Number of Unique Meshes: 615

Collision: Yes, Custom

Vertex Count: 3 – 190,631

LODs: Yes (Some meshes have no LODs due to extremely low triangle count)

Number of Materials and Material Instances: 229

Number of Textures: 388

Texture Resolutions: 4K Source (Some scaled resolution in engine for optimization)

Supported Development Platforms:

Windows: Yes

Mac: No (Not Tested)

For direct support join our: Discord

唯一网格数:615

碰撞:是的,定制

顶点数:3-190,631

Lod:是的 (由于三角形数量极低,某些网格没有Lod)

材质和材质实例数:229

纹理数量:388

纹理分辨率:4k源(优化引擎中的一些缩放分辨率)

支持的开发平台:

Windows:是的

Mac:没有(未测试)

如需直接支持,请加入我们的: 不和谐










Get additional modular building assets that are designed for this asset pack with the optional Residential Houses – Modular Pack

Videos

SHOWCASE VIDEO

UE5 THIRD PERSON CLIP

This project includes a modular set to build your own American inspired residential houses/suburban environment with all of the assets, materials, plus an example map shown in the images. Includes both exterior and interior modular pieces. Each asset was created to a high quality and standard suitable for AAA quality visuals.

Includes Unreal Engine 5 version utilizing Nanite and Lumen feature set as well as a Unreal Engine 4 version with an example baked lighting scene.

Additional Information:

  • Example map comes with 7 houses that have full interiors

  • UE5 Nanite and Lumen

  • UE4 Fully Baked version available too

  • Highly customizable with the ability to apply custom tillable textures for floors, walls and ceilings

  • Included example colors for interior and exterior walls; colors are changeable within their material instances

  • Building assets are separate from external and internal for better culling and/or making houses with no interiors

  • Level Instance (UE5 Only) and Blueprint versions of the houses are available for easy placement

Features:

  • 626 Unique Meshes

  • Unreal Engine 5+ Nanite + Lumen Scene, Unreal Engine 4 Baked Lighting Scene

  •  Exterior and Interior modular building pieces

  •  High Resolution Textures – Up to 4K

  • Modular Design – Rearrange the design in any way you like

  • Highly customizable textures and colours

  • Optimized for games

  • Example Map

  • All custom branding and artwork free to use with the pack

For direct support join our: Discord

Update 09/04/2024 (UE5 Only):

  • Updated Post Processing Volumes inside the buildings to improve Lumen lighting

Update 18/07/2023 (UE5 Only):

  • Fixed issue where MM_GeneralBlending material would cause a compile error

Update 06/03/2023 (UE5 Only):

  • Set Sub-Levels on example level to “Always Loaded”

Update 23/02/2023 (UE5 Only):

  • Fixed Z-Fighting issue with Garage Porch asset when using Nanite

  • Example level now contains all the example houses seperated in individual pieces rather than a Packed Actor for users to see easily how each house was constructed

  • Known Issue: Packed Level Actor levels seem to be broken in the latest version of Unreal Engine

Update 28/01/2023 (UE5 Only):

  • Fixed crash related to the leaves particle effect by remaking the particle effect in UE 5.1

  • Optimised ResidentialHouse2.umap – this should perform better now

  • Created new Level Instance Actors for the complete houses which run a lot faster, these are an alternative to the blueprint houses

Update 06/01/2023:

  • Fixed error with Blueprint houses causing some of them to place all of their static mesh components at the world origin on runtime

  • Fixed Tree Collisions to be more accurate to the tree trunk

  • Added separate window frame and window meshes as requested

  • Added separate garage door pieces as requested

Known Issues:

  • InstancedFoliageActor causes Large actor pre-shadow performance error message to display on ResidentialHouse2 Map. Disable Dynamic Shadows on Foliage Types to remove the error (no noticable performance loss, can be ignored)

  • (UE4 Only) The falling leaves particle effects can cause the editor to crash in certain scenarios (Unreal Engine Bug). For now these are used for demonstration uses only.

使用可选项获取专为此资产包设计的其他模块化构建资产 住宅-组合式包装

短片

展览短片

UE5第三人称剪辑

这个项目包括一个模块化的设置,以建立您自己的美国灵感住宅/郊区环境与所有的资产,材料,加上一个示例地图显示在图像。 包括外部和内部模块化件。 每个资产都是按照适合AAA质量视觉效果的高质量和标准创建的。

包括使用Nanite和Lumen功能集的虚幻引擎5版本,以及带有烘焙光照场景示例的虚幻引擎4版本。

其他资料:

  • 示例地图配有7个拥有完整内饰的房屋

  • UE5纳米和流明

  • UE4完全烘焙版本也可用

  • 高度可定制,能够为地板、墙壁和天花板应用自定义可耕种纹理

  • 包含内墙和外墙的示例颜色;颜色在其材质实例中是可变的

  • 建筑资产与外部和内部分开,以便更好地剔除和/或制造没有内部的房屋

  • 房屋的关卡实例(仅限UE5)和蓝图版本可供轻松放置

特征:

  • 626独特的网格

  • 虚幻引擎5+Nanite+流明场景,虚幻引擎4烘焙光照场景

  •  外部和内部模块化建筑件

  •  高分辨率纹理-高达4K

  • 模块化设计-以您喜欢的任何方式重新排列设计

  • 高度可定制的纹理和颜色

  • 针对游戏进行了优化

  • 示例地图

  • 所有自定义品牌和艺术品免费使用与包装

如需直接支持,请加入我们的: 不和谐

更新09/04/2024(仅限UE5):

  • 更新建筑物内的后处理量,以改善流明照明

更新18/07/2023(仅限UE5):

  • 修正MM_GeneralBlending材质会导致编译错误的问题

更新06/03/2023(仅限UE5):

  • 将示例级别上的子级别设置为”始终加载”

更新23/02/2023(仅限UE5):

  • 修复了使用Nanite时车库门廊资产的Z战斗问题

  • 示例级别现在包含所有单独的示例房屋,而不是一个打包的Actor,供用户轻松查看每个房屋的构造方式

  • 已知问题: 打包关卡Actor关卡似乎在最新版本的虚幻引擎中被打破

更新28/01/2023(仅限UE5):

  • 通过在UE5.1中重新制作粒子效果修复了与叶子粒子效果相关的崩溃

  • 优化的ResidentialHouse2。umap-现在应该表现更好

  • 为运行速度更快的完整房屋创建了新的关卡实例Actor,这些是蓝图房屋的替代方案

更新06/01/2023:

  • 修复了蓝图房屋的错误,导致其中一些房屋在运行时将其所有静态网格体组件置于世界原点

  • 固定的树木碰撞,以更准确的树干

  • 根据要求添加了单独的窗口框架和窗口网格

  • 根据要求添加单独的车库门件

已知问题:

  • InstancedFoliageActor导致大型actor预阴影性能错误消息显示在ResidentialHouse2映射上。 禁用植物类型上的动态阴影以删除错误(没有明显的性能损失,可以忽略)

  • (仅限UE4)落叶粒子效果会导致编辑器在某些情况下崩溃(虚幻引擎错误)。 目前,这些仅用于演示用途。

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