For Retargeting to UE 5.xx Mannequin please use our retargeting tools – DOWNLOAD HERE:
Rev. 2.7B Update
Updated Split Jumps – Improved Take-Offs, In-Air Loops and Landings.
Lower CrouchWalks – CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops – For Standing and Crouching.
**NOTE: When using “Add To Project” in the “Vault” – The Config files need to be set correctly for the Demo Controller. See the included “BP Config Settings” docs in “\Project\Source\” (not visible in the editor).
Rev. 2.7
All FBX Source animation files are included and can be imported perfectly including IPC.
FBX source files are in “\Project\Source\FBX\”.
All animations as Root Motion and IPC with continuous Speed and Rot(yaw) data curves, a feature used by major developers.
Engine 4.15 – 5.xx
All animations on the stock UE4 template skeleton with IK bones.
Free Demo Blueprint Controller provided as is with no direct support.
Blueprints created by: “3 Prong Gaming“
用于重新定位到UE5。xx人体模型请使用我们的重新定位工具-请在此下载:
Rev.2.7B更新
更新的拆分跳转 – 改进起飞、空中循环和着陆。
下蹲式人行道 – CrouchWalks现在与Croucho相同的高度。 头不会出现更高,而蹲行或蹲闲置。
打开就地循环 – 为了站立和蹲伏。
**注意:在”保管库”中使用”添加到项目”时 – 配置文件需要为演示控制器正确设置。 查看包含的”BP配置设置“docs in”\Project\Source\”(在编辑器中不可见)。
牧师2.7
所有FBX源动画文件都包括在内 并且可以包括IPC在内完美导入。
FBX源文件在”\Project\Source\FBX\”中。
所有动画作为根运动和IPC与连续的速度和旋转(偏航)数据曲线,主要开发人员使用的功能。
发动机4.15-5.xx
所有动画的股票UE4模板骨架与IK骨骼。
免费演示蓝图控制器按原样提供,无需直接支持。
创建的蓝图:”3个尖头游戏“
Mobility Pro Highlight Video
Mobility Pro Overview
The Mobility Pro – Animation Pack by Mocap Online offers a comprehensive set of high-quality character animations specifically designed for Unreal Engine to achieve fluid, realistic character movement for game development. Whether you are an indie developer, animation studio, or part of a professional team using Unreal Engine, this pack is optimized to help you create versatile and immersive character controllers, including advanced character locomotion, combat systems, and AI-driven character behaviors. These assets are perfect for creating third-person action games, open-world adventures, or any project that requires polished and highly responsive character animations for Unreal Engine. The animations are provided in an Unreal Project file with source .FBX files and are fully integrated with Unreal Engine’s animation system, making it easy to build professional-quality character controllers, including Root Motion and In-Place options for full flexibility.
Explore our 3D viewer and animation list to see exactly what’s included and how it can fit into your project:
Animation Types: Character MovementIdle and Transitions
Idle and Transitions
Includes a variety of idle poses, fidgets, standing animations, and conversational gestures, as well as transitions to and from different movement states, such as standing, walking, jogging, running, or crouching. These animations ensure your character can seamlessly change between different activities, adding depth and realism to their behavior.
Walking Animations
A comprehensive set of walking animations in all directions, including forward, backward, lateral, and diagonal movements, offering versatility for character navigation and player movement.
Jogging and Running
Covers jogging animations, running animations, and sprinting animations with options for different directions, including forward, backward, lateral, and diagonal, as well as backpedaling and circular movement for dynamic character navigation.
Turning and Strafing
Features turn animations for multiple movement states (standing, walking, jogging, crouching, and running) with various angles (45°, 90°, 135°, and 180°), as well as strafing animations that allow for lateral or diagonal movement while maintaining the character’s orientation.
Crouching and Crouch Walking
Offers crouch animations, including idle, crouch walking, crouch turns, and walking in different directions, maintaining consistent crouch heights for realistic motion and stealth gameplay.
Transitions
Carefully pose-matched animations allow for smooth transitions between all movement states and idle positions, ensuring fluid gameplay.
Jumps and Split Jumps
Includes take-off, in-air, and landing sequences for jump animations and split jump animations from various movement states (standing, walking, jogging, and running), with left and right foot variations for added realism.
Death Animations
Features death sequences in various directions, such as falling forward, backward, left, and right, allowing for dramatic in-game character death scenarios.
Aiming and Look Offsets
Provides aiming animations, aim offsets, and look offsets for adjusting the character’s gaze or aiming direction while standing, crouching, or moving, enabling precise targeting.
Animation Details
The Mobility Pro Pack includes over 223 animations designed for both Root Motion and In-Place modes, providing flexibility for different character movement setups. The animations cover a wide range of character locomotion, including standing, walking, jogging, running, and jumping in multiple directions. Recent updates (V-2.7B) introduced lower crouch walks to match the crouch idle height for consistent transitions, enhanced split jumps with realistic take-offs, in-air loops, and landings, as well as turn-in-place loops for both standing and crouching states. Each animation is carefully pose-matched, ensuring seamless transitions and natural blending for fluid character behavior. All animations are provided on the UE4 Skeleton in an Unreal Project file, along with source .FBX files, and include custom attributes for continuous speed and rotation data curves to eliminate foot sliding—a feature used by major developers. The pack also comes with a free demo Blueprint Controller created by “3 Prong Gaming” for quick testing.
