Vertex Count: from 24 to 9744
Tris Count: from 32 to 14968
Number of unique meshes: 49
Number of unique decals: 90
Collisions: Yes, manually created
Number of Blueprint Assets: 9
Number of Materials and Material Instances: 43
Number of Textures: 14
LODs: No
Lumen support
Texture Resolutions:
8192×4096 px
4096×4096 px
1280×256 px
640×640 px
256×256 px
Supported Development Platforms: Windows
顶点数:从24到9744
Tris计数:从32到14968
唯一网格数:49
唯一贴花数量:90
碰撞:是的,手动创建
蓝图资产数量:9
材质和材质实例数:43
纹理数量:14
Lod:不
管腔支撑
纹理分辨率:
8192×4096像素
4096×4096像素
1280×256像素
640×640像素
256×256像素
支持的开发平台:Windows
My other projects:
Perimeter: Sci-Fi Modular Environment Pack
Omega. Sci-Fi Modular Environment Pack
Medieval Dungeon Modular Environment pack
A set of Sci-Fi assets, which can be used to build high quality game environments for projects with first- and third- person view. All models were created using modern face weighted normals workflow. To farther optimize projects’s perfomance we tried to decrease the amount of materials for each asset due to specially created parent material with support of UDIMs. This approach allows to apply individual material parameters for different asset’s UV layout zones. As a result, we doesn’t have to apply 2-4 extra materials for each object. Instead, we can use single material and adjust its surface parameters.
Main features:
2 versions of the project: in UE 4 with baked lighting and UE5 with Lumen support
All assets have standart dimensions.
Optimized customizable materials with parameters like color, roughness, emissive, dirt/wear/scratches level, etc.
Blueprints assets: lighting fixtures, steam. cables, animated door, sparks
Particle systems like sparks, dust and steam
Dirt, signs and decals to manually place them on object surfaces.
Complete example map with lighting
If you find some issues inside the pack, please, feel free to contact us. We’ll try to fix it as soon as possible!
Support:
rad–x@mail.ru
facebook.com/InozemtsevPavel3D
我的其他项目:
一组科幻资产,可用于为具有第一人称和第三人称视角的项目构建高质量的游戏环境。 所有模型都是使用现代人脸加权法线工作流创建的. 为了进一步优化项目的性能,我们试图减少每个资产的材料数量,因为特别创建的父材料支持UDIMs。 这种方法允许为不同资产的UV布局区域应用单独的材料参数。 因此,我们不必为每个对象应用2-4额外的材料。 相反,我们可以使用单一材料并调整其表面参数。
主要特点:
2个版本的项目:在ue4与烘焙照明和Ue5与流明支持
所有资产都具有standart维度。
优化可定制的材料参数,如颜色,粗糙度,发光,污垢/磨损/划痕水平等。
蓝图资产:照明装置,蒸汽. 电缆,动画门,火花
粒子系统,如火花、灰尘和蒸汽
污垢,标志和贴花,以手动将它们放置在物体表面上。
带照明的完整示例地图
如果您在包装中发现一些问题,请随时与我们联系。 我们会尽快修复它!
支援服务:
rad–x@mail.ru
facebook.com/InozemtsevPavel3D
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