Game ready. 

Extremely easy to use.

Modular assets with customizable parameters 

Drag and drop material variations.

Number of Unique Meshes: 37 meshes and 104 decals.

Collision: Yes

Vertex Count: 347200 total. Min:12, Max:20696, Average :3500

LODs: Automatically Generated

Number of Materials and Material Instances: 25 Material, 34 Material Instance 

Number of Textures: 233

Texture Resolutions: 2048X2048 for each prop,

Supported Development Platforms:

Windows (Should work on other platforms but not tested)

Documentation: Link (or a description of where users can find) the documentation

游戏准备就绪。 

非常容易使用。

具有可定制参数的模块化资产 

拖放材质变化。

唯一网格数:37个网格和104个贴花。

碰撞:是的

顶点计数:347200总. 最小:12,最大:20696,平均:3500

Lod:自动生成

材质和材质实例数:25个材质,34个材质实例 

纹理数量:233

纹理分辨率:每个道具2048×2048,

支持的开发平台:

Windows(应该在其他平台上工作,但未经测试)

文档:链接(或用户可以在哪里找到的描述)文档










DEMO VIDEO

DISCORD!

* Massive Demo Scenes and Overview Map.

* Decals – Sign, Symbol, Sticker, Text, Number.

* Each model is textured by PBR materials.

* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.

* Each model is modular.

* It is very easy to establish various locations.

演示视频

不和!

*大量的演示场景和概述地图。

*贴花-标志,符号,贴纸,文字,数字。

*每个模型都由PBR材料纹理化。

*为便于使用,包括拖放材质实例变体,并提供公开参数以进行更多可控的自定义。

*每个模型是模块化的。

*建立各种地点非常容易。

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