Seamless Integration
The Mobility Pro Pack is fully compatible with Unreal Engine’s animation system, allowing for easy implementation of realistic character movement. The animations are optimized for quick retargeting to UE5.xx’s Manny character using our customized IK-Retargeters, which enhance bone alignment and animation blending for smooth transitions. The pack supports both Root Motion and In-Place animation modes, giving you the flexibility needed for responsive character control. Delivered on the UE4 Skeleton in an Unreal Project file, the animations are ready to integrate into any Unreal Engine project. Download the Retargeting Project to streamline setup and bring your characters to life effortlessly.
Retargeting Project Download
Expertly Crafted by MoCap Online / MoCap Online
These animations were created by Motus Digital, an experienced team with over 30 years in the game industry, contributing to hundreds of games. Their expertise ensures that every animation is designed with meticulous attention to detail, offering consistent, polished, and professional quality. This level of craftsmanship sets our pack apart from other mobility-style animation packs, which may lack the precision and quality that come with extensive industry experience.
Mobility Pro Links
移动专业突出视频
移动性专业概述
The Mobility Pro-Animation Pack by Mocap Online提供了一套全面的高品质角色动画,专为虚幻引擎设计,可实现流畅、逼真的角色移动,用于游戏开发。 无论您是独立开发者、动画工作室,还是使用虚幻引擎的专业团队的一员,此工具包都经过优化,可帮助您创建多功能、身临其境的角色控制器,包括高级角色运动、战斗系统和AI驱动的角色行为。 这些资源非常适合创建第三人称动作游戏、开放世界冒险或任何需要为虚幻引擎制作精美且高度响应的角色动画的项目。 动画在带有源的虚幻项目文件中提供。FBX文件,并与虚幻引擎的动画系统完全集成,使构建专业质量的角色控制器变得容易,包括根运动和到位选项,以获得充分的灵活性。
探索我们的3D查看器和动画列表,以确切地了解包含的内容以及它如何适合您的项目:
动画类型:角色MovementIdle和Transitions
空闲和转换
包括各种空闲姿势,坐立不安,站立动画和会话手势,以及转换到和来自不同运动状态,如站立,步行,慢跑,跑步或蹲伏。 这些动画确保您的角色可以在不同的活动之间无缝切换,为他们的行为增加深度和真实感。
行走动画
一组全方位的行走动画,包括向前、向后、横向和对角线运动,为角色导航和玩家运动提供了多功能性。
慢跑和跑步
涵盖慢跑动画、跑步动画和冲刺动画,其中包含不同方向的选项,包括前进、后退、横向和对角线,以及用于动态角色导航的后退和圆周运动。
转弯和扫射
功能以各种角度为多种运动状态(站立、行走、慢跑、蹲伏和跑步)旋转动画(45°, 90°, 135°, 和180°),以及扫射动画,允许横向或对角线移动,同时保持角色的方向。
蹲下和蹲下走路
提供蹲伏动画,包括空闲,蹲伏行走,蹲伏转弯,并在不同的方向行走,保持一致的蹲伏高度为现实的运动和隐形游戏。
过渡时期
精心的姿势匹配动画允许平滑过渡之间的所有运动状态和空闲位置,确保流畅的游戏。
跳跃和分裂跳跃
包括起飞,空中和着陆序列的跳跃动画和分裂跳跃动画从各种运动状态(站立,步行,慢跑和跑步),左脚和右脚变化增加现实主义。
死亡动画
具有各种方向的死亡序列,如向前,向后,向左和向右下降,允许戏剧性的游戏角色死亡场景。
瞄准和看偏移
提供瞄准动画、瞄准偏移和注视偏移,用于调整角色站立、蹲伏或移动时的注视或瞄准方向,从而实现精确瞄准。
动画详情
Mobility Pro Pack包含超过223个针对根移动和就地模式设计的动画,为不同的角色移动设置提供了灵活性。 动画涵盖了广泛的角色运动,包括站立,步行,慢跑,跑步和跳跃在多个方向。 最近的更新(V-2.7B)引入了较低的蹲伏行走以匹配蹲伏空闲高度以实现一致的过渡,增强了具有现实起飞、空中循环和着陆的分裂跳跃,以及站立和蹲伏状态的原地循环。 每个动画都经过精心的姿势匹配,确保无缝过渡和流畅的角色行为的自然混合。 所有动画都在虚幻项目文件中的UE4骨架上以及源文件中提供。FBX文件,并包括连续速度和旋转数据曲线的自定义属性,以消除脚部滑动-主要开发人员使用的功能。 该包还配备了一个免费的演示蓝图控制器创建的”3叉游戏”快速测试。
无缝集成
Mobility Pro Pack与虚幻引擎的动画系统完全兼容,可轻松实现逼真的角色移动。 动画经过优化,可快速重定向到UE5。xx的曼尼角色使用我们定制的IK-重定位器,增强骨骼对齐和动画混合平滑过渡。 该包支持根运动和就地动画模式,为您提供响应式角色控制所需的灵活性。 这些动画在虚幻项目文件中的UE4骨架上交付,可随时集成到任何虚幻引擎项目中。 下载重新定位项目,以简化设置和使您的角色生活毫不费力。
重定向项目下载
由MoCap在线/MoCap在线精心制作
这些动画由Motus Digital创建,Motus Digital是一个经验丰富的团队,在游戏行业拥有超过30年的经验,为数百款游戏做出了贡献。 他们的专业知识确保每个动画的设计都一丝不苟地关注细节,提供一致、抛光和专业的质量。 这种工艺水平使我们的包有别于其他移动风格的动画包,这可能缺乏精度和质量来与广泛的行业经验。
评论(0)