Number of Unique Meshes: 133
Collision: Yes, custom, automatically generated
Vertex Count: The highest vertex count is on a tree with 148k, the rest is lower. Nanite is used.
LODs: No, this is for Nanite.
Number of Materials and Material Instances: 192
Number of Textures: 423
Texture Resolutions: 512, 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Video
Important/Additional Notes: WARNING: This pack is made for Unreal Engine 5.1 and above, because the leaves are made with masked materials which only works on nanite meshes in 5.1 and above. Furthermore, no LODs were created for this pack as it is taking advantage of nanite. Trees and other meshes have UV seams in a spiraling pattern to mimic nature and blend well and be hidden into the mesh. This means that there are NO UV LIGHT MAPS and this pack should NOT BE USED WITH BAKED LIGHTING / STATIC LIGHTING. This pack is intended for dynamic Lumen lighting. I will not be supporting versions lower than 5.1.
唯一网格数:133
碰撞:是的,自定义,自动生成
顶点计数:最高顶点计数在148k的树上,其余较低。 纳米石使用。
Lod:不,这是给Nanite的。
材质和材质实例数:192
纹理数量:423
纹理分辨率:512,1024,2048,4096
支持的开发平台:
Windows:是的
Mac:没有
文件: 短片
重要/附加说明:警告:此包是为虚幻引擎5.1及以上版本制作的,因为叶子是用蒙版材料制作的,只适用于5.1及以上版本的纳米网格。 此外,没有为这个包创造Lod,因为它是利用纳米。 树木和其他网格体具有螺旋形图案的UV接缝,以模仿自然并很好地融合并隐藏在网格体中。 这意味着没有UV光贴图,此包不应与烘焙照明/静态照明一起使用。 这个包是为动态流明照明. 我不会支持低于5.1的版本。
Requirements:
• “Water” plugin made by Epic needs to be turned on to see the water in the example map.
• This product supports Nanite for Unreal Engine 5.1+. Nanite Documentation
• This product supports Lumen for Unreal Engine 5.1+. Lumen Documentation
With this pack you can build out many variations of a fantasy or scifi environment with many variations of meshes and material instances that are all interchangeable. For example, cliffs, rocks, and tree barks can use the same materials. Each material can have color changed through RGB channels and even have emissives. Flower and tree leaves are interchangeable and highly customizable. Use cave meshes to create a cave system. Many preconfigured foliage types are available for easy creation of an environment. A sky dome and sky ring with many panning material instances with unique textures can be used to create a fantasy or alien atmosphere. A cube mesh can be placed with many volumetric fog instances erosion, opacity, wind speed and direction and more. Vegetation is displaced by the character and wind. Open the example map and see how the assets are used, then migrate the LR_CFE folder to your project, just remember to copy the code from the level blueprint for character vegetation displacement. See the full list of assets in technical information.
Features:
• Sky Dome with 20 unique customizable textures and material instances.
• Sky Ring with 20 unique customizable textures and material instances.
• Fog cube mesh with 13 customizable material instances
• A floating particle system
• A blendable landscape material instance with 10 unique texture groups (diffuse, spec, rough, bump, normal)
• A Display Map with all assets organized for viewing
• An Example Map showing how I used the assets to create an environment
• 10 Crystal Blueprints that include a light source
• 40 unique customizable Rock Material Instances for use on Boulders, Cliffs, Caves, and Tree Bark
• 10 Boulder Meshes
• 10 Cliff Meshes
• 6 Cave Meshes without a floor, and 6 Cave meshes with a floor to build cave systems.
• 3 Stalactite and 3 Stalagmite meshes
• 10 Crystal meshes with 10 unique customizable Material Instances
• 3 Pebble meshes with 3 unique and customizable Material Instances
• 20 unique customizable Bark Material Instances for use on Tree Bark, Boulders, Cliffs, and Caves
• 40 unique customizable Leaf Material Instances for use on, Flowers, Grass, Bushes, Trees, and Butterflies
• 10 Bush Meshes
• 10 Flower Meshes
• 9 Grass Patches of various sizes
• 20 Living Tree Meshes
• 20 Dead Tree Meshes also used for custom collision for Living Tree versions.
