With this blueprint, you can control furniture moving, rotating, delete, copy, absorption, replacement material that use 3D arrow at runtime. You also can switch view modes (2D or 3D) to control it.

使用此蓝图,您可以控制家具在运行时使用3d箭头的移动、旋转、删除、复制、吸收和替换材质。 您还可以切换视图模式(2D或3D)来控制它。

Technical Features:

• 3D arrow in model bp:arrow model to receive mouse click event to change state that material and other function(set opacity,set collision and so on).

• 2D and 3D camera bp: mouse to control events.

• HistoryDataStruct bp:model move’s data struct.

• MaterialTypeStruct bp:change model’s material to use.

• MyPlayerController bp:some common function write in.

• OperationManager bp: ray function to control model,selected model’s depth show and some handle mouse clicks to model.

• Create Collision presets and channels by yourself to ignore other static mesh an lock static mesh.

Intended Platform: Desktop

Documentation: https://drive.google.com/file/d/0BwlqsH9wMk_pY1h2U1hmeW1GZEU/view?usp=sharing

技术特点:

*模型bp中的3d箭头:箭头模型接收鼠标点击事件以改变材料的状态和其他功能(设置不透明度,设置碰撞等)。

•2D和3d相机bp:鼠标来控制事件。

*HistoryDataStruct bp:模型移动的数据结构。

*MaterialTypeStruct bp:改变模型的材料使用。

*MyPlayerController bp:一些常用函数写入。

*操作管理器bp:射线功能控制模型,选择模型的深度显示和一些处理鼠标点击模型。

•自己创建碰撞预设和通道,以忽略其他静态网格体锁定静态网格体。

预期平台:桌面

文件: https://drive.google.com/file/d/0BwlqsH9wMk_pY1h2U1hmeW1GZEU/view?usp=sharing











Preview: youtube.com/watch?v=KYr9ZyORq6E

With this blueprint, you can control furniture moving, rotating, delete, copy, absorption, replacement material that use 3D arrow at runtime. You also can switch view modes (2D or 3D) to control it.

Features:
• Every furniture model have 3D arrow, can click 3D arrow to control it.
• Can user mouse to operating furniture model, replace material(double click texture in HUD when selected model or drag icon to model).
• If have selected the furniture model, the material will be default material(opacity), and displays the 3D arrow.
• You can click 3D arrow to move model, and same time will record it’s moving history, you can retreat and former(Ctrl+C and Ctrl+Y).
• You can control model rotating, delete, copy, spin, adsorption (using X-ray absorption can automatically align the near other furniture model) in UMG.
• You also can move 3D camera forward and back off by button in UMG.
• There are two mode views: 2D(top view operation mode), 3D (full view operating mode)
• You can change model’s material that drag material on it or double click material to change model’s material in UMG.
• You can drag model’s texture to level viewport that create model, and control to do.
• Save change message to local will update in next version.

预览: youtube.com/watch?v=KYr9ZyORq6E

使用此蓝图,您可以控制家具在运行时使用3d箭头的移动、旋转、删除、复制、吸收和替换材质。 您还可以切换视图模式(2D或3D)来控制它。

特征:
•每个家具模型都有3d箭头,可以点击3d箭头来控制它。
•可以使用鼠标操作家具模型,替换材料(在HUD中双击纹理时选择模型或拖动图标到模型)。
•如果选择了家具模型,材料将是默认材料(不透明度),并显示3d箭头。
•您可以点击3d箭头移动模型,同时记录它的移动历史,您可以后退和后退(Ctrl+C和Ctrl+Y)。
•您可以在UMG中控制模型旋转,删除,复制,旋转,吸附(使用X射线吸收可以自动对齐附近的其他家具模型)。
•您也可以通过UMG中的按钮向前和向后移动3d相机。
•有两种模式视图:2d(顶视图操作模式),3d(全视图操作模式)
•您可以更改模型的材质以拖动其上的材质,也可以双击材质以更改UMG中的模型材质。
•您可以将模型的纹理拖动到创建模型的水平视口,并控制要做的事情。
*保存更改消息到本地将在下一个版本中更新。

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