Features:

  •  3 levels with unique Aurora Borealis atmospheres.
  •  4x4km playable landscape
  • 5 Layer heightmap blended materials all featuring POM (Parallax Occlusion Mapping)
  • Landscape Generated Flowmap & Albedo/Normal based on Distance Fade
  • Distance Fade function to reduce tiling over distance
  • Global & Per Material normal intensity
  • Simulated Panning Clouds
  • Unique Aurora Borealis material and meshes.
  • 11 Uniquely Generated Trees ranging from full grown, dead and sapling.
  • 4 distance mountain ranges to scatter for extra depth

Number of Unique Meshes:33

LODs: Yes (Auto Generated where appropriate)

Collision: Custom Collision of appropriate meshes

Number of Materials: 18

Material Instances: 43

Number of Textures: 61

Texture Resolutions: Between 512 – 4096

Supported Development Platforms: PC/PS4/Xbox One

Supported Target Build Platforms: PC/PS4/Xbox One

Documentation: None

Important/Additional Notes: Please contact me at stefanbest0794@yahoo.com if you have any issues.

特征:

  •  3层具有独特的北极光大气。
  •  4x4km可玩景观
  • 5层高度图混合材质均具有Pom(视差遮挡映射)
  • 基于距离淡出的景观生成流图和反照率/法线
  • 距离淡化功能,减少距离上的平铺
  • 全局和每种材料正常强度
  • 模拟平移云
  • 独特的北极光材料和网格。
  • 11种独特的树木,从成熟的,死亡的和树苗。
  • 4个距离的山脉分散为额外的深度

唯一网格数:33

Lod:是(在适当的情况下自动生成)

碰撞: 适当网格的自定义碰撞

材料数量: 18

材质实例: 43

纹理数量: 61

纹理分辨率:512-4096之间

支持的开发平台:PC/PS4/Xbox One

支持的目标构建平台:PC/PS4/Xbox One

文件:无

重要/附加注意事项:请与我联络stefanbest0794@yahoo.com 如果你有任何问题。










Video Flythrough: https://www.youtube.com/watch?v=cIz3PMQsRIw

This arctic mountain environment has a highly realistic landscape featuring several types of Aurora Borealis level. Landscape terrain using detailed shaders and a variety of assets covering the mountain. Ranging from high level trees both snowed in and dead branches to small sapling trees with clusters of snow chunks and deposits of snow. A variety of mountain ranges are scattered across to add depth and life to the scene. A background layer of mountain allows the viewer to feel the distance and overall scale of the time. On top of that realistic particles featuring rolling snow clouds over the mountain peaks and shooting stars, you can really the authenticity of the scene.

Note: The scenes use physically accurate lighting values which is why the sun intensity makes it so overblown. You need use or add a cinecamera and tweak the ISO and shutter speed values. You also need to ensure you have enabled ue4 extend default luminance range in the project settings.

视频Flythrough: https://www.youtube.com/watch?v=cIz3PMQsRIw

这个北极山区环境具有高度逼真的景观,具有几种类型的北极光水平。 地形景观使用详细的着色器和各种资产复盖山. 从高水平的树木都下雪和枯枝到小树苗与成簇的雪块和沉积的雪。 各种各样的山脉散布在各处,为场景增添了深度和生命。 山的背景层可以让观众感受到时间的距离和整体规模。 在这个现实的粒子之上,有滚动的雪云在山峰和流星,你可以真正的真实性的场景。

:场景使用物理上准确的照明值,这就是为什么太阳强度使其过于夸张。 您需要使用或添加cinecamera并调整ISO和快门速度值。 您还需要确保在项目设置中启用了ue4扩展默认亮度范围。

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