Features :

  •  A Single detailed and commented Master Material.
  • Cleanly Labeled Material Instances.
  •  16 x pre-Built Material instances.
  •  6 x Roughness imperfection texture (4K).
  • 6 x Normal Maps (4K).
  • 1 x Sample Level with sample objects with HDRi Environment.

Version Updates :

Version 1.1

  • Added new Color Absorption options for tinting glass.
  • Added new Glacier Ice Material instance.
  • Added two new Crack Normal Map material instances.
  • Minor Fixes.

Details :

(* PT Glass Shader does NOT currently support Substrate)

Number of Unique Materials and Material Instances: 1 Master, 20 Instances

Number of Textures: 6 Imperfections, 9 Normals

Texture Resolutions: 4K

Supported Development Platforms:

Windows: (Yes)

Documentation: https://www.createunreal.com/pathtracedglass

Important/Additional Notes:

  • Sample Level Requires HDRI Plugin to be enabled.
  • This is not compatible with Lumen or standard Ray Tracing. Path tracer only which requires Ray Tracing project support.
  • Included HDRI is provided in the project under the CC0 License from PolyHaven polyhaven.com/license

特征 :

  •  一个单一的详细和评论的主材料。
  • 干净标记的材质实例。
  •  16个预构建的材质实例。
  •  6X粗糙度瑕疵纹理(4K)。
  • 6X法线贴图(4K)。
  • 具有HDRi环境的样本对象的1X样本级别。

版本更新 :

版本1.1

  • 为着色玻璃添加了新的颜色吸收选项。
  • 添加了新的冰川冰材质实例。
  • 增加了两个新的裂缝法线贴图材质实例。
  • 小修正。

详情 :

(*PT玻璃着色器目前不支持基板)

唯一材质和材质实例数:1个主实例,20个实例

纹理数量:6个瑕疵,9个法线

纹理分辨率:4K

支持的开发平台:

视窗:(是)

文件: https://www.createunreal.com/pathtracedglass

重要/附加注意事项:

  • 示例级别要求启用HDRI插件。
  • 这与流明或标准光线追踪不兼容。 仅路径跟踪器需要光线跟踪项目支持。
  • 包括HDRI是根据PolyHaven的CC0许可证在项目中提供的polyhaven.com/license










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Highlights :

My Glass Shader is built exclusively with Unreal’s Path Tracer in mind. A great way to create realistic glass with accurate Reflections, Refractions and Translucency. Built from a single Master Master supporting several glass material options like imperfections, Normals, Bubble effect and more. Great for small close up Objects, Environments, Archvis or Automotive.

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Showcase :

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* This is not compatible with Lumen or standard Ray Tracing.

* PT Glass Shader does NOT currently support Substrate.

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重点介绍 :

我的玻璃着色器是专门建立与虚幻的路径跟踪考虑。 一个伟大的方式创造现实的玻璃与准确的反射,折射和半透明。 从一个单一的主控支持几个玻璃材料选项,如缺陷,法线,气泡效果和更多。 非常适合小型近距离物体,环境,弓形或汽车。

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展览厅 :

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*这与流明或标准光线追踪不兼容.

*PT玻璃着色器目前不支持基板。

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