Features: 

– 400 Km2 real scale terrain, completly playable

– Landscape Heightmap, and Weightmaps from processed Satellite Data

– Multiple parameters for texture variation

– Automatic Foliage with Landscape ColorMap

– Advanced Height blend

– Normal Variations

– Clouds Light Functions

– Landscape World Partition HLOD System

– Sky Dome Setup

-RVT Support

Landscape Layers:

1 PBR 4k Soil textures, 1 PBR 4k Grass textures, 1 PBR 4k Wheat textures, 1 PBR 4k Gravel textures

Foliage Types:

2 Grass Variations, 2 Lavender Variations, 1 Wheat

Trees:

2 Walnut tree Variations

Texture Sizes: 

Up to 8192

Collision:

Yes (automatically generated)

Vertex Count:

79.095

Number of Meshes:

9

Number of Materials and Material Instances:

13 Materials, 15 Instanced Materials

Number of Textures:

43

Supported Development Platforms: PC/PS4/Xbox One

Supported Target Build Platforms: PC/PS4/Xbox One

Important/Additional Notes: Please contact me at hxcstreetstudio@gmail.com if you have any question.

特征: 

-400平方公里的真实地形,完全可玩

-景观高度图和处理后的卫星数据的权重图

-纹理变化的多个参数

-自动树叶与景观颜色表

-高级高度混合

-正常变异

-云光功能

-景观世界分区HLOD系统

-天空穹顶设置

-RVT支持

景观层:

1个PBR4k土壤纹理,1个PBR4k草纹理,1个PBR4k小麦纹理,1个PBR4k砾石纹理

植物种类:

2草变种,2薰衣草变种,1小麦

树木:

2核桃树变化

纹理尺寸: 

高达8192

碰撞:

是(自动生成)

顶点计数:

79.095

网格数:

9

材质和材质实例数:

13种材料,15种实例材料

纹理数量:

43

支持的开发平台:PC/PS4/Xbox One

支持的目标构建平台:PC/PS4/Xbox One

重要/额外注意事项:请与我联络hxcstreetstudio@gmail.com 如果你有任何问题。










Trailer

Documentation for UE4 Version

Documentation for UE5 Version

This edition of “Real scale satellite data” has been created for fully playable massive stages. 

All the creation of this world has been based on processed satellite data. 

The product has numerous parameters to customize the shader to your liking. 

Includes 3 types of automatic foliage (Grass, Wheat, Lavender), and 2 tree variations (Walnut tree).

You can also paint the different layers on the terrain and then, bake the result to the mesh lods.

For more information, check the documentation.

Updates for UE4.27:

Added Runtime Virtual Texture Support (view documentation, page 13)

Sky Atmosphere Lighting Improvements (view documentation, page 16)

Updates for UE5.3:

Conversion to World Partition with Landscape HLOD System

Landscape Material Improvements (Layer Blending Simplifications)

拖车/拖车

UE4版本的文档

UE5版本的文档

这个版本的”真正规模的卫星数据”已经创建了完全可玩的大规模阶段。 

这个世界的所有创造都是基于经过处理的卫星数据。 

该产品有许多参数自定义着色器根据您的喜好。 

包括3种类型的自动叶(草,小麦,薰衣草)和2种树的变化(核桃树)。

您还可以在地形上绘制不同的图层,然后将结果烘焙到网格体lod。

有关更多信息,请查看文档。

UE4.27的更新:

添加了运行时虚拟纹理支持(查看文档,第13页)

天空氛围照明改进(查看文档,第16页)

UE5.3的更新:

使用景观HLOD系统转换为世界分区

地形材质改进(图层混合简化)

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