Static Mesh : Yes
Map Designed : 5
Show Case Map : 1
Number Static Mesh : 130
Blueprint : Yes
Rigged: Yes / single bone for Ship Idle
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 2 / Animation for Boat and ship Idle
Number of Materials: 5
Number of instance Materials: 25
Number of Textures: 47
Texture Resolutions: 2048×2048
Documentation: No
Important/Additional Notes:
– Slider Controller For Day and night Defined in Every Map / Max Frame rate in ” General Setting ” set to 60 / for work ocean – material correctly, you Must turn On ” Generate Mesh Distance Fields ” in Project Settings
静态网格:是
地图设计:5
展示案例图:1
静态网格数:130
蓝图:是的
操纵:是/单骨船舶闲置
装备史诗骨架:不
动画:是的
动画数量:2/船和船闲置的动画
材料数量:5
实例材料数量:25
纹理数量:47
纹理分辨率:2048×2048
文件:否
重要/附加注意事项:
-在”常规设置”中定义的每个地图/最大帧速率的白天和夜晚的滑块控制器设置为60/对于工作海洋-材料正确,您必须在项目设置中打开”生成网格距离场”





Island Isometric Pack
With Randomization For Trees And Buildings
And Hud Slider For Set value For Day Or Night
also Day and night Actor For Lighting just with import to level
Contains 2 animation for Boat And ship
岛屿等距包
对树木和建筑物进行随机化
和Hud滑块,用于设置白天或晚上的值
也是白天和晚上的演员照明只是进口到水平
包含2个动画船和船

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