Features:

  • 4 Unique Terrain Brushes (as pictured above)
  • Each Terrain Brush has both Meshes and Alpha Brushes.
  • 1 Alpha Brush Texture is included that can be used to sculpt mountains directly into the landscape. (4 separate brushes are stored in the R G B A Channels of the texture.)
  • This pack contains a ready-made level already built using the Brushify assets.
  •  Includes a simple landscape auto material that automatically textures the terrain as users paint.
  • Auto material includes 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
  • Texture variants for multiple biomes are included (Snow, Grassland, Desert and Rocky)
  • Optimized Grass is also included
  • Includes rock meshes
  • Includes Procedural Spawner that automatically covers terrain slopes with rocks.
  • Includes a complete Rock Set: https://www.artstation.com/artwork/O10Pg

Texture Sizes: All Textures are 8192×8192 resolution

Vertex Count: 1000 to 62,000

LODs: All Meshes have 5 LODs

4 Distance Terrain meshes

3 Rock Meshes

1 Grass Mesh

4 Materials

30 Material Instances

40 Textures

1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)

Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)

Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)

Contains Simple Water Shader

Contains Foliage Material

Contains Cloud Shadows Material

特征:

  • 4个独特的地形画笔(如上图)
  • 每个地形笔刷都有网格体和Alpha笔刷。
  • 包括1个Alpha笔刷纹理,可用于将山脉直接雕刻到景观中。 (4个单独的画笔存储在纹理的R G B A通道中。)
  • 这个包包含一个已经使用刷化资源构建的现成关卡。
  •  包括一个简单的地形自动材质,可以在用户绘制时自动纹理地形。
  • 汽车材料包括9种可涂漆的生物群体材料草、草、沙漠、沙丘、海滩、森林、森林、雪、泥
  • 包括多个生物群落的纹理变体(雪,草原,沙漠和岩石)
  • 优化的草也包括在内
  • 包括岩石网格
  • 包括程序产卵器,自动复盖地形斜坡与岩石。
  • 包括一个完整的摇滚套装: https://www.artstation.com/artwork/O10Pg

纹理尺寸:所有纹理都是8192×8192分辨率

顶点计数:1000至62,000

Lod:所有网格都有5个Lod

4距离地形网格

3个岩石网格

1草网

4材料

30个材质实例

40纹理

1地形Alpha笔刷纹理(RGBA通道中的4个独立alpha)

包含地形自动材质(自动纹理地形,绘制多个生物群落,易于材质和图层设置)

包含近网格着色器(轻松将资源切换到不同的生物群落:雪,沙漠,海岸)

包含简单的水着色器

包含植物材质

包含云阴影材质










Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: support@brushify.io

Videos:

Brushify – Dunes Pack Tutorial

Unreal Engine Virtual Production Showcase – Desert Rescue (Cinematic by Matt Workman)

Brushify – Beginner Tutorial in Unreal Engine 5

Create sweeping Sand dunes environments with this powerful easy to use pack. Perfect for level designers and environment artists.

NANITE & LUMEN COMPATIBLE

These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5’s latest technology.

To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI

Lumen is enabled by default.

DUNE DISTANCE MESHES

Want to get those crisp looking Dune crests that just aren’t feasible using the playable landscape? Instead use Distance meshes, they are optimized geometry that are purpose built to supplement the playable landscape. A great way to extend your world far into the horizon without affecting performance.

BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.

Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.

Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.

The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.

COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.

TECHNICAL SPECIFICATIONS

Features:

  • 4 Unique Terrain Brushes (as pictured above)

  • Each Terrain Brush has both Meshes and Alpha Brushes.

  • 1 Alpha Brush Texture is included that can be used to sculpt mountains directly into the landscape. (4 separate brushes are stored in the R G B A Channels of the texture.)

  • This pack contains a ready-made level already built using the Brushify assets.

  •  Includes a simple landscape auto material that automatically textures the terrain as users paint.

  • Auto material includes 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud

  • Texture variants for multiple biomes are included (Snow, Grassland, Desert and Rocky)

  • Optimized Grass is also included

  • Includes rock meshes

  • Includes Procedural Spawner that automatically covers terrain slopes with rocks.

