Number of Unique Meshes: 615
Collision: Yes, Custom
Vertex Count: 3 – 190,631
LODs: Yes (Some meshes have no LODs due to extremely low triangle count)
Number of Materials and Material Instances: 229
Number of Textures: 388
Texture Resolutions: 4K Source (Some scaled resolution in engine for optimization)
Supported Development Platforms:
Windows: Yes
Mac: No (Not Tested)
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HDRI Skydome blueprint from Epic Games Automotive Beach Scene
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HDRI Texture Sources from HDRI Haven
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Some props included are from our other UE Asset Packs: Trash Props, Residential Houses
For direct support join our: Discord
唯一网格数:615
碰撞:是的,定制
顶点数:3-190,631
Lod:是的 (由于三角形数量极低,某些网格没有Lod)
材质和材质实例数:229
纹理数量:388
纹理分辨率:4k源(优化引擎中的一些缩放分辨率)
支持的开发平台:
Windows:是的
Mac:没有(未测试)
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HDRI Skydome蓝图从 史诗游戏汽车海滩场景
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HDRI纹理来源 HDRI避风港
如需直接支持,请加入我们的: 不和谐
Get additional modular building assets that are designed for this asset pack with the optional Residential Houses – Modular Pack
Videos
This project includes a modular set to build your own American inspired residential houses/suburban environment with all of the assets, materials, plus an example map shown in the images. Includes both exterior and interior modular pieces. Each asset was created to a high quality and standard suitable for AAA quality visuals.
Includes Unreal Engine 5 version utilizing Nanite and Lumen feature set as well as a Unreal Engine 4 version with an example baked lighting scene.
Additional Information:
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Example map comes with 7 houses that have full interiors
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UE5 Nanite and Lumen
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UE4 Fully Baked version available too
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Highly customizable with the ability to apply custom tillable textures for floors, walls and ceilings
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Included example colors for interior and exterior walls; colors are changeable within their material instances
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Building assets are separate from external and internal for better culling and/or making houses with no interiors
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Level Instance (UE5 Only) and Blueprint versions of the houses are available for easy placement
Features:
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626 Unique Meshes
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Unreal Engine 5+ Nanite + Lumen Scene, Unreal Engine 4 Baked Lighting Scene
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Exterior and Interior modular building pieces
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High Resolution Textures – Up to 4K
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Modular Design – Rearrange the design in any way you like
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Highly customizable textures and colours
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Optimized for games
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Example Map
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All custom branding and artwork free to use with the pack
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HDRI Skydome blueprint from Epic Games Automotive Beach Scene
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HDRI Texture Sources from HDRI Haven
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Some props included are from our other UE Asset Packs: Trash Props, Residential Houses
For direct support join our: Discord
Update 09/04/2024 (UE5 Only):
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Updated Post Processing Volumes inside the buildings to improve Lumen lighting
Update 18/07/2023 (UE5 Only):
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Fixed issue where MM_GeneralBlending material would cause a compile error
Update 06/03/2023 (UE5 Only):
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Set Sub-Levels on example level to “Always Loaded”
Update 23/02/2023 (UE5 Only):
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Fixed Z-Fighting issue with Garage Porch asset when using Nanite
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Example level now contains all the example houses seperated in individual pieces rather than a Packed Actor for users to see easily how each house was constructed
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Known Issue: Packed Level Actor levels seem to be broken in the latest version of Unreal Engine
Update 28/01/2023 (UE5 Only):
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Fixed crash related to the leaves particle effect by remaking the particle effect in UE 5.1
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Optimised ResidentialHouse2.umap – this should perform better now
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Created new Level Instance Actors for the complete houses which run a lot faster, these are an alternative to the blueprint houses
Update 06/01/2023:
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Fixed error with Blueprint houses causing some of them to place all of their static mesh components at the world origin on runtime
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Fixed Tree Collisions to be more accurate to the tree trunk
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Added separate window frame and window meshes as requested
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Added separate garage door pieces as requested
Known Issues:
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InstancedFoliageActor causes Large actor pre-shadow performance error message to display on ResidentialHouse2 Map. Disable Dynamic Shadows on Foliage Types to remove the error (no noticable performance loss, can be ignored)
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(UE4 Only) The falling leaves particle effects can cause the editor to crash in certain scenarios (Unreal Engine Bug). For now these are used for demonstration uses only.
使用可选项获取专为此资产包设计的其他模块化构建资产 住宅-组合式包装
短片
这个项目包括一个模块化的设置,以建立您自己的美国灵感住宅/郊区环境与所有的资产,材料,加上一个示例地图显示在图像。 包括外部和内部模块化件。 每个资产都是按照适合AAA质量视觉效果的高质量和标准创建的。
包括使用Nanite和Lumen功能集的虚幻引擎5版本,以及带有烘焙光照场景示例的虚幻引擎4版本。
其他资料:
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示例地图配有7个拥有完整内饰的房屋
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UE5纳米和流明
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UE4完全烘焙版本也可用
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高度可定制,能够为地板、墙壁和天花板应用自定义可耕种纹理
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包含内墙和外墙的示例颜色;颜色在其材质实例中是可变的
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建筑资产与外部和内部分开,以便更好地剔除和/或制造没有内部的房屋
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房屋的关卡实例(仅限UE5)和蓝图版本可供轻松放置
特征:
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626独特的网格
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虚幻引擎5+Nanite+流明场景,虚幻引擎4烘焙光照场景
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外部和内部模块化建筑件
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高分辨率纹理-高达4K
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模块化设计-以您喜欢的任何方式重新排列设计
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高度可定制的纹理和颜色
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针对游戏进行了优化
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示例地图
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所有自定义品牌和艺术品免费使用与包装
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HDRI Skydome蓝图从 史诗游戏汽车海滩场景
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HDRI纹理来源 HDRI避风港
如需直接支持,请加入我们的: 不和谐
更新09/04/2024(仅限UE5):
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更新建筑物内的后处理量,以改善流明照明
更新18/07/2023(仅限UE5):
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修正MM_GeneralBlending材质会导致编译错误的问题
更新06/03/2023(仅限UE5):
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将示例级别上的子级别设置为”始终加载”
更新23/02/2023(仅限UE5):
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修复了使用Nanite时车库门廊资产的Z战斗问题
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示例级别现在包含所有单独的示例房屋,而不是一个打包的Actor,供用户轻松查看每个房屋的构造方式
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已知问题: 打包关卡Actor关卡似乎在最新版本的虚幻引擎中被打破
更新28/01/2023(仅限UE5):
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通过在UE5.1中重新制作粒子效果修复了与叶子粒子效果相关的崩溃
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优化的ResidentialHouse2。umap-现在应该表现更好
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为运行速度更快的完整房屋创建了新的关卡实例Actor,这些是蓝图房屋的替代方案
更新06/01/2023:
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修复了蓝图房屋的错误,导致其中一些房屋在运行时将其所有静态网格体组件置于世界原点
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固定的树木碰撞,以更准确的树干
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根据要求添加了单独的窗口框架和窗口网格
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根据要求添加单独的车库门件
已知问题:
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InstancedFoliageActor导致大型actor预阴影性能错误消息显示在ResidentialHouse2映射上。 禁用植物类型上的动态阴影以删除错误(没有明显的性能损失,可以忽略)
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(仅限UE4)落叶粒子效果会导致编辑器在某些情况下崩溃(虚幻引擎错误)。 目前,这些仅用于演示用途。
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