- Engine 4.15 – 4.xx
- For Engine 4.14 and previous: – All FBX Source animation files are included and can be imported perfectly including IPC.
- All animations included as Root Motion and In-Place with IPC.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- New Star Throw Animations – Shuriken skeletal mesh Included. NOTE: The Shuriken itself is NOT animated.
- New “NJA” Prefix
- Reference Pose is an “A”.
- “A” and “T” pose files included to change the default retarget manager stance.
- Source Animation import and A/T Poses explained here: “A” POSE OR “T” POSE CONVERSION
- “Relaxed Stand” now matches “Mobility Stand” – For seamless integration with other MCO Animation Packs.
- High, Medium and Low Platforms static meshes included.
- Archive of previous Version 1 Animations is included.
- All animations are on the UE4 template skeleton with IK bones.
- FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- 发动机4.15-4.xx
- 引擎4.14及以前: -所有FBX源动画文件都包含在内,可以完美导入,包括IPC。
- 所有动画包括为 根部运动 和 就地安置 与 IPC.
- 我们的 IPC(就地自定义)动画具有提供连续的自定义属性 速度 和 Rot(偏航) 数据曲线,主要开发人员使用的功能。
- 新的 星投掷 动画 – 舒里肯 包括骨架网格。 注: 手里剑本身就是 不是 动画。
- 新的 “NJA” 前缀
- 参考姿势是 “一个”.
- 包括”A”和”T”姿势文件以更改默认的重定位管理器姿势。
- 源动画导入和a/T姿势在这里解释: “A”姿势或”T”姿势转换
- “轻松的立场” 现在比赛 “流动站” -用于与其他Mco动画包无缝集成。
- 高、中、低平台 静态网格包括在内。
- 包括以前版本1动画的存档。
- 所有动画都在带有IK骨骼的UE4模板骨架上。
- FBX源文件也作为单取动画包含在UE4模板骨架上。 它们位于”\Project\Source\FBX\”(在编辑器中不可见)。
- Hik rig的UE4模板骨架设置中包含Motionbuilder和Maya2015文件。
Ninja Pro Highlight Video
Ninja Pro Animation Overview
The Ninja Pro – Animation Pack by Mocap Online is an extensive collection of animations tailored for ninja-themed characters, offering acrobatic and action-packed ninja moves. Containing over 170 high-quality animations, this pack is designed to provide fluid movement and combat sequences, ranging from stealth maneuvers to intense acrobatic battles. A standout feature of this pack is the platform interaction animations, which enable characters to jump onto and off of high, medium, and low platforms, adding a distinct vertical dynamic to gameplay. These animations are ideal for action-adventure games, platformers, or any project that demands responsive, acrobatic character actions. Delivered in an Unreal Project file, along with source .FBX files, these animations integrate seamlessly into Unreal Engine’s animation framework.
Explore our 3D viewer and animation list to see exactly what’s included and how it can fit into your project:
Animation Types: Acrobatic Combat and Platform Interaction
Attacks and Combat Moves
Diverse set of ninja combat animations, such as punches, kicks, and knockdowns, designed for dynamic, close-quarters combat. The combat animations include various hand positions and attack directions, allowing characters to adapt to different combat situations.
Platform Interactions
Platform interaction animations in the Ninja Pro Pack include jumping onto and off of high, medium, and low platforms. These animations also include hanging, rolling, and dropping, giving characters flexible options for vertical movement.
Throws, Rolls, and Acrobatic Stunts
Shuriken throws, flips, cartwheels, rolls, and evasive maneuvers, enhancing the agility of both combat and movement. Shuriken throw animations come with a static shuriken model for precise projectile attacks. Flips and rolls allow for smooth evasive maneuvers, making them ideal for dodging attacks or navigating obstacles.
Movement and Navigation
Walking, jogging, and running animations in all directions, available in both combat-ready and relaxed stances. Locomotion animations also include backpedaling and strafing, offering versatile movement options for exploration and combat.
Jumps and Steps
Features jump animations covering take-off, in-air, and landing sequences, facilitating precise platforming and navigation. Step movements are provided for fine-tuned character positioning, adding control and realism to movement in both combat and exploration.
Idles, Turns, and Fidgets
Variety of idle poses, fidget movements, and turn animations, suitable for both combat and relaxed scenarios. These animations convey character personality during idle moments.
Crouching and Stealth Movements
Provides a complete set of crouching animations, including idle, crouch walking, and transitions between standing and crouching. These animations enable stealthy movement, supporting cover-based tactics and effective traversal.
Animation Details
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Over 170 animations designed specifically for ninja combat and acrobatic gameplay.
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Animations include punches, kicks, star throws, flips, knockdowns, and evasive maneuvers for dynamic action sequences.
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Unique platform interaction animations for jumping onto and off of high, medium, and low platforms, including hanging, rolling, and dropping.
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Updates in version 2.7:
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69 new animations and transitions.
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New revised combat pose, with arms positioned forward and ready for action.
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New combat and relaxed walk/jog/run animations, including four-way strafing and backpedaling.
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Added shuriken throwing animations (shuriken model included).
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New crouch and crouch walk animations, along with four-way strafing.
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New split jumps and turn loops for combat scenarios.
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Carefully pose-matched animations for smooth blending, making integration into gameplay systems effortless.
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Delivered on the UE4 Skeleton in an Unreal Project file, along with source .FBX files.
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Includes Root Motion and In-Place (IPC) animations with custom attributes for continuous speed and rotation data curves, ensuring precise control and programming.
