Features:

  • Based on “snap socket to socket” concept.
  • Works with any Actor class or Blueprint containing sockets.
  • Works with static meshes, skeletal meshes and splines.
  • Supports snapping of multiple selections and groups. Will snap all selected actors as one.
  • Works on component level too.
  • By default simply aligns actors, but also supports attaching of actors to the snap target component.
  • Supports moving selection pivot to the snap point.
  • Customizable: Settings like minimal snap distance, angle, rotation snap and others can be modified in editor preferences.
  • Viewport button (near snap to grid button) to easily enable/disable the plugin, change snap distance and access other options.
  • Check the videos for more features.

Supported Development Platforms: Win32, Win64, Linux, Mac

Supported Target Build Platforms: None (Editor-only)

Documentation

Support thread

Example project

This is an Editor Plugin, for In-Game version check MSS Runtime Plugin.

特征:

  • 基于”snap socket to socket”的概念。
  • 适用于任何包含套接字的Actor类或蓝图。
  • 适用于静态网格体、骨架网格体和样条。
  • 支持多个选择和组的捕捉。 将捕捉所有选定的演员作为一个.
  • 也适用于组件级别。
  • 默认情况下,只需对齐actor,但也支持将actor附加到捕捉目标组件。
  • 支持将选择枢轴移动到捕捉点。
  • 可自定义:可以在编辑器首选项中修改最小捕捉距离,角度,旋转捕捉等设置。
  • 视口按钮(靠近捕捉到网格按钮)轻松启用/禁用插件,更改捕捉距离和访问其他选项。
  • 查看视频 更多的功能。

支持的开发平台:Win32、Win64、Linux、Mac

支持的目标构建平台:无(仅限编辑器)

文件

支持线程

示例项目

这是一个编辑器插件,用于 游戏内版本 支票 MSS运行时插件.










Videos:

Modular Snap System (MSS) Editor Plugin allows you to easily snap and align Actors together by simply moving them close enough to each other. Useful for working with modular assets without worrying about grid, pivot and alignment. Works with any Actor that has Static Mesh, Skeletal Mesh or Spline Components. Existing meshes can be easily prepared for use with the system. Just add some sockets, no coding or BP modification required.

Ready to use with our Modular Japanese Town House Pack and Modular Scaffold and some third party assets

***Monthly Unreal Engine Sponsored Content product for November 2020***

Check out Inu Games’ other products here.

短片:

模块化捕捉系统(MSS)编辑器插件允许您轻松地捕捉和对齐演员在一起,只需移动他们足够接近彼此。 对于使用模块化资产非常有用,而无需担心网格,枢轴和对齐。 适用于任何具有静态网格体、骨架网格体或样条组件的Actor。 现有的网格可以很容易地准备与系统一起使用。 只需添加一些套接字,无需编码或BP修改。

随时可与我们的 组合式日本联排别墅模块化脚手架 和一些第三方资产

***2020年11月虚幻引擎每月赞助内容产品***

查看Inu Games的其他产品 这里.

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