  • Includes a complete Rock Set: https://www.artstation.com/artwork/O10Pg

Texture Sizes: All Textures are 8192×8192 resolution

Vertex Count: 1000 to 62,000

LODs: All Meshes have 5 LODs

4 Distance Terrain meshes

3 Rock Meshes

1 Grass Mesh

4 Materials

30 Material Instances

40 Textures

1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)

Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)

Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)

Contains Simple Water Shader

Contains Foliage Material

Contains Cloud Shadows Material

了解更多关于完整的刷化系统的信息,请访问: www.brushify.io

大量文件: www.brushify.io/docs

联系我们的直接电子邮件支持: support@brushify.io

短片:

Brushify-沙丘包教程

虚幻引擎虚拟制作展示-沙漠救援 (马特*沃克曼电影)

Brushify-虚幻引擎5入门教程

创建扫沙丘环境与这个强大的易于使用的包. 完美的水平设计师和环境艺术家。

纳米及流明兼容

这些包与Nanite和Lumen完全兼容,利用了虚幻引擎5的最新技术。

要在需要时启用Nanite,请遵循本教程: https://www.youtube.com/watch?v=ZokkH4_eCPI

默认情况下启用流明。

沙丘距离网格

想要得到那些清爽的沙丘峰,只是不可行使用可玩的景观? 相反,使用距离网格体,它们是优化的几何体,旨在补充可玩的景观。 这是一个在不影响性能的情况下将你的世界扩展到地平线的好方法。

刷化景观汽车材料

最快的方式来建立详细的完全可玩的景观。 这种材料允许用户在巨大的景观中轻松地绘制多个生物群落。 每个生物群系都是它自己的自动油漆层。 有11个景观层供您选择,包括草,沙漠,森林,雪,海滩,沙丘,泥,陨石坑。

只需将这种材料应用于任何景观,它将自动纹理化,并复盖与该生物群落相匹配的优化岩石/草。

支持运行时虚拟纹理(RVT),视差遮挡映射(POM),三平面映射,曲面细分/高度,粗糙度,减少距离平铺功能,3级细节系统(远,中,近),优化着色器透绘和流映射。

整个着色器是完全模块化的设计和功能可以删除和定制,以简化系统到您的项目。

组合包装

刷化包可以很容易地合并在一起,在史诗启动器中,单击”添加到项目”,然后选择”复盖文件”。 这是必需的,因为Brushify包共享一些通用对象,纹理和着色器。

技术规格

特征:

  • 4个独特的地形画笔(如上图所示)

  • 每个地形笔刷都有网格体和Alpha笔刷。

  • 包括1个Alpha笔刷纹理,可用于将山脉直接雕刻到景观中。 (4个单独的画笔存储在纹理的R G B A通道中。)

  • 这个包包含一个已经使用刷化资源构建的现成关卡。

  •  包括一个简单的地形自动材质,可以在用户绘制时自动纹理地形。

  • 汽车材料包括9种可涂漆的生物群体材料草、草、沙漠、沙丘、海滩、森林、森林、雪、泥

  • 包括多个生物群落的纹理变体(雪,草原,沙漠和岩石)

  • 优化的草也包括在内

  • 包括岩石网格

  • 包括程序产卵器,自动复盖地形斜坡与岩石。

  • 包括一个完整的摇滚套装: https://www.artstation.com/artwork/O10Pg

纹理尺寸:所有纹理都是8192×8192分辨率

顶点计数:1000至62,000

Lod:所有网格都有5个Lod

4距离地形网格

3个岩石网格

1草网

4材料

30个材质实例

40纹理

1地形Alpha笔刷纹理(RGBA通道中的4个独立alpha)

包含地形自动材质(自动纹理地形,绘制多个生物群落,易于材质和图层设置)

包含近网格着色器(轻松将资源切换到不同的生物群落:雪,沙漠,海岸)

包含简单的水着色器

包含植物材质

包含云阴影材质

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