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Static Mesh : Yes

Map Designed : 5

Show Case Map : 1

Number Static Mesh : 130

Blueprint : Yes

Rigged: Yes / single bone for Ship Idle

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 2 / Animation for Boat and ship Idle

Number of Materials: 5

Number of instance Materials: 25

Number of Textures: 47

Texture Resolutions: 2048×2048

Documentation: No

Important/Additional Notes:

– Slider Controller For Day and night Defined in Every Map / Max Frame rate in ” General Setting ” set to 60 / for work ocean – material correctly, you Must turn On ” Generate Mesh Distance Fields ” in Project Settings

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静态网格:是

地图设计:5

展示案例图:1

静态网格数:130

蓝图:是的

操纵:是/单骨船舶闲置

装备史诗骨架:不

动画:是的

动画数量:2/船和船闲置的动画

材料数量:5

实例材料数量:25

纹理数量:47

纹理分辨率:2048×2048

文件:否

重要/附加注意事项:

-在”常规设置”中定义的每个地图/最大帧速率的白天和夜晚的滑块控制器设置为60/对于工作海洋-材料正确,您必须在项目设置中打开”生成网格距离场”










Island Isometric Pack

With Randomization For Trees And Buildings

And Hud Slider For Set value For Day Or Night

also Day and night Actor For Lighting just with import to level

Contains 2 animation for Boat And ship

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岛屿等距包

对树木和建筑物进行随机化

和Hud滑块,用于设置白天或晚上的值

也是白天和晚上的演员照明只是进口到水平

包含2个动画船和船

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