Texture Sizes:
Most of textures – 4096×4096
Some smaller ones – 2048×2048
Packed ORM Texture maps (Occlusion, Roughness, Metalness)
Collision: Yes, Automatically generated
Vertex Count: 10 – 30k
LODs: Yes
Number of Meshes: 206
Number of Master Materials: 20
Number of Material instances: 108
Number of Textures: 181
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR
Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR
Platforms Tested: Windows
Documentation Included: No
1 x Demo map
1 x Asset overview map
Contact:
纹理尺寸:
大多数纹理-4096×4096
一些较小的-2048×2048
打包ORM纹理贴图(遮挡、粗糙度、金属度)
碰撞:是的,自动生成
顶点数:10-30k
Lod:是的
目数:206
主材数量:20
材质实例数:108
纹理数量:181
支持的开发平台:PC,Mac,Linux,PS4,XBox One,VR
支持的目标构建平台:PC,Mac,Linux,PS4,XBox One,VR
测试平台:Windows
文件包括:否
1x演示地图
1x资产概览图
联系我们:
The Deep Elder Caves contains assets in different variations such as walls, arches, floors, pillars, rocks, tiny habitat statues, coins, chests, mushrooms, ancient fallen head statues, roots (mesh + alpha), shrubs, a skeleton set (solid in different poses + piles, skulls), and other smaller stuff. Perfect for use in fantasy RPG\Actions games.
In the demonstration map you will find different examples of usage: either as a dark, classic cold cave, or something warmer with mushrooms and a fantasy vibe.
One specific feature of using architectural modular parts is that you are be able to scale up\down these pieces (walls, pillars, etc.) without losing accurate texel density. Simply speaking, the UV mapping stays the same, which gives you more control when creating levels.
Pack features:
- 250 AAA quality assets of different kinds overall
- 29 architectural modular objects for building cave interiors
- 178 prop assets
- Huge and small fantasy mushrooms
- Rocks of any size
- Skeleton set
- Treasure chests in 3 colors with coins
- Decals for visual enrichment
- Well optimized LOD’s for all meshes
- Efficient usage of packed ORM texture maps
- Easy customizable master materials
- Blending between materials with vertex color painting on tileable mats
- Completed cave environment for demonstration
Deep Elder Caves包含不同变化的资产,如墙壁,拱门,地板,柱子,岩石,微小的栖息地雕像,硬币,箱子,蘑菇,古代堕落的头部雕像,根(网格+阿尔法),灌木,骨架集(不同姿势的固体+桩,头骨)和其他较小的东西。 非常适合在幻想RPG\动作游戏中使用。
在演示地图中,你会发现不同的用法例子:或者作为一个黑暗的,经典的寒冷洞穴,或者一些温暖的蘑菇和幻想氛围。
使用建筑模块化部件的一个具体特点是,您可以向上\向下扩展这些部件(墙壁,柱子等)。)而不损失精确的纹素密度。 简单地说,UV映射保持不变,这在创建关卡时为您提供了更多控制。
包装功能:
- 250个AAA级各类优质资产
- 用于建造洞穴内部的29个建筑模块化对象
- 178道具资产
- 巨大的和小的幻想蘑菇
- 任何大小的岩石
- 骨架套装
- 宝箱有3种颜色和硬币
- 用于视觉丰富的贴花
- 针对所有网格体进行了良好优化的LOD
- 高效使用打包ORM纹理贴图
- 易于定制的主材料
- 在可倾斜的垫子上用顶点颜色画混合材料
- 已完成的洞穴环境作示范
评论(0)