Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

LODs: None

Number of Meshes: 97

Number of Materials and Material Instances: 100

Number of Textures: 161

Supported Development Platforms: Windows

Please reach out and contact us with questions! – Contact@dekogon.com

缩放到史诗骨架:是的

碰撞:是的,根据资产的复杂性自动生成和每个多聚组合

顶点计数:在文档中显示

Lod:无

网格数: 97

材质和材质实例数: 100

纹理数量: 161

支持的开发平台:窗户

请联系我们的问题! – Contact@dekogon.com










Documentation: https://www.notion.so/dekogon/Subway-Terminal-49b7b2ede6184944a39dfe8350a61ced

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Features:

  • 97 Meshes

  • High quality and fidelity texture sets – 2k textures

  • Master material setup that control the of all props and models

  • Modular construction and design for alternative designs

  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more

  • Channel packed Roughness | Metalness | Ambient Occlusion

  • Realistic post process and look up table

  • Optimized for games

  • Free of all legal issues as all branding and labels are custom made by our studio

Texture Sizes:

  • 4k [2]

  • 2k [112]

  • 1k [18]

  • 512 [7]

  • 256 [8]

  • 128 or less [10]

Video Demo

Art created by Dekogon Studios Artist – Jesus Blasco

文件: https://www.notion.so/dekogon/Subway-Terminal-49b7b2ede6184944a39dfe8350a61ced

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

特征:

  • 97目

  • 高品质和保真度纹理集-2k纹理

  • 掌握控制所有道具和模型的材料设置

  • 可供选择的模块化结构和设计

  • 粗糙度、反照率、法线、次表面、平铺等其他控件

  • 通道填充粗糙度/金属度|环境光遮蔽

  • 现实的后期处理和查找表

  • 针对游戏进行了优化

  • 免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室

纹理尺寸:

  • 4k[2]

  • 2k[112]

  • 1k[18]

  • 512 [7]

  • 256 [8]

  • 128以下[10]

视频演示

德科贡工作室艺术家-耶稣布拉斯科创作的艺术

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