Features:

  •  All Materials PBR (Physical Based Rendering)
  • Textures Size: From 256 to 4096
  • Textures Maps: (BaseColor/Diffuse-Normal-Roughness-Metallic-Ambient Occlusion-Emissive) / MaskRGB(RMA)

Number of Meshes 190/ Unique Meshes: 189

Collision: Auto And Custom

LODs: (Yes)

Number of Materials: 28

Number of Material Instances: 284

Number of Material Functions: 7

Number of Textures: 742

Number of Blueprint: 20

Number of Decals: 20

Number of Particles: 7

Number of SoundFX: 6

特征:

  •  所有材料PBR(基于物理的渲染)
  • 纹理尺寸:从256到4096
  • 纹理贴图: (BaseColor/Diffuse-Normal-Roughness-Metallic-Ambient Occlusion-Emissive)/MaskRGB(RMA)

目数190/独特目数:189

碰撞:自动和自定义

Lod:(是的)

材料数量:28

材质实例数:284

材质功能数量:7

纹理数量:742

蓝图数目:20

贴花数目:20

颗粒数:7

SoundFX数量:6










Live Document ( Note: This document is a generic live document for all of our UE4,5 products.)

Document Asset ( Asset overview images, custom collisions, and product update notes.)

Video

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The hangar area is a facility that is considered as a maintenance hangar while creating a science fiction environment. 

It can also be used as a flight maintenance hangar. however, the hangar does not have a design view from the outside.

You can link your corridor areas to your own levels.

If you wish, it allows you to create stronger atmospheres by adding the assets inside to your own level environments.

In addition, the package contains extra tiles, such as Plastic, Metal, Nylon, Rubber, Trim sci-fi textures.

Some footnotes:

Material Structures are modular.

But the General area is not Meshes. (see Overview and Document Image)

Additions can be made in the corridors.

We can optionally make media shaping and adjustments. (Just write it in the question section, it will be included in the package content in the next updates.)

Updated List: 1.3 ( 22.04.2023 )

BP Functions Fixed (Ease of Use)

100+ New Meshes Materials And Textures

Opening and Closing Control of Horizontal Ventilation Covers on the Ceiling.

Increasing Corridor Connections to a stronger level,

New level design connected to the corridor.

Sound effects

Hallway entrances and exits – Scifi Door and Animations

Control Center Descent and Exit Controls (BP)

Extra Props have been added.

Hangar Outer Area and Area-Based Terrain.

Better optimization in Game Ready format.

Find issues or bugs?

If you have a request or question, please feel free to ask, Mail, or contact discord.

Discord

实时文档 (注意:本文档是我们所有UE4,5产品的通用实时文档。)

文件资产 (资产概览图像、自定义碰撞和产品更新说明。)

短片

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机库区域是一个设施,被认为是一个维护机库,同时创造一个科幻环境。 

它也可以用作飞行维护机库。 但是,机库没有从外部看到设计视图。

您可以将您的走廊区域链接到您自己的级别。

如果您愿意,它允许您通过将内部资源添加到您自己的关卡环境中来创建更强的氛围。

此外,包装包含额外的瓷砖,如塑料,金属,尼龙,橡胶,装饰科幻纹理。

一些脚注:

材料结构是模块化的。

但一般区域不是网格。 (请参阅概述和文档图像)

可以在走廊里增加。

我们可以选择进行媒体整形和调整。 (只需将其写在问题部分,它将在接下来的更新中包含在软件包内容中。)

更新名单:1.3(22.04.2023)

BP功能固定(易用性)

100+ 新网格材质和纹理

天花板上的水平通风罩的开闭控制。

将走廊连接提升至更高水平,

新的水平设计连接到走廊。

声音效果

走廊入口和出口-科幻门和动画

控制中心下降和退出控制(BP)

增加了额外的道具。

机库外部区域和基于区域的地形。

更好的优化游戏准备格式.

发现问题或错误?

如果您有一个要求或问题,请随时询问,邮件,或联系不和。

不和谐

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