• Version 4.22 Update* Now with all-new lighting, volumetric fog, & better reflections!

  • Version 5.0 Update now uses Lumen & has more sun influencing the env. Use control+L to change the lighting.

  • Version 5.4 – 5.1 update – Converted all assets to use Nanite where possible.

In the Press:

Making of Vipp Shelter Unreal Engine VR Environment

https://80.lv/articles/virtual-luxury-camping-discovering-modern-workflow/

Models: Over 60 static mesh props including the environment.

Textures:

Texture resolutions range from 512×512 – 4096×4096 pixels 

Physically Based Materials created in Substance Painter, photoshop, & Substance Designer

  • 版本4.22更新*现在与所有新的照明,体积雾,和更好的反射!

  • 版本5.0更新现在使用流明&有更多的阳光影响env. 使用control+L更改照明。

  • 版本5.4-5.1更新-将所有资产转换为尽可能使用Nanite。

在新闻界:

Making of Vipp Shelter Unreal Engine VR Environment

https://80.lv/articles/virtual-luxury-camping-discovering-modern-workflow/

模型:超过60个静态网格道具,包括环境.

纹理:

纹理分辨率范围从512×512-4096×4096像素 

在物质画家、photoshop和物质设计师中创建的基于物理的材料










The Swedish lake house environment has been featured on Epic’s Instagram blog and other popular online game development publications. Originally designed for desktop and VR gameplay, it has over 60 high-quality game-ready assets including a landscape, lake, shelter with detailed interior, and a surrounding forest along with production quality lighting & physically-based materials with textures, all created by game-industry veteran artist Tav Shande who has worked on games such as DeadSpace, Crysis 2, & Call of Duty. 

* Please note the screenshots above are from the 2017 4.17 UE4 version. The UE5 version uses dynamic lighting/Lumen with Nanite. As a result, the lighting in the environment may vary from the statically lit, light-mapped version.

瑞典湖屋环境已经在史诗的instagram博客和其他流行的在线游戏开发出版物中出现。 它最初是为桌面和VR游戏设计的,拥有超过60个高质量的游戏准备资产,包括景观、湖泊、带有详细内部的庇护所和周围的森林,以及高质量的照明和基于物理的纹理材料,所有这些都是由游戏行业资深艺术家Tav Shande创作的,他曾在DeadSpace、Crysis2和Call Of Duty等游戏中工作过。 

*请注意,以上截图来自2017 4.17UE4版本。 UE5版本使用动态照明/流明与纳米。 因此,环境中的照明可能与静态照明的光映射版本不同。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。