Technical Details
Features:
- Most of the assets have Vertex Paint options
- Two example maps with totally different seasons\lighting
- Fully customizable and procedural snow on all the materials\meshes that would have snow on them in winter.
- Detailed and carefully textured modular assets
- A landscape with a multi-layered Landscape Material and customizable tessellation.
- Modular meshes and prefabs
- Interchangeable PBR Materials
- Game-ready environment
Number of Unique Meshes: 244
Collision: Yes, custom and automatically generated.
Vertex Count: 2-20k triangles on average (60+fps in 4k resolution on a mid-range PC in Third Person Template)
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Materials and Material Instances: 221
Number of Textures: 364
Texture Resolutions: 256×256 – 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
技术细节
特征:
- 最 其中的资源具有顶点绘制选项
- 两个完全不同季节\照明的示例地图
- 完全可定制和程序化的雪在所有的材料\网格,将有雪在他们的冬天。
- 详细和精心纹理的模块化资产
- 具有多层地形材质和可自定义曲面细分的地形。
- 模块化网格和预制件
- 可互换的PBR材料
- 游戏准备环境
唯一网格数:244
碰撞:是的,自定义和自动生成。
顶点数:平均2-20k三角形(在第三人称模板中,中档PC上的4k分辨率为60+fps)
Lod:使用自定义设置在虚幻引擎4内部生成。
材质和材质实例数:221
纹理数量:364
纹理分辨率:256×256-4096×4096
支持的开发平台:
Windows:是的
Mac:是的
Lighting\exposure quck fix: go to Post-Process Volume, check the box that says Min EV100 and change it to 2 (or any number that fits your preferences)
How to use vertex paint in my projects (use Red channel to paint\erase snow)
The architecture is mostly Russian and Eastern European.
This asset pack has fully procedural snow and many variations of modular houses' parts. It's up to you to make a happy freshly-built village or a gloomy and abandoned environment with ruined homes.
The first example map is a vast winter scenery. The second one is to demonstrate the summer version of the asset pack.
Lighting\exposure quck fix:转到Post-Process Volume,选中上面写着Min EV100的框并将其更改为2(或任何适合您偏好的数字)
如何在我的项目中使用顶点绘制 (使用红色通道绘制\擦除雪)
建筑主要是俄罗斯和东欧。
这个资产包有完全程序化的雪和许多变化的模块化房屋的部分。 这取决于你做一个快乐的新建造的村庄或一个阴郁和废弃的环境与破坏的家园。
第一个示例地图是广阔的冬季风景。 第二个是演示夏季版本的资产包。
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