU Lightmass

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

缩放到史诗骨架:是的

碰撞:是的,自动生成

顶点计数:在文档中显示

Lod:Smallprop Lod-无墙壁和结构

网格数:143

材质和材质实例数: 102

纹理数量: 70

插件: GPU光体

支持的开发平台:窗户

支持的目标构建平台:Window/Mac/PS4/Xbox

Documentation: https://www.notion.so/Highschool-Basketball-Gym-3cc87b4fa50f4e3dbdb5972ea21ba8e5

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Features:

  • 143 Meshes

  • High rez quality texture sets – Primarily 2k and above textures

  • Multiple times of day included (Day, Night, Night Horror, Dawn, Midnight)

  • Team Colors tintable in master controls

  • Ambient Occlusion based dust

  • Master material setup that control the majority of all props and models

  • Additional controls for roughness, albedo, normals and more

  • Channel packed Roughness | Metalness | Ambient Occlusion

  • Realistic Post Process and Look Up Table

  • Fully baked lighting

  • Optimized for games

  • Free of all legal issues as all branding and labels are custom made by our studio

  • Fully detailed models from all sides

  • GPU Lightmass Plugin Required for baking of lighting starting in 5.0 due to differences in lighting setup

Texture Sizes:

  • 2048 [60]

  • 1024 [9]

  • 512 [1]

  • 256 (9)

  • 128 [4]

Art created by Dekogon Studios

文件: https://www.notion.so/Highschool-Basketball-Gym-3cc87b4fa50f4e3dbdb5972ea21ba8e5

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

特征:

  • 143目

  • 高品质纹理集-主要是2k及以上纹理

  • 包括白天的多次(白天,夜晚,夜间恐怖,黎明,午夜)

  • 主控件中的团队颜色可修改

  • 基于环境光遮蔽的灰尘

  • 掌握控制大多数道具和模型的材料设置

  • 粗糙度、反照率、法线等其他控件

  • 通道填充粗糙度/金属度|环境光遮蔽

  • 现实的后期处理和查表

  • 完全烘焙的照明

  • 针对游戏进行了优化

  • 免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室

  • 来自四面八方的详细模型

  • 由于照明设置的差异,从5.0开始烘烤照明所需的GPU Lightmass插件

纹理尺寸:

  • 2048 [60]

  • 1024 [9]

  • 512 [1]

  • 256 (9)

  • 128 [4]

Dekogon工作室创作的艺术

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