Features:
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Modularity
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Supporting assets: 5 mountains, 3 sky panoramas, 4 Niagara effects, water shader, fog card, and 2 grass types
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4 landscapes with landscape auto material and RVT support
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Customizable material instances
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Automatic angle-based snow/moss/sand/lava layer
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Material layer setup for vertex-painted multiple materials on one model
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Each model features a custom RGA mask for optional material blending and a dirt layer
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Optional triplanar mapping
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Procedural foliage
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Virtual Texture ground blend
IMPORTANT: Some materials are using Virtual Texture Blend by default, therefore you need to enable “Virtual Texture Support” in your Project Settings for all materials to be displayed correctly.
Number of Unique Meshes: 54 in total
Collision: Yes – automatically generated
Vertex Count: 160k – 5k
LODs: Yes, 1-4 and 1-5
Number of Materials and Material Instances: 17 and 1596
Number of Textures: 309
Texture Resolutions: 8192×4096 [sky panoramas], 4096×4096 [all texture sets], 2048×2048 [grass]
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Linux: Not tested
Documentation: Link
特征:
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模块化
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支持资产:5座山,3个天空全景,4个尼亚加拉效果,水着色器,雾卡和2种草类型
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4景观与景观自动材料和RVT支持
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可自定义材质实例
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自动基于角度的雪/苔藓/沙子/熔岩层
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在一个模型上顶点绘制多个材质的材质层设置
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每个模型都有一个自定义的RGA掩模,用于可选的材料混合和污垢层
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可选的三平面映射
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程序化植物
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虚拟纹理地面混合
重要事项: 某些材质默认使用虚拟纹理混合,因此您需要在项目设置中启用”虚拟纹理支持”,以便正确显示所有材质。
唯一网格数:共54个
碰撞:是-自动生成
顶点数:160k-5k
Lod:是的,1-4和1-5
材质和材质实例数:17和1596
纹理数量:309
纹理分辨率:8192×4096[天空全景],4096×4096[所有纹理集],2048×2048[草]
支持的开发平台:
Windows:是的
Mac:未测试
Linux:未测试
文件: 连结
Watch Trailer | Features Overview Video | Update 01 Video Notes
Download Documentation
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The pack is a versatile tool designed to empower your creation of entire structures, strongholds, temples, dungeons, and otherworldly landscapes. The material library consists of 43 abstract and fractal-based materials that complement the style of the models. Moreover, the master material fully supports the use of your own texture sets as well.
EXAMPLE LEVELS
There are 7 example scenes included within the pack, to give you a better idea what kind of results you can achieve. Note that it’s only a tip of an iceberg of many possibilities.
BLUEPRINTS
Enhancing your design, the pack features 4 blueprints—3D Array, Circular Array, Spline Deform, and Mesh Multi Deform for 5.1+. These blueprints expedite the generation of more complex structures or the creation of entirely new shapes out of existing ones.
MATERIALS
The master material accommodates both traditional UV tiling and triplanar mapping. This versatility ensures compatibility with your own models, even in the absence of UV unwrapping. Additionally, the material instances are highly adjustable, granting significant control over the final aesthetic.
Each fractal includes its own Normal map, baked from a high-poly model, an optional Ambient Occlusion map, and an RGA mask. The mask enables the blending of two materials based on curvature, as well as providing adjustable dirt pass. In addition to that, the master material provides an automatic, angle based dust mask which could be used for moss/snow/sand/rust/lava layer on top. All these features can be toggled on or off within the material instances.
The pack features 11 more traditional materials like rock, lava, ice, marble, snow, moss, sand, rust, gold, and 3 abstract minerals. There are 10 main fractal patterns with 2-3 variations for each set, giving 32 fractal materials in total.
PROCEDURAL FOLIAGE
The ‘Example_level_Fantasy’ illustrates how you can take advantage of the Procedural Foliage system, so you can easily and quickly generate entire fractal forests.
Update 01 – A new “Mesh Multi Deform” blueprint has been added to the pack for UE 5.1+ [ video notes ]
The models were initially generated in a free fractal software and subsequently refined, polished, and adapted for use within the Unreal Engine.
Important: if you see that some meshes are missing the materials – in the Example_level_Fantasy – please turn on virtual texture support in Project Settings.
See my other fractal – themed packs:
下载 文件
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该包是一个多功能的工具,旨在授权您创建整个 结构, 据点, 庙宇, 地下城,而 超凡脱俗的风景. 材料库由 43 以抽象和分形为基础的材料,补充了模型的风格. 此外,主材质也完全支持使用您自己的纹理集。
示例级别
有 7 示例场景包括在包中,给你一个更好的想法,你可以达到什么样的结果。 请注意,这只是许多可能性的冰山一角。
蓝图
增强您的设计,包装功能 4 蓝图—3D阵列, 圆形阵列, 样条变形,而 网格多变形为5.1+. 这些蓝图加快了更复杂结构的生成或从现有结构中创建全新形状的速度。
资料
主材料既适用于传统的UV贴花,也适用于传统的UV贴花。 三平面映射. 这种多功能性确保了与您自己的模型的兼容性,即使在没有紫外线展开的情况下。 此外,材质实例具有高度可调节性,可显着控制最终的美感。
每个分形包括自己的 正常 地图,从高聚模型烘焙,可选 环境光遮蔽 地图,和一个RGA面具。 蒙版可以基于曲率混合两种材料,并提供可调节的 污垢通行证. 除此之外,主材料提供了一个 自动,基于角度的防尘罩 可用于顶部的苔藓/雪/沙/锈/熔岩层。 所有这些功能都可以在材质实例中打开或关闭。
包装功能 11 更传统的材料,如 岩石,熔岩,冰,大理石,雪,苔藓,沙子,铁锈,黄金,而 3抽象矿物。 有 10 每组有2-3个变化的主要分形模式,给出 32 总共分形材料。
程序化植物
“Example_level_Fantasy”说明了如何利用 程序化植物 系统,因此您可以轻松快速地生成整个分形森林。
更新01 – 一个新的 “网格多变形” 蓝图已添加到UE包中 5.1+ [ 视频笔记 ]
这些模型最初是在一个免费的分形软件中生成的,随后经过改进、抛光和调整以供在虚幻引擎中使用。
重要事项: 如果您看到某些网格缺少材料-在Example_level_Fantasy中-请打开 虚拟纹理支持 在项目设置中。
看看我的其他分形主题包:
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