Update V2.0

  • Hierarchial Instanced Static Meshes: Optimized Performance (Twice the Frame Rate)
  • New Color Scheme
  • Updated Materials (Wood, Fabric, Marble & Metal)
  • Better & More Optimized Lighting System

Features

  • 12 meshes for building your Indoor Dome Environment
  • Fully Customizable Material Instances
  • RGB Masks, Dirt Masks and AO Maps available
  • Simple Blueprints for the Roof Chandelier and the Dome Assets
  • 17 seamless uniquely created textures using Substance Designer like Concrete, Fabric, Marble, Metal & Wood.

Texture Sizes:

  • 8x AO Textures – 2048×2048
  • 2x Baked Normal Maps – 4096×4096
  • 1x Baked Normal Maps – 2048×2048
  • 17x Seamless Base Texture Maps – 2048×2048
  • 14x RGB Masks – 2048×2048
  • 1x RGB Mask – 1024×1024
  • 8x RGB Masks – 4096×4096

Collision: Yes, Automatically Generated

Vertex Count: 3k – 357k

LODs: Yes, Generated LODs for each mesh

Number of Meshes: 12

Number of Materials and Material Instances: 16 Materials, 17 Material Instances, 1 Material Function

Number of Textures: 51

Number of Blueprints: 6

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Supported Engine Versions: 4.21 – 4.26

更新V2.0

  • 分层实例化静态网格:优化性能(帧速率的两倍)
  • 新配色方案
  • 更新材料(木材,织物,大理石和金属)
  • 更好、更优化的照明系统

特征

  • 12个网格,用于构建您的室内圆顶环境
  • 完全可定制的材质实例
  • RGB面具、污垢面具和AO地图可用
  • 屋顶枝形吊灯和圆顶资产的简单蓝图
  • 17无缝独特创建纹理使用物质设计师像混凝土,织物,大理石,金属和木材。

纹理尺寸:

  • 8X AO纹理-2048×2048
  • 2x烘焙法线贴图-4096×4096
  • 1x烘焙法线贴图-2048×2048
  • 17x无缝基础纹理贴图-2048×2048
  • 14X RGB遮罩-2048×2048
  • 1X RGB遮罩-1024X1024
  • 8X RGB遮罩-4096×4096

碰撞:是的,自动生成

顶点计数:3k-357k

Lod:是的,为每个网格生成Lod

网格数: 12

材质和材质实例数:16个材质,17个材质实例,1个材质函数

纹理数量: 51

蓝图数目: 6

支持的开发平台:窗户

支持的目标构建平台:窗户

支持的引擎版本: 4.21 – 4.26










Video (Old Version 0.0)

This is a circular indoor dome environment, which can be used as a platform for showcasing and rendering your unique one-off assets such as luxury vehicles, hero trees, monster/demon models, character models, architecture props, etc.

Think of it as a background stage to show off your work in Unreal Engine.

To use the assets, make sure they are located at position 0,0,0. Duplicate & Rotate the assets by angle of 15/30 deg to get your circular shape. Some of the static meshes are combined with spot-lights and point lights and turned into Blueprints for ease of use.

短片 (旧版本0.0)

这是一个圆形的室内圆顶环境,可以作为展示和渲染您独特的一次性资产的平台,如豪华车,英雄树,怪物/恶魔模型,角色模型,建筑道具等。

将其视为在虚幻引擎中展示您的作品的背景舞台。

要使用资产,请确保它们位于位置0,0,0。 复制和旋转资产的角度为15/30度,以获得您的圆形形状。 一些静态网格体与聚光灯和点光源相结合,并转换为蓝图以方便使用。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。