Features:
- Entire scene as scene in screenshots
- Asset break down scene
- Walls (Tile-able textures / material used on a custom wall mesh)
- Windows (custom)
- Pipes (modular)
- Wires / Cables (modular set included, straight variations and corner, floor cables in scene are custom)
- Ceiling (modular) and Floor plates (tile-able material on a custom plane)
- High detail props
- Ventilation shafts (set of 3)
- Electrical boxes (Modular set of 3)
- Foliage (grass, ivy, fern)
- Ladders (modular)
- Metal beams (modular)
- Railings (modular)
- Rubble / spiderwebs (multiple variations, simple re-usable placements)
- Tile able textures and materials (such as brick, metal, concrete).
Texture Sizes:
- Wall Textures are 4096×4096
- Most props Textures are 2048×2048
Collision: Yes
Vertex Count: Varies between 2k to 10k triangles for props and modular pieces.
LODs: Auto generated
Number of Meshes: 119
Number of Materials and Material Instances: 107
Number of Textures: 116
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: No
Note: Some of these meshes are not modular because of the custom detail I wanted in the scene, like the back wall with different layers of paint. All meshes use material instances with a lot of custom parameters, so stuff like color and detail blends (damage, dirt, etc) are tweak able as well. It would be possible to create simpler tile-able materials from the existing textures supplied in this pack.
特征:
- 整个场景作为截图中的场景
- 资产分解场景
- 墙壁(可在自定义墙壁网格上使用的瓷砖纹理/材料)
- Windows(自定义)
- 管道(模块化)
- 电线/电缆(包括模块化设置,直的变化和角落,地板电缆在现场是定制的)
- 天花板(模块化)和地板(定制平面上的瓷砖材料)
- 高细节道具
- 通风井(一套3个)
- 电气箱(3个组合)
- 树叶(草,常春藤,蕨类植物)
- 梯子(模块化)
- 金属梁(模块化)
- 栏杆(模块化)
- 瓦砾/蜘蛛网(多种变体,简单可重复使用的位置)
- 瓷砖能够纹理和材料(如砖,金属,混凝土)。
纹理尺寸:
- 墙面纹理为4096×4096
- 大多数道具纹理是2048×2048
碰撞:是的
顶点计数:道具和模块件在2k到10k三角形之间变化。
Lod:自动生成
网格数: 119
材质和材质实例数: 107
纹理数量: 116
支持的开发平台:窗户
支持的目标构建平台:窗户
文件:没有
注:其中一些网格不是模块化的,因为我想要在场景中的自定义细节,比如具有不同油漆层的后墙。 所有网格体都使用具有大量自定义参数的材质实例,因此颜色和细节混合(损坏,污垢等)等内容也可以调整。 可以从此包中提供的现有纹理创建更简单的可平铺材质。
This environment is basically a factory floor interior, which was used as a paper mill. It has been abandoned for a while and nature is slowly starting to take over. A lot of time went into building this environment and I had a great time building it, I hope you will enjoy these assets! The environment scene is located in the scenes folder, as well as a scene called ‘Graveyard’ in which you will find all the assets neatly grouped together.
For a detailed breakdown about this scene: https://80.lv/articles/building-artistic-environments-with-scanned-assets/?fbclid=IwAR0eEI0uG2B81YszjpGEMs5osV0GDu33ynpYJEtATV_X9atKQFzEDcJM_DU
If you have any questions or comments you can contact me at: ronaldhoutermans@hotmail.com
Please leave a rating or feedback down below!
这个环境基本上是一个工厂地板内部,这是用作造纸厂。 它已经被遗弃了一段时间,大自然正在慢慢开始接管。 我花了很多时间来建造这个环境,我度过了一段美好的时光,我希望你会喜欢这些资产! 环境场景位于scenes文件夹中,以及一个名为”墓地”的场景,您可以在其中找到所有资源整齐地组合在一起。
如果您有任何问题或意见,您可以通过以下方式与我联系:ronaldhoutermans@hotmail.com
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