. 3 HQ Group of dry leaves.
. 13 HQ Types of lawn groups.
. 8 HQ Group of Pebbles.
. 58 HQ Weed.
. 2 HQ Group of woodchips.
Number of Meshes: 84
Number of Materials and Material Instances: 79 Instances ,2 master material
Number of Textures: 228
NANITE: Yes
Vertex Count: 6– 345,744
Texture size range: 1024 x 512 – 8000 x 4800
Some of the materials have textures from:
https://unsplash.com/
https://cc0textures.com/
https://hdrihaven.com/
https://ambientcg.com/
. 干叶3HQ组。
. 13种不同类型的草坪组。
. 8HQ组鹅卵石。
. 58总部杂草.
. 2总部组的木片。
网格数: 84
材质和材质实例数:79实例,2主材料
纹理数量: 228
纳米石:是的
顶点计数: 6– 345,744
纹理尺寸范围: 1024×512–8000×4800
有些材料的纹理来自:
https://unsplash.com/
https://cc0textures.com/
https://hdrihaven.com/
https://ambientcg.com/
We know the importance of filling your architectural spaces with life. There are plants that look good in static renders, but in animations, cinematics, or virtual tours, they look motionless or with very unnatural movements.
That is why we decided to have it all in this pack of plants. With a process of selection of hierarchies in each leaf, each branch, each trunk.
Thus we achieve a natural, fluid movement and consuming a minimum of resources thanks to the “Pivot Painter 2.0” technology.
These assets are modeled and textured to achieve great realism and performance, taking care of details such as small imperfections and editable PBR materials easy to customize to your liking.
All assets come with Nanite technology, so we don’t sacrifice quality or performance.
All Assets come separately to add them individually or in groups.
*This product supports Nanite for Unreal Engine 5.0+
*This product supports Lumen for Unreal Engine 5.0+
我们知道让你的建筑空间充满活力的重要性。 有些植物在静态渲染中看起来不错,但在动画,过场动画或虚拟导览中,它们看起来一动不动或动作非常不自然。
这就是为什么我们决定把这一切都放在这包植物里。 在每个叶子,每个分支,每个主干中选择层次结构的过程。
因此,我们实现了一个自然,流体运动和消耗最少的资源感谢”枢轴画家2.0″技术。
这些资源经过建模和纹理处理,可实现极高的逼真度和性能,并可处理小瑕疵和可编辑的PBR材质等细节,方便您根据自己的喜好进行自定义。
所有资产都采用Nanite技术,因此我们不会牺牲质量或性能。
所有资产都是单独添加或分组添加的。
*本产品支持Nanite for Unreal Engine5.0+
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