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Features:

  •  91 modular meshes
  •  collection of multi-functional shaders
  •  2 example blueprints to show how to assemble the towers
  • volume fog

Texture Sizes:

  •  1 6000 x 3000 (Sky)
  •  97 4096 x 4096
  •  14 2048 x 2048
  • 1 1024 x 2048
  • 7 1024 x 1024
  • 1 720 x 720
  • 3 512 x 512

Collision: Yes, generated

Vertex Count: 12 to 27,508

LODs: Yes (generated)

Number of Meshes: 91

Number of Materials and Material Instances: 75

Number of Textures: 124

Supported Development Platforms: Desktop, Console, VR

Supported Target Build Platforms: Desktop, Console, VR

Important/Additional Notes: Build to proper scale, should you wish to optimize the scene and use it for VR. If you wish to increase performance, I recommend disabling Planar Reflections, switch to Forward Rendering and merging scatter assets to clumps.

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特征:

  •  91模块化网格
  •  多功能着色器集合
  •  2示例蓝图显示如何组装塔
  • 体积雾

纹理尺寸:

  •  16000×3000(天空)
  •  974096×4096
  •  142048×2048
  • 11024×2048
  • 71024×1024
  • 1720×720
  • 3512×512

碰撞:是的,生成

顶点数:12至27,508

Lod:是(生成)

目数:91

材质和材质实例数:75

纹理数量:124

支持的开发平台:桌面、控制台、VR

支持的目标构建平台:桌面、控制台、VR

重要/附加说明:如果您希望优化场景并将其用于VR,请按照适当的比例构建。 如果您希望提高性能,我建议禁用平面反射,切换到正向渲染并将散射资源合并到团块。










Video preview

Environment breakdown

Lost Monastery Ruins contains 91 modular assets, including: towers, tower bridges, cliffs (with vertex paint shader and adjustable texture shader), basalt columns, grass, flowers, wood planks, rocks, ground pebbles, two water shaders with vertex wave animation, decals and a two fog types. Everything was designed to fit together quite nicely. Ideal for realistic games as well as fantasy. Inspired by Sazava monastery.

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环境分解

Lost Monastery Ruins包含91个模块化资产,包括:塔,塔桥,悬崖(带有顶点油漆着色器和可调纹理着色器),玄武岩柱,草,花,木板,岩石,地面鹅卵石,带有顶点波浪动画的两个水 一切都被设计得很好地结合在一起。 理想的现实游戏,以及幻想。 灵感来自萨扎瓦修道院。

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