Features:

  • Burning wood material with VP and tessellation as a bonus
  • Most of the assets have Vertex Paint options
  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material and customizable tessellation.
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Game-ready environment

Technical Details

Number of Unique Meshes: 120

Collision: Yes, custom and automatically generated.

Vertex Count: 3-50k triangles on average

LODs: Yes

Number of Materials and Material Instances: 102

Number of Textures: 210

Texture Resolutions: 512×512 – 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Note:

Tessellation on lava can cause performance hit on some machines, so it is turned off by default.

To turn it on, open both LavaFlow materials and turn on tessellation in material properties.

特征:

  • 燃烧木材材料与VP和镶嵌作为奖励
  • 最 其中的资源具有顶点绘制选项
  • 详细和精心纹理的模块化资产
  • 具有多层地形材质和可自定义曲面细分的地形。
  • 模块化网格和预制件
  • 可互换的PBR材料
  • 游戏准备环境

技术细节

唯一网格数:120

碰撞:是的,自定义和自动生成。

顶点数:平均3-50k三角形

Lod:是的

材质和材质实例数:102

纹理数量:210

纹理分辨率:512×512-4096×4096

支持的开发平台:

Windows:是的

Mac:是的

注:

熔岩上的曲面细分会导致某些机器上的性能下降,因此默认情况下它是关闭的。

要打开它,请打开两个LavaFlow材质,并在材质属性中打开曲面细分。










Video

How to use vertex paint in my projects (use Red channel to paint\erase emissive effects on ruins, cages and flesh trees)

An infernal environment with modular ruins, boiling lava, frightning statues, skeletons, cages, huge worms and larvae, tortured souls and a lot more!

短片

如何在我的项目中使用顶点绘制 (使用红色通道绘制\擦除废墟,笼子和肉树上的自发光效果)

一个地狱般的环境与模块化的废墟,沸腾的熔岩,可怕的雕像,骷髅,笼子,巨大的蠕虫和幼虫,折磨的灵魂和更多!

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