Features: (Please include a full, comprehensive list of the features of the product)
- 148 Real-World PNG Heightmaps from USA (27 states)
- 6 Demo Maps
Texture Resolutions: (complete list)
- 8129 x 8129 (148 textures)
Number of Unique Materials and Material Instances: 0
Number of Textures: 148
Texture Resolutions: (Please list all various texture resolutions):
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Documentation: Please check the description
Important/Additional Notes: If you want to create perfect copies of the real world landscapes, it is important to use the correct XYZ scales as explained above (Step 7).
If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!
特点:(请包括一个完整的,全面的产品功能列表)
- 来自美国的148张真实世界PNG高度图(27个州)
- 6演示地图
纹理分辨率:(完整列表)
- 8129×8129(148纹理)
唯一材质和材质实例数:0
纹理数量:148
纹理分辨率:(请列出所有各种纹理分辨率):
支持的开发平台:
Windows:是的
Mac:未测试
文件:请检查说明
重要/附加说明:如果您想创建真实世界景观的完美副本,请务必使用正确的XYZ比例,如上所述(步骤7)。
如果你喜欢这个包,请随时写一篇评论并给它评分。 这将使我有动力创造更好更好的资产。 谢谢!
TRAILER (landscape materials and foliage used in this video are not included)
All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE on Unreal Engine Marketplace because:
- I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
- I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
- My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
- My real-world heightmaps are the only heightmaps from UE Marketplace which simultaneously respect all the above statements.
This pack contains 148 real-world PNG greyscale heightmaps which will help you digitally recreate in Unreal Engine, breathtaking landscapes from USA. I tried to offer as much diversity as possible so in this pack there are landscapes from 27 states: Arizona, California, Colorado, Georgia, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Los Angeles, Mississippi, Montana, Nebraska, New Hampshire, New Mexico, New York, Ohio, Oklahoma, Oregon, Tennessee, Texas, Utah, Virginia, Washington, Wisconsin, Wyoming. All heightmaps have a resolution of 8129 x 8129 (recommended by Unreal) and each landscape will have a surface area of about 64 square Km. To recreate these landscapes I used Digital Elevation Models with 1 meters precision so they are extremely accurate . The heightmaps (landscapes) are perfect for photorealistic scenes in games, movies or any other realistic open – world project.
Check my other packs here
Step By Step instructions of how to integrate the heightmaps into your level:
1. Install one of the FREE plugins: "Export PNG" or "ILIAD"
2. Select in the Content Browser the PNG heightmap you want to use in your project
3. Right click on the selected PNG texture (heightmap) and select Asset Actions – Export (or ILIAD Actions – Export in case you are using ILIAD)
4. Save the PNG heightmap to your hard disk (keep the same PNG format)
5. Open the map you want to import the heightmap into and select Landscape Mode
6. Choose option Import from file and select the previously exported PNG file
7. In order to keep the exact proportions of the real landscape, in the name of every heightmap you can find the X, Y and Z scales for that heightmap. For example, in the filename USA_II_145_XY_100_Z_58 , the X and Y scale is 100 and Z scale is 58. So type the correct XYZ scales and then press Import to import the heightmap into your level.
8. Done! In a few seconds you should see the landscape…
This pack contains 6 Demo Maps.
拖车/拖车 (本视频中使用的景观材料和树叶不包括在内)
我所有的真实世界高度图/地形,包括这一个,在非真实引擎市场是独一无二的,因为:
- 我使用具有最佳分辨率的真实世界数据(大多数情况下为1米水平精度和约30厘米垂直精度)。 由于目前的技术限制,高于此的分辨率是不可能的。
- 我是唯一一个真实世界高度图保持真实世界规模的人
- 我的真实世界高度图不是在像World Machine或Gaea这样的软件中以程序方式生成的,其中高度图可以在几分钟内生成。 相反,我使用非常复杂的手动方法将高分辨率数字高程模型(DEM)转换为高度图,最终是真实地形/景观的完美副本。 因此,创建单个真实世界高度图可能需要长达3个小时。
- 我的真实世界高度图是UE Marketplace中唯一同时尊重上述所有声明的高度图。
这个包包含148个真实世界的PNG灰度高度图,这将帮助您在虚幻引擎中以数字方式重新创建,来自美国的令人叹为观止的风景。 我试图提供尽可能多的多样性,所以在这个包中有来自27个州的景观:亚利桑那州,加利福尼亚州,科罗拉多州,佐治亚州,爱达荷州,伊利诺伊州,印第安纳州,爱荷华州,堪萨斯州,肯塔基州,洛杉矶,密西西比州,蒙大拿州,内布拉斯加州,新罕布什尔州,新墨西哥州,纽约,俄亥俄州,俄克拉荷马州,俄勒冈州,田纳西州,德克萨斯州,犹他州,弗吉尼亚州,华盛顿,威斯康星州,怀俄明州。 所有高度图的分辨率为8129×8129(Unreal推荐),每个地形的表面积约为64平方公里。 为了重现这些景观,我使用了1米精度的数字高程模型,因此它们非常精确。 高度图(风景)非常适合游戏、电影或任何其他真实的开放世界项目中的真实场景。
检查我的其他包 这里
如何将高度图集成到关卡中的分步说明:
1. 安装其中一个免费插件:”导出PNG”或”ILIAD”
2. 在内容浏览器中选择要在项目中使用的PNG高度图
3. 右键单击选定的PNG纹理(高度图),然后选择Asset Actions-Export(或ILIAD Actions-Export,以防您使用ILIAD)
4. 将PNG高度图保存到硬盘(保持相同的PNG格式)
5. 打开要将高度图导入的地图,然后选择横向模式
6. 选择选项从文件导入并选择以前导出的PNG文件
7. 为了保持真实地形的精确比例,在每个高度图的名称中,您可以找到该高度图的X,Y和Z比例。 例如,在文件名USA_II_145_XY_100_Z_58中,X和Y比例为100,Z比例为58。 因此,键入正确的XYZ比例,然后按导入将高度图导入到关卡中。
8. 完成了! 在几秒钟内,你应该看到的风景。..
这个包包含6演示地图。
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