Features: 

  • Bring every bit of info from your GN into Unreal with the Attribute Mapping
  • Keep your GeoNodes intact with the new Non-Destructive workflow
  • Animated GeoNodes with VAT support
  • Keyframing GeoNodes parameters for Cinematics
  • Real time editing of the GeoNodes setup
  • Comprehensive asset editor, with Attributes and UVs output visualization
  • Instancing support, including foliage instancing
  • Support for Lumen and Nanite

Code Modules:

  •  AlterMesh [Runtime]
  • AlterMeshRendering [Runtime]
  •  AlterMeshEditor [Editor]

Number of Blueprints: 0

Number of C++ Classes: 103

Network Replicated: No

Supported Development Platforms: Windows 64 bit

Supported Target Build Platforms: Windows / Mac / Linux / Consoles / Mobile

Documentation: http://AlterMesh.com/docs

Example Project: https://drive.google.com/file/d/1TjBG7mjsQp95l6vcImLZ-RDtuU7xZ0Cx/view?usp=drive_link

Important/Additional Notes: This plugin depends on Blender, you must download and configure the executable path in the project settings.

特征: 

  • 使用属性映射将GN中的每个信息带入虚幻引擎
  • 使用新的非破坏性工作流程保持GeoNodes完好无损
  • 具有增值税支持的动画GeoNodes
  • 用于过场动画的关键帧GeoNodes参数
  • GeoNodes设置的实时编辑
  • 综合资产编辑器,具有属性和Uv输出可视化
  • 实例化支持,包括植物实例化
  • 支持管腔和纳米

代码模块:

  •  AlterMesh[运行时]
  • AlterMeshRendering[运行时]
  •  AlterMeshEditor[编辑]

蓝图数目:0

C++类数:103

网络复制:没有

支持的开发平台:Windows64位

支持的目标构建平台:Windows/Mac/Linux/控制台/移动

文件:http://AlterMesh.com/docs

示例项目:https://drive.google.com/file/d/1TjBG7mjsQp95l6vcImLZ-RDtuU7xZ0Cx/view?usp=drive_link

重要/附加说明:此插件依赖于Blender,您必须在项目设置中下载并配置可执行路径。










Perform your knowledge of blender in Unreal Engine with AlterMesh, enjoy the malleability that GeometryNodes can offer.

Through AlterMesh promote integration between Blender and Unreal Engine, preserving your Geometry Nodes parameters, and providing a fast and Non-Destructive Workflow.

Save time in Unreal Engine and retain your editable files that you already built within blender.

feel free to contact Aechmeastudios@gmail.com or join our discord at https://discord.gg/kdUW3w6taQ for help!

使用AlterMesh在虚幻引擎中执行您对blender的了解,享受GeometryNodes可以提供的延展性。

通过AlterMesh促进Blender和虚幻引擎之间的集成,保留您的几何节点参数,并提供快速和非破坏性的工作流程。

在虚幻引擎中节省时间,并保留您已经在blender中构建的可编辑文件。

随时联系Aechmeastudios@gmail.com 或加入我们的不和https://discord.gg/kdUW3w6taQ 寻求帮助!

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。