Features:

  • Entire scene as scene in screenshots
  • Asset break down scene
  • Walls (Tile-able textures / material used on a custom wall mesh)
  • Windows (custom)
  • Pipes (modular)
  • Wires / Cables (modular set included, straight variations and corner, floor cables in scene are custom)
  • Ceiling (modular) and Floor plates (tile-able material on a custom plane)
  • High detail props
  • Ventilation shafts (set of 3)
  • Electrical boxes (Modular set of 3)
  • Foliage (grass, ivy, fern)
  • Ladders (modular)
  • Metal beams (modular)
  • Railings (modular)
  • Rubble / spiderwebs (multiple variations, simple re-usable placements)
  • Tile able textures and materials (such as brick, metal, concrete).

Texture Sizes:

  • Wall Textures are 4096×4096
  • Most props Textures are 2048×2048

Collision: Yes

Vertex Count: Varies between 2k to 10k triangles for props and modular pieces.

LODs: Auto generated

Number of Meshes: 119

Number of Materials and Material Instances: 107

Number of Textures: 116

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

Note: Some of these meshes are not modular because of the custom detail I wanted in the scene, like the back wall with different layers of paint. All meshes use material instances with a lot of custom parameters, so stuff like color and detail blends (damage, dirt, etc) are tweak able as well. It would be possible to create simpler tile-able materials from the existing textures supplied in this pack.

特征:

  • 整个场景作为截图中的场景
  • 资产分解场景
  • 墙壁(可在自定义墙壁网格上使用的瓷砖纹理/材料)
  • Windows(自定义)
  • 管道(模块化)
  • 电线/电缆(包括模块化设置,直的变化和角落,地板电缆在现场是定制的)
  • 天花板(模块化)和地板(定制平面上的瓷砖材料)
  • 高细节道具
  • 通风井(一套3个)
  • 电气箱(3个组合)
  • 树叶(草,常春藤,蕨类植物)
  • 梯子(模块化)
  • 金属梁(模块化)
  • 栏杆(模块化)
  • 瓦砾/蜘蛛网(多种变体,简单可重复使用的位置)
  • 瓷砖能够纹理和材料(如砖,金属,混凝土)。

纹理尺寸:

  • 墙面纹理为4096×4096
  • 大多数道具纹理是2048×2048

碰撞:是的

顶点计数:道具和模块件在2k到10k三角形之间变化。

Lod:自动生成

网格数: 119

材质和材质实例数: 107

纹理数量: 116

支持的开发平台:窗户

支持的目标构建平台:窗户

文件:没有

:其中一些网格不是模块化的,因为我想要在场景中的自定义细节,比如具有不同油漆层的后墙。 所有网格体都使用具有大量自定义参数的材质实例,因此颜色和细节混合(损坏,污垢等)等内容也可以调整。 可以从此包中提供的现有纹理创建更简单的可平铺材质。










This environment is basically a factory floor interior, which was used as a paper mill. It has been abandoned for a while and nature is slowly starting to take over. A lot of time went into building this environment and I had a great time building it, I hope you will enjoy these assets! The environment scene is located in the scenes folder, as well as a scene called ‘Graveyard’ in which you will find all the assets neatly grouped together.

For a detailed breakdown about this scene: https://80.lv/articles/building-artistic-environments-with-scanned-assets/?fbclid=IwAR0eEI0uG2B81YszjpGEMs5osV0GDu33ynpYJEtATV_X9atKQFzEDcJM_DU

If you have any questions or comments you can contact me at: ronaldhoutermans@hotmail.com

Please leave a rating or feedback down below!

这个环境基本上是一个工厂地板内部,这是用作造纸厂。 它已经被遗弃了一段时间,大自然正在慢慢开始接管。 我花了很多时间来建造这个环境,我度过了一段美好的时光,我希望你会喜欢这些资产! 环境场景位于scenes文件夹中,以及一个名为”墓地”的场景,您可以在其中找到所有资源整齐地组合在一起。

有关此场景的详细细分: https://80.lv/articles/building-artistic-environments-with-scanned-assets/?fbclid=IwAR0eEI0uG2B81YszjpGEMs5osV0GDu33ynpYJEtATV_X9atKQFzEDcJM_DU

如果您有任何问题或意见,您可以通过以下方式与我联系:ronaldhoutermans@hotmail.com

请在下面留下评级或反馈!

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