PBR: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: No
[21] Material Function
[7] Material Instance
[1] Landscape
[26] Texture
[6] Material
[6] Mesh
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PBR:是
纹理:高达8K
支持平台:Windows64位
目标平台:Windows64位
文件:否
[21]材质功能
[7]材质实例
[1]景观
[26]纹理
[6]材料
[6]网格
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Inspired by Epic's "Automotive Salt Flats" (which does not contain a landscape.) This is an 8K Landscape scaled up four times, expanding it to more than 1024 square kilometers of salt flats, sand dunes, lakes and mountains. Reducing vertex density was not an issue since this was a desert and mostly flat. Lake is a landscape layer and has no depth, but there's also a mesh version of it in case anyone prefers to lower the land and give it some depth.
Note: Screenshots, videos and gifs might not reflect the latest changes. Need to talk? join our Discord or write an Email. Comments take longer to be answered.
Features
• Surface Customization
• 1024 Square Kilometers
• 4×4 Meters Vertex Density
• Powerful Material Instance Parameters
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
– Distance Tessellation
– Distance Roughness
– Contact Shadows
– Random Darken
– Distance Fade
– Displacement
– World Normal
– Material AO
– SpecRough
– Water UV
– World UV
– Colorizer
– NormalB
– Modifier
– Cloud
– Detail
– Color
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Background mesh
• Ground cover
灵感来自Epic的”汽车盐滩”(其中不包含景观。)这是一个8k景观放大了四倍,将其扩展到超过1024平方公里的盐滩,沙丘,湖泊和山脉。 减少顶点密度不是问题,因为这是一个沙漠,大部分是平坦的。 湖泊是一个景观层,没有深度,但也有一个网格版本,以防有人喜欢降低土地并给它一些深度。
注: 屏幕截图,视频和gif可能无法反映最新的变化。 需要谈谈吗? 加入我们的 不和谐 或者写一封电子邮件。 评论需要更长的时间才能回答。
特征
*表面定制
•1024平方公里
*4×4米顶点密度
*强大的材质实例参数
•基于距离的景观镶嵌
•基于高度图的图层混合
*自定义即插即用功能
-距离曲面细分
-距离粗糙度
-接触阴影
-随机变暗
-距离褪色
-位移
-世界正常
-材料AO
-SpecRough
-水紫外线
-世界紫外线
-着色器
-正常
-修饰符
-云
-细节
-颜色
*动态云阴影
*景观油漆层
*背景网格
*地面复盖物
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