Features:

  • High Quality assets
  • Game-Ready, Arch-Viz, Animation, VFX Film & Metaverse Ready
  • Photogrammetry & high-poly baked assets
  • Up to 4K texture resolution
  • Shader based foliage interactive system
  • Scalable wind system
  • Procedural Foliage system workflow
  • Auto Slope Material on Landscape
  • Optimized LODs and Billboards
  • Global wetness material function
  • One square kilometer procedural example map

Content:

  • Trees : 29
  • Plants : 18
  • Ferns : 4
  • Bushes : 7
  • Grass : 4
  • Ivy : 8
  • Rocks : 9
  • Dead Leaves : 4
  • Falling Leaves Particle : 1
  • Dead Trunk : 2

Number of Unique Meshes: 120+

Collision: Yes, custom & box collision

Vertex Count: 226-36188

LODs: Yes, includes Octahedral Impostor/Planar Billboard*

Number of Materials and Material Instances: 220+

Number of Textures: 180+

Texture Resolutions: 512-4096px

Supported Development Platforms: PC, PS4, PS5, XBOX

Documentation: Not yet

Important Notes: Turn ON Generate Mesh Distance Field on the Project Setting to get better lighting. Turn ON Procedural Foliage on Editor preferences to enable procedural foliage system,

Also there is a impostor LOD bug in UE5.0 when using foliage tool/actor. We will fix it as soon as possible by using different approach of billboard LOD.

Additional Notes : SOUNDS are not included in the project files. All the presentation images are rendered in UE 4.26 with necessary changes needed. Final file result maybe vary from the presentation.

*octahedral Impostors currently only support for engine version below 5.0

#tropical #forest #jungle #foliage

特征:

  • 优质资产
  • 游戏准备,Arch-Viz,动画,特效电影和元界准备
  • 摄影测量&高聚烘焙资产
  • 高达4k纹理分辨率
  • 基于着色器的植物交互系统
  • 可扩展风力系统
  • 程序化植物系统工作流程
  • 景观上的自动斜坡材料
  • 优化的Lod和广告牌
  • 全局湿性材料功能
  • 一平方公里程序示例图

内容:

  • 树木:29
  • 植物:18
  • 蕨类植物:4
  • 灌木:7
  • 草:4
  • 常春藤:8
  • 岩石:9
  • 枯叶:4
  • 落叶粒子:1
  • 死树干:2

唯一网格数:120+

碰撞:是的,自定义和盒子碰撞

顶点数:226-36188

Lod:是的,包括八面体冒名顶替者/平面广告牌*

材质和材质实例数:220+

纹理数量:180+

纹理分辨率:512-4096px

支持的开发平台:PC、PS4、PS5、XBOX

文件:还没有

重要提示:在项目设置上打开生成网格距离字段以获得更好的照明。 在编辑器首选项上打开程序化植物以启用程序化植物系统,

在使用植物工具/actor时,UE5.0中还有一个冒名顶替者LOD错误。 我们将尽快修复它使用不同的方法广告牌LOD。

附加说明:声音不包括在项目文件中。 所有的演示图像都在UE4.26中呈现,并需要进行必要的更改. 最终文件结果可能与演示文稿有所不同。

*八面体冒名顶替者目前只支持5.0以下的引擎版本

#热带#森林#丛林#树叶










Videos: CinematicAsset ListWalkthrough 1Walkthrough 2

Support: DiscordVideo TutorialDocumentation

Free Demo: ZIP

The most realistic Tropical Rain Forest environment ever created on the marketplace. Made with photogrammetry and photometric foliage technics, game-ready assets with up to 4k textures, distance billboards(Octahedral Impostor*), complete with fully procedural spawn system to create incredible forest environment in minutes.

Bring the forest alive with our wind system and make it more believable with our shader based foliage interactive system, no rigging, no skeletal mesh required.

Fully generated 1 km2 example map complete with a massive collection of 94+ high quality assets and counting which will add new asset and update regularly**.

