Update V2.0
- Hierarchial Instanced Static Meshes: Optimized Performance (Twice the Frame Rate)
- New Color Scheme
- Updated Materials (Wood, Fabric, Marble & Metal)
- Better & More Optimized Lighting System
Features
- 12 meshes for building your Indoor Dome Environment
- Fully Customizable Material Instances
- RGB Masks, Dirt Masks and AO Maps available
- Simple Blueprints for the Roof Chandelier and the Dome Assets
- 17 seamless uniquely created textures using Substance Designer like Concrete, Fabric, Marble, Metal & Wood.
Texture Sizes:
- 8x AO Textures – 2048×2048
- 2x Baked Normal Maps – 4096×4096
- 1x Baked Normal Maps – 2048×2048
- 17x Seamless Base Texture Maps – 2048×2048
- 14x RGB Masks – 2048×2048
- 1x RGB Mask – 1024×1024
- 8x RGB Masks – 4096×4096
Collision: Yes, Automatically Generated
Vertex Count: 3k – 357k
LODs: Yes, Generated LODs for each mesh
Number of Meshes: 12
Number of Materials and Material Instances: 16 Materials, 17 Material Instances, 1 Material Function
Number of Textures: 51
Number of Blueprints: 6
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Supported Engine Versions: 4.21 – 4.26
更新V2.0
- 分层实例化静态网格:优化性能(帧速率的两倍)
- 新配色方案
- 更新材料(木材,织物,大理石和金属)
- 更好、更优化的照明系统
特征
- 12个网格,用于构建您的室内圆顶环境
- 完全可定制的材质实例
- RGB面具、污垢面具和AO地图可用
- 屋顶枝形吊灯和圆顶资产的简单蓝图
- 17无缝独特创建纹理使用物质设计师像混凝土,织物,大理石,金属和木材。
纹理尺寸:
- 8X AO纹理-2048×2048
- 2x烘焙法线贴图-4096×4096
- 1x烘焙法线贴图-2048×2048
- 17x无缝基础纹理贴图-2048×2048
- 14X RGB遮罩-2048×2048
- 1X RGB遮罩-1024X1024
- 8X RGB遮罩-4096×4096
碰撞:是的,自动生成
顶点计数:3k-357k
Lod:是的,为每个网格生成Lod
网格数: 12
材质和材质实例数:16个材质,17个材质实例,1个材质函数
纹理数量: 51
蓝图数目: 6
支持的开发平台:窗户
支持的目标构建平台:窗户
支持的引擎版本: 4.21 – 4.26





Video (Old Version 0.0)
This is a circular indoor dome environment, which can be used as a platform for showcasing and rendering your unique one-off assets such as luxury vehicles, hero trees, monster/demon models, character models, architecture props, etc.
Think of it as a background stage to show off your work in Unreal Engine.
To use the assets, make sure they are located at position 0,0,0. Duplicate & Rotate the assets by angle of 15/30 deg to get your circular shape. Some of the static meshes are combined with spot-lights and point lights and turned into Blueprints for ease of use.
短片 (旧版本0.0)
这是一个圆形的室内圆顶环境,可以作为展示和渲染您独特的一次性资产的平台,如豪华车,英雄树,怪物/恶魔模型,角色模型,建筑道具等。
将其视为在虚幻引擎中展示您的作品的背景舞台。
要使用资产,请确保它们位于位置0,0,0。 复制和旋转资产的角度为15/30度,以获得您的圆形形状。 一些静态网格体与聚光灯和点光源相结合,并转换为蓝图以方便使用。

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