Features:

  • reusable props for quick environment creation
  • project is adjusted for efficient full real-time rendering
  • switchable day/ night with lighting scenarios
  • simple material setup, for easy integration
  • windows with cubemap interiors
  • average texel density around 512 x 1 m^2

Meshes: 102 unique + 9 foliage. Vertex count: 17k (big) to 20 (small). Most of the assets are < 5k.

LODs: if vertex count is 5k and up LOD0-LOD2, Auto

Collisions: only simple box/ capsule/ sphere.

Materials:

Bricks master + 2 instances (brick-plaster mixing is using world-space mask and POM). Environment master material + 45 instances, 8 tileable surfaces. Decals master + 25 instances. Terrain master with 3 layers. A few other materials like skybox, windows interior, etc.

Textures: 144 in total, resolution from 8k x 4k (skybox) to 512×512 (small props)

Blueprints: player controller, electric cables helper, simple instanced duplicator for creating bigger objects (like buildings), day/ night switch, global wind controller

Supported Platform: PC

Scaled to Epic skeleton: Yes

Project is using sky panorama image under CC0 license from HDRIHaven, the creator of the image.

License: https://hdrihaven.com/p/license.php

特征:

  • 可重复使用的道具,用于快速创建环境
  • 项目进行了调整,以实现高效的全实时渲染
  • 可切换白天/夜晚与照明场景
  • 简单的材料设置,易于集成
  • 带有立方体贴图内部的窗户
  • 平均纹素密度约为512x1m^2

网格/网格: 102独特+9树叶. 顶点数:17k(大)到20(小)。 大部分资产<5k。

Lod: 如果顶点计数是5K和向上的LOD0-LOD2,自动

碰撞: 只有简单的盒子/胶囊/球体。

资料:

砖大师+2个实例(砖-石膏混合使用世界空间面具和POM). 环境主材料+45个实例,8个可倾斜表面。 贴花主+25实例. 地形大师与3层。 其他一些材料,如天空盒,窗户内部等.

纹理: 共144个,分辨率从8k x4k(skybox)到512×512(小道具)

蓝图: 播放器控制器,电缆辅助器,用于创建更大物体(如建筑物)的简单实例化复制器,日/夜开关,全球风控制器

支持的平台: 个人电脑

缩放到史诗骨架: 是的

项目使用天空全景图像在CC0许可下从HDRIHaven,图像的创造者。

许可证: https://hdrihaven.com/p/license.php










An industrial environment, full real-time (no baked lighting) and no scanned data.

Project contains some modules (walls, doors, windows, vents) and many decorators (concrete blocks, electrical parts, decals, props..) all of which can be used as a quick "starter kit" for such environments.

Sample map uses simple blueprint for creating repeatable objects (like fence, curb, building parts) with mesh instancing, and contains day/ night switch with lighting scenarios.

Flyby: https://www.youtube.com/watch?v=nq8RBM847og

Wind Overview: https://www.youtube.com/watch?v=JBB0Y2QjK4c

Binary Build: https://www.dropbox.com/s/xzcwnystgreit80/NoSmokingArea_Build.7z?dl=0

Update 1: Foliage meshes and trees are set up for Pivot Painter + example materials for PP wind.

Update 2: Foliage and trees are using PP wind by default, global wind controller actor added which affects foliage, trees and cables.

Update 3: Added blueprint for basic building generation and a map with examples.

一个工业环境,完全实时(没有烘烤照明)和没有扫描数据.

项目包含一些模块(墙壁,门,窗,通风口)和许多装饰器(混凝土块,电气部件,贴花,道具。.)所有这些都可以用作此类环境的快速”入门套件”。

示例地图使用简单的蓝图创建可重复的对象(如栅栏,路边,建筑部件)与网格实例,并包含白天/晚上开关与照明场景。

飞掠,飞掠: https://www.youtube.com/watch?v=nq8RBM847og

风力概览: https://www.youtube.com/watch?v=JBB0Y2QjK4c

二进制构建: https://www.dropbox.com/s/xzcwnystgreit80/NoSmokingArea_Build.7z?dl=0

更新1: 树叶网格和树木是为枢轴画家+PP风的示例材料设置的.

更新2: 植物和树木默认使用PP风,添加了全局风控制器actor,影响植物,树木和电缆。

更新3: 添加了基本建筑生成的蓝图和带有示例的地图。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。