  • Realistic trees for your Games, Animation, VFX, Metaverse, and Architectural visualization.
  • Supports Nanite for 5.1+
  • Layered Trunk materials for blending top and bottom Trunk Textures and Moss.
  • Wind and Wetness function can be controlled via MPC control.
  • Pivot Painter Wind System for nice realistic movement for the trees.
  • The screenshots are realtime running on an RTX 3080 Card and a high spec PC with 64G RAM.

~~~~~~~~ CONTENT UPDATE 1.2 ~~~~~~~~

– Added 6 Palm Coconut trees

– Added 1 distant cliff

– Added medium Banana plant tree

– Added new Showcase Map with mid day lighting

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This asset pack supports Nanite for Unreal Engine 5.1+

Make sure to setup in the Project Settings (Platforms – Windows) Default RHI is set to DirectX 12 and SM6 in D3D12 Targeted Shader Formats is enabled.

IMPORTANT: There is a bug for Multiplayer Foliage Interactivity System in UE5.1 which make Foliage Interactivity System not working properly. But single player interactivity is still working fine.

NEXT-GEN VISUALS

Our goal is to provide the best visuals quality as possible while still being scalable enough to run on most average hardware. Comes with the most detailed game-ready assets with advanced octahedral impostor for last LOD to make your scene even more optimized and scalable.

All of our assets are fully photo scan based & high-poly baked texture, include up to 4k texture resolution for incredible close-up detail.

GAME READY

All of our assets are fully game-ready with LODs, collision, wind, foliage interactive, optimized view distances, and LOD ratios out of the box. Suitable for any hardware from console, PC, to Metaverse Virtual Reality device.

PROCEDURAL WORKFLOW

Use procedural foliage workflow to quickly paint and generate the different forest formation which allows you to create incredibly vast environments with minimal effort and time spent.

FOLIAGE INTERACTIVE

Bring the forest alive and make it more believable with our shader based multiple foliage interactive system which is very lightweight, no rigging, no skeletal mesh required. Every plant and small foliage are able to interact with your character and AI. Support multiple interaction with AI. Multiplayer network is not tested yet. Also support with any pivot painter 2.0 assets from other asset pack or from your own foliage asset.

SUPPORT

Do you have any issue? Do not worry We will help! Ask any question regarding the pack and we will glad to help as we can. This pack comes with massive library of 120+ high quality assets and will keep counting which will add new asset regularly**.

PolyAsset3D is now rebranded as Kaizen Digital Interactive!

*octahedral Impostors currently only support for engine version below 5.0

**based on condition and our time availability

#tropical #forest #jungle #foliage #unreal #ue4 #ue5 #nanite #rainforest #realisticforest #nanitefoliage #nature #landscape #ferns #banyantree #palmcoconuttree #monstera

短片: 电影资产清单演练1演练2

支援服务: 不和谐视频教程文件

免费示范: 拉链

在市场上创造的最真实的热带雨林环境. 使用摄影测量和光度树叶技术,游戏准备的资产多达4k纹理,距离广告牌(八面体冒名顶替者*),完成完全程序化的产卵系统,创造难以置信的森林环境在几分钟内。

用我们的风系统让森林充满活力,并使它更可信与我们的基于着色器的植物交互系统,没有索具,没有骨架网格需要。

完全生成的1km2示例地图,包含大量94+高质量资产和计数,将添加新资产并定期更新**。

  • 为您的游戏、动画、特效、元界和建筑可视化提供现实的树.
  • 支持纳米5.1+
  • 分层树干材质,用于混合顶部和底部树干纹理和苔藓。
  • 风和湿功能可以通过MPC控制来控制.
  • 枢轴画家风系统为良好的现实运动的树木.
  • 截图是实时运行在RTX3080卡和一个高规格PC与64G RAM。

~~~~~~~~~内容更新1.2~~~~~~~~

-新增6棵椰子树

-增加了1个遥远的悬崖

-添加中型香蕉植物树

-增加了新的展示地图与中午照明

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

此资源包支持适用于虚幻引擎5.1+的Nanite

确保在项目设置(平台-Windows)中进行设置默认RHI设置为DirectX12,并且启用了D3d12目标着色器格式中的SM6。

重要提示:UE5.1中有一个多人植物交互系统的错误,使植物交互系统不能正常工作。 但单人游戏交互性仍然正常工作。

下一代视觉效果

我们的目标是尽可能提供最佳的视觉质量,同时仍然具有足够的可扩展性,可以在大多数普通硬件上运行。 配备了最详细的游戏准备资产与先进的八面体冒名顶替最后LOD,使您的场景更加优化和可扩展。

我们所有的资产都是完全基于照片扫描和高聚烘焙纹理,包括高达4k纹理分辨率难以置信的特写细节。

游戏准备就绪

我们所有的资源都是完全游戏准备与Lod,碰撞,风,树叶互动,优化的视图距离和LOD比率开箱。 适用于从控制台,PC到Metaverse虚拟现实设备的任何硬件。

程序工作流程

使用程序化植物工作流快速绘制和生成不同的森林形成,使您能够以最小的努力和时间创建令人难以置信的广阔环境。

植物互动

使用我们的基于着色器的多植物交互系统,使森林充满活力,使其更可信,这是非常轻量级,没有索具,不需要骨架网格。 每种植物和小叶子都能够与您的角色和AI进行交互。 支持与AI的多重交互。 多人网络尚未测试。 还支持来自其他资源包或您自己的植物资源的任何枢轴点绘制器2.0资源。

支援服务

你有什么问题吗? 别担心,我们会帮忙的! 问任何关于包的问题,我们将很乐意帮助,我们可以. 这个包配备了大量的120+高质量资产库,并将继续计数,这将定期增加新的资产**。

PolyAsset3D现在更名为Kaizen Digital Interactive!

*八面体冒名顶替者目前只支持5.0以下的引擎版本

**基于条件和我们的时间可用性

#热带#森林#丛林#树叶#虚幻#ue4#ue5#nanite#雨林#realisticforest#nanitefoliage#自然#景观#蕨类植物#banyantree#palmcoconuttree#monstera

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