Features:

  • Nanite ready meshes
  • High quality 2K/4K textures
  • Tri-planer raindrop master material
  • Rain particle system
  • Pre-made lantern BP with light attached 

Number of Unique Meshes: 42

Collision: Yes, custom and automatically generated

Vertex Count: 100-200,000 (average around 80,000)

LODs: Nanite

Number of Materials and Material Instances: 4 Master Materials,26 Material Instances

Number of Textures: 80

Texture Resolutions: 128:3, 512:2, 1024:1, 2048:38, 4096:36 

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://docs.google.com/document/d/10JwvS_QgpzIRgxJ0t2G1hNd5IdiquZi10kZfEmkI_Kk/edit?usp=sharing

特征:

  • 纳米材料准备网格
  • 高品质2k/4k纹理
  • 三刨雨滴主材料
  • 雨粒子系统
  • 预先制作的灯笼BP,附有灯 

唯一网格数:42

碰撞:是的,自定义和自动生成

顶点数:100-200,000(平均约80,000)

Lod:纳米石

材质和材质实例数:4个主材质,26个材质实例

纹理数量:80

纹理分辨率: 128:3, 512:2, 1024:1, 2048:38, 4096:36 

支持的开发平台:

Windows:是的

Mac:是的

文件: https://docs.google.com/document/d/10JwvS_QgpzIRgxJ0t2G1hNd5IdiquZi10kZfEmkI_Kk/edit?usp=sharing










TRAILER: https://youtu.be/TYvG5jYeIbM

This collection of highly detailed nanite ready meshes has everything you need to create a wet, muddy trench environment. Perfect for war games but could also be used for goblin camps or horror mazes. Includes rain particle system that can be attached to the player character and tri-planer raindrop materials. Has mud floors and wall, wooden log structures, wood boards walls and floor props, barbed wire, various sandbags, wooden crates with canvas cover, lantern, plus a collection of high quality mud texture variations.

This product supports Nanite for Unreal Engine 5.0+

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/

This product supports Lumen for Unreal Engine 5.0+

https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

Features:

  • Nanite ready meshes

  • High quality 2K/4K textures

  • Tri-planer raindrop master material

  • Rain particle system

  • Pre-made lantern BP with light attached 

Number of Unique Meshes: 42

Collision: Yes, custom and automatically generated

Vertex Count: 100-200,000 (average around 80,000)

LODs: Nanite

Number of Materials and Material Instances: 4 Master Materials,26 Material Instances

Number of Textures: 80

Texture Resolutions: 128:3, 512:2, 1024:1, 2048:38, 4096:36 

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://docs.google.com/document/d/10JwvS_QgpzIRgxJ0t2G1hNd5IdiquZi10kZfEmkI_Kk/edit?usp=sharing

拖车/拖车: https://youtu.be/TYvG5jYeIbM

这个高度详细的纳米准备网格集合有一切你需要创造一个潮湿,泥泞的沟槽环境。 完美的战争游戏,但也可以用于妖精营地或恐怖迷宫。 包括雨粒子系统,可以附加到玩家角色和三刨雨滴材料。 有泥地板和墙壁,木原木结构,木板墙壁和地板道具,铁丝网,各种沙袋,带帆布盖的木箱,灯笼,以及一系列高质量的泥纹理变化。

本产品支持Nanite for Unreal Engine5.0+

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/

本产品支持适用于虚幻引擎5.0+的Lumen

https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

特征:

  • 纳米材料准备网格

  • 高品质2k/4k纹理

  • 三刨雨滴主材料

  • 雨粒子系统

  • 预先制作的灯笼BP,附有灯 

唯一网格数:42

碰撞:是的,自定义和自动生成

顶点数:100-200,000(平均约80,000)

Lod:纳米石

材质和材质实例数:4个主材质,26个材质实例

纹理数量:80

纹理分辨率: 128:3, 512:2, 1024:1, 2048:38, 4096:36 

支持的开发平台:

Windows:是的

Mac:是的

文件: https://docs.google.com/document/d/10JwvS_QgpzIRgxJ0t2G1hNd5IdiquZi10kZfEmkI_Kk/edit?usp=sharing

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