Features :
- A Single detailed and commented Master Material.
- Cleanly Labeled Material Instances.
- 16 x pre-Built Material instances.
- 6 x Roughness imperfection texture (4K).
- 6 x Normal Maps (4K).
- 1 x Sample Level with sample objects with HDRi Environment.
Version Updates :
Version 1.1
- Added new Color Absorption options for tinting glass.
- Added new Glacier Ice Material instance.
- Added two new Crack Normal Map material instances.
- Minor Fixes.
Details :
(* PT Glass Shader does NOT currently support Substrate)
Number of Unique Materials and Material Instances: 1 Master, 20 Instances
Number of Textures: 6 Imperfections, 9 Normals
Texture Resolutions: 4K
Supported Development Platforms:
Windows: (Yes)
Documentation: https://www.createunreal.com/pathtracedglass
Important/Additional Notes:
- Sample Level Requires HDRI Plugin to be enabled.
- This is not compatible with Lumen or standard Ray Tracing. Path tracer only which requires Ray Tracing project support.
- Included HDRI is provided in the project under the CC0 License from PolyHaven polyhaven.com/license
特征 :
- 一个单一的详细和评论的主材料。
- 干净标记的材质实例。
- 16个预构建的材质实例。
- 6X粗糙度瑕疵纹理(4K)。
- 6X法线贴图(4K)。
- 具有HDRi环境的样本对象的1X样本级别。
版本更新 :
版本1.1
- 为着色玻璃添加了新的颜色吸收选项。
- 添加了新的冰川冰材质实例。
- 增加了两个新的裂缝法线贴图材质实例。
- 小修正。
详情 :
(*PT玻璃着色器目前不支持基板)
唯一材质和材质实例数:1个主实例,20个实例
纹理数量:6个瑕疵,9个法线
纹理分辨率:4K
支持的开发平台:
视窗:(是)
文件: https://www.createunreal.com/pathtracedglass
重要/附加注意事项:
- 示例级别要求启用HDRI插件。
- 这与流明或标准光线追踪不兼容。 仅路径跟踪器需要光线跟踪项目支持。
- 包括HDRI是根据PolyHaven的CC0许可证在项目中提供的polyhaven.com/license
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Highlights :
My Glass Shader is built exclusively with Unreal’s Path Tracer in mind. A great way to create realistic glass with accurate Reflections, Refractions and Translucency. Built from a single Master Master supporting several glass material options like imperfections, Normals, Bubble effect and more. Great for small close up Objects, Environments, Archvis or Automotive.
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Showcase :
-
Overview Video / Features : https://youtu.be/hcy0YXaOf50
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Website with Details and Examples : https://www.createunreal.com/pathtracedglass
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Help, Assistance and Questions : https://discord.gg/nUBp9xkbxg
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* This is not compatible with Lumen or standard Ray Tracing.
* PT Glass Shader does NOT currently support Substrate.
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重点介绍 :
我的玻璃着色器是专门建立与虚幻的路径跟踪考虑。 一个伟大的方式创造现实的玻璃与准确的反射,折射和半透明。 从一个单一的主控支持几个玻璃材料选项,如缺陷,法线,气泡效果和更多。 非常适合小型近距离物体,环境,弓形或汽车。
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展览厅 :
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概述视频/功能 : https://youtu.be/hcy0YXaOf50
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详细信息和示例的网站 : https://www.createunreal.com/pathtracedglass
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帮助、协助和问题 : https://discord.gg/nUBp9xkbxg
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*这与流明或标准光线追踪不兼容.
*PT玻璃着色器目前不支持基板。
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