Game ready.
Extremely easy to use.
Modular assets with customizable parameters
Drag and drop material variations.
Number of Unique Meshes: 37 meshes and 104 decals.
Collision: Yes
Vertex Count: 347200 total. Min:12, Max:20696, Average :3500
LODs: Automatically Generated
Number of Materials and Material Instances: 25 Material, 34 Material Instance
Number of Textures: 233
Texture Resolutions: 2048X2048 for each prop,
Supported Development Platforms:
Windows (Should work on other platforms but not tested)
Documentation: Link (or a description of where users can find) the documentation
游戏准备就绪。
非常容易使用。
具有可定制参数的模块化资产
拖放材质变化。
唯一网格数:37个网格和104个贴花。
碰撞:是的
顶点计数:347200总. 最小:12,最大:20696,平均:3500
Lod:自动生成
材质和材质实例数:25个材质,34个材质实例
纹理数量:233
纹理分辨率:每个道具2048×2048,
支持的开发平台:
Windows(应该在其他平台上工作,但未经测试)
文档:链接(或用户可以在哪里找到的描述)文档
* Massive Demo Scenes and Overview Map.
* Decals – Sign, Symbol, Sticker, Text, Number.
* Each model is textured by PBR materials.
* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.
* Each model is modular.
* It is very easy to establish various locations.
*大量的演示场景和概述地图。
*贴花-标志,符号,贴纸,文字,数字。
*每个模型都由PBR材料纹理化。
*为便于使用,包括拖放材质实例变体,并提供公开参数以进行更多可控的自定义。
*每个模型是模块化的。
*建立各种地点非常容易。
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