Technical Details:

Project presentation on youtube: https://www.youtube.com/watch?v=IbaUGaU9O38

Number Meshes: 159- With chamfer on the corners. (They include about 100 universal meshes and about 60 unique meshes designed just for this project)

The number of triangles on each mesh varies from a minimum to 26 thousand

The fully assembled scene has 5 and a half million triangles

Collision: Yes: Fully prepared for all objects

LODs: No

Number of Master-Materials- 10 and Material Instances-41

Number of Textures: 95 Tile textures and patterns.

Texture Resolutions: 25- 2048×2048 25- 1024×1024 25-512×512 24-256×256

Incorrect work with VR.

Supported Development Platforms:

The project is fully compatible with versions 4.24-4.27, 5.0-.5.3

Windows: Yes.

Mac: Not verified

Project version 1.1 Fix Light FPS

Project version 1.2 Fix Master-Materials Engine support 5.2.1 and minor improvements

技术细节:

Youtube上的项目介绍:https://www.youtube.com/watch?v=IbaUGaU9O38

数字网格:159-角上有倒角。 (它们包括大约100个通用网格和大约60个专门为这个项目设计的独特网格)

每个网格上的三角形数量从最小到26千不等

完全组装的场景有550万个三角形

碰撞:是:为所有物体做好充分准备

Lod:不

主材料数-10和材质实例数-41

纹理数量:95瓷砖纹理和图案。

纹理分辨率:25-2048×2048 25-1024×1024 25-512×512 24-256×256

不正确的工作与VR。

支持的开发平台:

该项目与版本4.24-4.27,5.0-完全兼容。5.3

Windows:是的。

Mac:未验证

项目版本1.1修复光FPS

项目版本1.2修复主材料引擎支持5.2.1和小改进










  • Hello everyone. I have prepared the following fully assembled Sci-fi Hangar consisting of unique meshes created specifically for this hangar, also in the project there are universal objects of walls, floors, pipes and so on, suitable for any other projects, or for the construction of other buildings not related to the project.
  •  I have divided the whole project into zones: the lower part, the middle part, the upper part, the generator room, and the corridor room with an exit. All this consists of modular separate objects in the description it is written how many and which objects are universal and how many are individually designed for this project, each object is a separate mesh that can be removed if it bothers you or is not needed. For example, you can remove an external building, a corridor, a generator room, and so on, thereby simplifying the scene.
  • For objects that are designed to build angles of 45 degrees, they require a more thorough connection with the correction of the binding up to 1 millimeter.
  • For each object, its own collision was created with a minimum number of polygons, and its own separate Light Map for the second channel was also made.
  • A chamfer with normals was made on all objects and decals were applied with a separate mesh to increase the detail, for this purpose special materials were made designed for the correct display of decals.
  • A universal Master material has been developed, which includes a lot of settings, such as dirt, scuffs, and so on.
  • Voice acting was also done on several objects such as doors, reactor, fan, and the main soundtrack of the entire scene.
  • A bluprint of opening and closing was developed for the door.
  • In general, the project is fully prepared and ready to be implemented into your new or existing project.
  • The entire presentation can be viewed on the YouTube channel at the links below.

  • 大家好。. 我准备了以下完全组装的科幻机库,由专门为这个机库创建的独特网格组成,在项目中也有墙壁,地板,管道等的通用对象,适用于任何其他项目,或用于建
  •  我已经将整个项目划分为区域:下部,中部,上部,发电机室和带出口的走廊室。 所有这一切都包括模块化单独的对象在描述中写有多少和哪些对象是通用的,有多少是为这个项目单独设计的,每个对象是一个单独的网格,如果它困扰 例如,可以移除外部建筑物、走廊、发电机室等等,从而简化场景。
  • 对于设计成45度角的物体,它们需要更彻底的连接,以校正高达1毫米的绑定。
  • 对于每个对象,使用最少数量的多边形创建了自己的碰撞,并且还为第二个通道创建了自己的单独光照贴图。
  • 在所有物体上制作了具有法线的倒角,并使用单独的网格应用贴花以增加细节,为此目的制作了特殊材料,用于正确显示贴花。
  • 已经开发了一种通用的主材料,其中包括大量设置,例如污垢,磨损等。
  • 在门,反应器,风扇和整个场景的主配乐等几个物体上也做了配音。
  • 为门开发了打开和关闭的bluprint。
  • 一般来说,该项目已做好充分准备,并准备好实施到您的新项目或现有项目中。
  • 整个演示文稿可以在下面的链接在YouTube频道上查看。
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