Features: (Please include a full, comprehensive list of the features of the product)

  • LUMEN project 
  • Game ready
  •  PBR textures (R/M)
  • Nanite objects

Number of Unique Meshes: 320

Collision: Collisions are fixed mostly manually to provide for 3rd person’s moving.

Vertex Count: 179872324

LODs: For big size and essential assets LOD’s fixed manually the others automatically.

Number of Materials and Material Instances: 40 Material, 416 Material instances

Number of Textures: 707

Texture Resolutions: Mostly 4096X4096 but the sizes are fixed according to required texture statistics.1 8192X8192, 281 4096X4096, 304 2048X2048, 78 1024X1024, other textures have various dimensions

Supported Development Platforms:

Windows: (Yes)

Mac: Not tested

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: Blueprint document for warship

https://docs.google.com/document/d/1F8FAYLf39GXGHAN1Rzxe-765m0LoeFUe/edit?usp=share_link&ouid=111534586304456399868&rtpof=true&sd=true

特点:(请包括一个完整的,全面的产品功能列表)

  • 流明项目 
  • 游戏准备就绪
  •  PBR纹理(R/M)
  • 纳米物体

唯一网格数:320

碰撞:碰撞主要是手动固定的,以提供第三个人的移动。

顶点数:179872324

Lod:对于大型和重要资产,lod手动固定,其他自动固定。

材质和材质实例数:40个材质,416个材质实例

纹理数量:707

纹理分辨率:大部分为4096×4096,但尺寸根据所需的纹理统计是固定的。1 8192X8192,281 4096X4096,304 2048X2048,78 1024×1024,其他纹理有各种尺寸

支持的开发平台:

视窗:(是)

Mac:未测试

文档:链接(或用户可以在哪里找到的描述)文档

重要/附加说明:军舰蓝图文件

https://docs.google.com/document/d/1F8FAYLf39GXGHAN1Rzxe-765m0LoeFUe/edit?usp=share_link&ouid=111534586304456399868&rtpof=true&sd=true










DISCORD

VIDEO (Demo Map)

VIDEO (Car Driving in Laketown)

VIDEO (Overview Map) (It is very long and boring video sorry)

In this project, a big city is located near a lake.

Each probe is textured PBR (R/M)

Assets are on a real-world scale.

The project is proper to create realistic project.

Interior available structres:

1 All sport fields (stadium, swimming pool, basketball field and paddle court) (Created based on real world/olympic dimensions)

2. Airport

3. Aquapark

4. Concert arena

5. Villa Type 1, 2 and 3

6. Glass buildings (Temple, planetarium, green dome)

Vehicles

1. Plane

2. Helicopter

3. Conatiner truck

4. Sonic bus

5,6. Yacht and yacht with sail

Ferris wheel and wind turbines are animated.

Textures are mostly created 4096×4096 for close up renders, but resized for texture optimization.

The map connected to the outer world via motorway tunnels to provide to be extended.

In the villas only kitchen and dining room is decorated. The other rooms are empty.

The map is available for driving a car etc.

The map will be updated in the very soon according to feedbacks.

不和谐

视频(演示地图)

视频(在Laketown的汽车驾驶)

短片(概览图) (很长很无聊的视频抱歉)

在这个项目中,一个大城市位于一个湖泊附近。

每个探针都是纹理化的PBR(R/M)

资产是真实世界的规模。

该项目是适当的创建现实的项目。

内部可用结构:

1所有运动场(体育场,游泳池,篮球场和桨场)(基于真实世界/奥林匹克尺寸创建)

2. 机场

3. 水塘

4. 音乐会场地

5. 别墅类型1,2和3

6. 玻璃建筑(寺庙,天文馆,绿色圆顶)

车辆

1. 飞机

2. 直升机

3. Conatiner卡车

4. 声波巴士

5,6. 游艇和带帆的游艇

摩天轮和风力涡轮机动画。

纹理主要为特写渲染创建4096×4096,但为纹理优化调整大小。

通过高速公路隧道连接到外部世界的地图提供扩展。

别墅里只有厨房和餐厅装饰. 其他房间是空的。

地图可用于驾驶汽车等。

该地图将根据反馈很快更新。

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