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Free demo Blueprint Controller created by “3 Prong Gaming” included for quick testing.
Seamless Integration
The Ninja Pro Pack is fully compatible with Unreal Engine’s animation system, making it easy to implement complex ninja movements and combat actions. The animations are optimized for quick retargeting to UE5.xx’s Manny character using our modified IK-Retargeters, which improve bone alignment and animation blending for smooth transitions. The pack supports both Root Motion and In-Place animation modes, providing flexible options for movement control and character responsiveness. Delivered on the UE4 Skeleton in an Unreal Project file, these animations are ready to integrate into any Unreal Engine project. Download the Retargeting Project to streamline the setup process.
Expertly Crafted by Motus Digital
These animations were crafted by Motus Digital, a seasoned team with over 30 years of experience in the game industry, contributing to numerous projects. Their expertise ensures each animation is produced with meticulous attention to detail, providing polished, consistent, and professional quality. This level of craftsmanship sets our pack apart from other ninja-style animation packs, which may lack the precision and quality provided by our experienced team.
Ninja Pro Links
忍者专业突出视频
忍者专业动画概述
由Mocap在线制作的忍者专业动画包是一个广泛的动画集合,为忍者主题的角色量身定做,提供杂技和动作包装的忍者动作。 包含超过170个高品质的动画,这个包是为了提供流体运动和战斗序列,从隐形演习到激烈的杂技战斗。 这个包的一个突出特点是平台交互动画,它使角色能够跳上和跳下高,中,低平台,增加了一个独特的垂直动态的游戏。 这些动画非常适合动作冒险游戏,平台游戏或任何需要响应,杂技角色动作的项目。 与源代码一起在虚幻项目文件中交付。FBX文件,这些动画无缝集成到虚幻引擎的动画框架中。
探索我们的3D查看器和动画列表,以确切地了解包含的内容以及它如何适合您的项目:
动画类型:杂技战斗和平台互动
攻击和战斗动作
不同的忍者战斗动画集,如拳打,踢和击倒,为动态,近距离战斗设计。 战斗动画包括各种手位和攻击方向,让角色适应不同的战斗情况。
平台交互
忍者专业包中的平台交互动画包括跳上和跳下高,中,低平台。 这些动画还包括悬挂,滚动和下降,为角色提供垂直移动的灵活选择。
投掷,滚动和杂技特技
舒里肯投掷,翻转,车轮,滚动和回避演习,提高了战斗和运动的灵活性。 舒里肯投掷动画带有一个静态的舒里肯模型,用于精确的射弹攻击. 翻转和滚动允许平滑的规避动作,使他们理想的躲避攻击或导航障碍。
移动和导航
步行,慢跑和跑步动画在所有方向,可在战斗准备和放松的姿态。 运动动画还包括后退和扫射,提供多种运动选择的探索和战斗.
跳跃和步骤
特点跳跃动画复盖起飞,空中和着陆序列,促进精确的平台和导航. 步进运动提供了微调的角色定位,增加控制和现实主义的运动在战斗和探索。
空转和坐立不安
各种空闲姿势,坐立不安的动作和转弯动画,适合战斗和放松的场景。 这些动画在空闲时刻传达角色个性。
蹲伏和隐身动作
提供一套完整的蹲伏动画,包括空闲、蹲伏行走以及站立和蹲伏之间的转换。 这些动画支持隐形移动,支持基于掩护的战术和有效的遍历。
动画详情
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超过170个动画专门为忍者战斗和杂技游戏设计.
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动画包括拳打、踢、星抛、翻转、击倒和动态动作序列的回避动作.
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独特的平台交互动画,用于跳上和跳下高,中,低平台,包括悬挂,滚动和下降。
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2.7版的更新:
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69新的动画和过渡。
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新的修改战斗姿势,武器向前放置和准备行动.
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新的战斗和轻松的步行/慢跑/跑步动画,包括四路扫射和背包。
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增加了shuriken投掷动画(包括shuriken模型)。
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新的蹲伏和蹲伏行走动画,以及四路扫射.
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新的分裂跳跃和转弯循环的战斗场景.
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精心的姿势匹配动画平滑混合,使集成到游戏系统毫不费力。
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在虚幻项目文件中的UE4骨架上与源代码一起交付。FBX文件。
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包括根运动和就地(IPC)动画,具有连续速度和旋转数据曲线的自定义属性,确保精确控制和编程。
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免费演示蓝图控制器创建的”3叉游戏”包括快速测试。
无缝集成
Ninja Pro Pack完全兼容虚幻引擎的动画系统,可轻松实现复杂的忍者动作和战斗动作。 动画经过优化,可快速重定向到UE5。xx的曼尼角色使用我们修改的IK重定位器,改善骨骼对齐和动画混合平滑过渡。 该包支持根运动和就地动画模式,为移动控制和角色响应提供灵活的选项。 这些动画在虚幻项目文件中的UE4骨架上交付,可随时集成到任何虚幻引擎项目中。 下载 重新定位项目 以简化设置过程。
Motus数码专业制作
这些动画由Motus Digital制作,Motus Digital是一个经验丰富的团队,在游戏行业拥有超过30年的经验,为众多项目做出了贡献。 他们的专业知识确保每个动画的制作都一丝不苟地关注细节,提供抛光,一致和专业的质量。 这种工艺水平使我们的包与其他忍者风格的动画包区别开来,这可能缺乏我们经验丰富的团队提供的精度和质量。
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