




Most textures created at 2048 pixel resolution
Channel Packed Texture RMA (Roughness, Metalness, Ambient Occlusion)
Unreal Version 4.12
以2048像素分辨率创建的大多数纹理
通道填充纹理RMA(粗糙度、金属度、环境光遮蔽)
虚幻版本4.12
Documentation: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
Features:
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Military office set in Saigon, Vietnam – August 1971 completed with over 100 PBR high quality textured assets
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Master materials, spline actor wires and pipes
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This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine
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Each asset was created for realistic AAA quality visuals, style, and budget
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Includes: – Over 90 prop assets – Master material set up that control the majority of all props and models within the room – Material setups such as lighting rays – Multiple Lookup Tables (LUT) and Post Process Volumes – Wire Splines for cords and cables – Grunge and Decay Decals – Cinematic Post Processing – Glass materials- Tileable texture sets for floor tile and wall plaster
Art created by Dekogon Studios Artists
文件: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
特征:
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军事办公室设置在越南西贡-1971年8月完成超过100PBR高品质纹理资产
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主材料、样条演员线和管道
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这个项目包含了在虚幻引擎中创建的所有资源、材质和特效图片
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每个资产都是为逼真的AAA级质量视觉效果、风格和预算而创建的
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包括:-超过90个道具资产-控制房间内大多数道具和模型的主材料设置-材料设置,如照明光线-多个查找表(LUT)和后期处理卷-电线和电缆的线样条-垃圾和衰
Dekogon工作室艺术家创作的艺术

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