• 3 Twig Meshes with unique customizable Material Instances
• A Scalable Waterfall using Niagara and having mist and water ripples at the base.
• A Global Material Parameter for wind on leaves.
• A Global Material Parameter for player location (determined in level blueprint) for leaf displacement.
WARNING: This pack is made for Unreal Engine 5.1 and above, because the leaves are made with masked materials which only works on nanite meshes in 5.1 and above. Furthermore, no LODs were created for this pack as it is taking advantage of nanite. Trees and other meshes have UV seams in a spiraling pattern to mimic nature and blend well and be hidden into the mesh. This means that there are NO UV LIGHT MAPS and this pack should NOT BE USED WITH BAKED LIGHTING / STATIC LIGHTING. This pack is intended for dynamic Lumen lighting. I will not be supporting versions lower than 5.1.
要求:
*史诗制作的”水”插件需要打开才能看到示例地图中的水。
•本产品支持Nanite for Unreal Engine5.1+。 纳米文件
•本产品支持适用于虚幻引擎5.1+的Lumen。 流明文档
有了这个包,你可以建立一个幻想或科幻环境的许多变化与许多变化的网格和材料实例都是可互换的。 例如,悬崖,岩石和树吠声可以使用相同的材料。 每种材料都可以通过RGB通道改变颜色,甚至具有发射率。 花和树叶是可互换的和高度可定制的. 使用洞穴网格创建洞穴系统。 许多预配置的植物类型可用于轻松创建环境。 一个天空穹顶和天空环与许多平移材料实例与独特的纹理可以用来创造一个幻想或外星人的气氛。 立方体网格可以放置许多体积雾实例侵蚀,不透明度,风速和风向等。 植被被性格和风所取代. 打开示例地图并查看资源的使用方式,然后将LR_CFE文件夹迁移到您的项目中,只需记住从关卡蓝图中复制代码以进行角色植被位移。 请参阅技术信息中的资产完整列表。
特征:
*Sky Dome具有20个独特的可自定义纹理和材质实例。
*天空环与20个独特的可定制纹理和材质实例。
*具有13个可自定义材质实例的雾立方体网格
*浮动粒子系统
*具有10个独特纹理组(扩散、规范、粗糙、凹凸、正常)的可混合地形材质实例
*一个显示地图与所有资产组织查看
*一个示例地图,显示我如何使用资源创建环境
•10个包括光源的水晶蓝图
•40个独特的可定制岩石材料实例,用于巨石、悬崖、洞穴和树皮
•10个巨石网格
*10个悬崖网格
•6个没有地板的洞穴网格,6个有地板的洞穴网格构建洞穴系统。
*3个钟乳石和3个石笋网
•10个水晶网格与10个独特的可定制材料实例
•3个卵石网格与3个独特和可定制的材料实例
•20个独特的可定制树皮材料实例,用于树皮、巨石、悬崖和洞穴
•40个独特的可定制的叶子材料实例,用于花、草、灌木、树木和蝴蝶
*10个衬套网格
•10个花网
•9种不同大小的草片
•20个活树网格
*20个死树网格也用于自定义碰撞的活树版本。
•3个具有独特可自定义材质实例的小枝网格
*使用尼亚加拉的可扩展瀑布,底部有雾和水波纹。
*叶片上的风的全局材料参数。
*用于叶片位移的玩家位置的全局材质参数(在关卡蓝图中确定)。
警告:此包是为虚幻引擎5.1及以上版本制作的,因为叶子是用蒙版材料制作的,只适用于5.1及以上版本的纳米网格。 此外,没有为这个包创造Lod,因为它是利用纳米。 树木和其他网格体具有螺旋形图案的UV接缝,以模仿自然并很好地融合并隐藏在网格体中。 这意味着没有UV光贴图,此包不应与烘焙照明/静态照明一起使用。 这个包是为动态流明照明. 我不会支持低于5.1的版本。
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