Features:
- Interaction with weapons that do not require special class of Pawn
- Easy to edit land create list of weapons
- It uses easy to modify and create shooting component system, so you can change the way weapon fires in 2 seconds
- Ammo system that allows more than one weapon to use one ammo type
- Basic Ammo pickup system
- Basic Weapon pickup system
Number of Blueprints:
- 6 Basic Fire Components (Components that are used by weapon to implement firing)
- 2 Basic Damage Types
- 3 Structs
- 4 Enums
- 2 Blueprint actors (Weapon and TraceEffect)
Input: Weapons have function that can be called (PrimaryFire, Reload etc.)
Network Replicated: No
Supported Development Platforms: The project has no specific platform
Documentation: Wiki
Discord(Support) : Invitation
Supported Target Build Platforms: The project has no specific platform
特征:
- 与不需要特殊等级典当的武器相互作用
- 易于编辑土地创建武器列表
- 它使用易于修改和创建射击组件系统,因此您可以在2秒内更改武器射击的方式
- 弹药系统,允许多个武器使用一种弹药类型
- 基本弹药拾取系统
- 基本武器拾取系统
蓝图数目:
- 6基本火力组件(武器用于实施射击的组件)
- 2基本伤害类型
- 3结构
- 4个枚举
- 2蓝图actor(武器和TraceEffect)
输入: 武器具有可以调用的功能(PrimaryFire,Reload等。)
网络复制:没有
支持的开发平台:该项目没有特定的平台
文件: 维基
不和谐(支持) : 邀请书
支持的目标构建平台:该项目没有特定的平台
Weapon system is
Weapon system is a Blueprint-made project that implements weapons that can be used in all projects because weapons DO NOT require for pawn to shoot manually
ALL OF THE OBJECTS PRESENTED ARE EXAMPLES THAT YOU CAN MODIFY AND USE
It uses easy to modify and create shooting component system, so you can change the way weapon fires in 2 seconds
Warning: This projects does NOT includes any partcle effects of weapon meshes except for UE4 default ones
Known Issues:
- Project needs megascans plugin. Solution: This system DOES NOT use megascans. So it can safely be ignored
武器系统是
武器系统是一个蓝图制作的项目,实现了可以在所有项目中使用的武器,因为武器不需要pawn手动射击
提供的所有对象都是您可以修改和使用的示例
它使用易于修改和创建射击组件系统,因此您可以在2秒内更改武器射击的方式
警告:此项目不包括武器网格的任何部分效果,除了UE4默认的
已知问题:
- 项目需要megascans插件。 解决方案:本系统 不会 使用megascans。 所以它可以安全地被忽略
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