Main Features:
- Interactable Component (can be added to any actor)
- Inventory Core Component (can be added to any actor)
- Stats Component (can be added to any actor)
- Leveling Component (can be added to any actor)
- Crafting Station Component (can be added to any actor)
- Upgrading Station Component (can be added to any actor)
- Predefined Interactable Actors that uses Inventory: Treasure Chest, Vendor, Storage, Item Pickup
- Predefined Interactable Actors: Forge, Doors, Movable Objects, Interaction Triggers
- Loot Randomization System
- Dropping Items on the Ground (by spawning: LootBag or Class associated Item Pickups)
- ‘Lootbar’ Widget can be toggled off
- Customizable amount of different Inventory Panels each with specified Size
- Support for One-Handed, Two-Handed and Off-Hand Weapons
- Items can use required level and durability
- 5 Sorting Items Methods (Quicksort, by Type, by Rarity, by Weight, by Value)
- 4 Saving Types (Quicksave, Autosave, Manual Save, Checkpoint)
- 3 Interaction Input Types (Single Press, Holding, Mashing)
- Loot Pop-up (separated by lesser and greater loot)
Stats:
- 16 Components
- 1 Function Library
- 1 Macro Library
- 9 Blueprint Interfaces
Input: Keyboard, Mouse, Gamepad
Network Replicated: Yes
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Guidebook in PDF linked above
Important/Additional Notes: Email for contact: shqstudio300@gmail.com
主要特点:
- 可交互组件(可添加到任何actor)
- 库存核心组件(可添加到任何actor)
- Stats组件(可以添加到任何actor)
- Leveling组件(可以添加到任何actor)
- 制作站组件(可以添加到任何演员)
- 升级Station组件(可以添加到任何actor)
- 使用库存的预定义可交互Actor:宝箱,供应商,存储,物品拾取
- 预定义的可交互Actor:Forge、Doors、可移动对象、交互触发器
- 战利品随机化系统
- 掉落在地面上的物品(通过产卵:LootBag或类相关的物品拾音器)
- “Lootbar”小部件可以关闭
- 可定制的数量不同的库存面板每个指定的大小
- 支持单手,双手和非手武器
- 物品可以使用所需的等级和耐久性
- 5排序项目方法(Quicksort,按类型,按稀有度,按重量,按值)
- 4保存类型(快速保存,自动保存,手动保存,检查点)
- 3种交互输入类型(单按、按住、捣碎)
- 战利品弹出(由较小和较大的战利品分开)
统计数字:
- 16组件
- 1函数库
- 1宏库
- 9蓝图接口
输入:键盘,鼠标,游戏手柄
网络复制:是
支持的开发平台:Win32、Win64
支持的目标构建平台:Win32、Win64
文件:以上链接的PDF指南
重要/附加说明:联络电邮:shqstudio300@gmail.com
A network replicated Game Template made in 100% using blueprints. Builded around Components. Designed to be intuitive, flexible and expandable.Consists of several major systems that can speed up the process of creating an RPG genre game:
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Inventory System – allows players to manage and organize the items they collect throughout the game.
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Equipment System – enables players to equip and manage gear, such as weapons, armor, and accessories. It interacts closely with the inventory system.
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Interaction System – allows players to engage with objects, NPCs and the environment, possibility of creating advanced puzzles for your game, everything is highly customizable.
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Crafting and Upgrading System – allows players to create new items or upgrade existing ones using materials found throughout the game world.
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Player Statistics System – tracks and manages a wide range of attributes related to the player’s character, providing a foundation for progression and customization.
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Leveling & Experience System – forms the backbone of player progression, allowing characters to equip more powerful items or have an impact on the Player Stats.
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Consumable Buffs System – allows players to temporarily boost their character’s stats by using consumable items such as potions or food.
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Cross-Level Save & Loading System – ensures that player progress, inventory, statistics, and game state persist across multiple game sessions and levels.
Everything has a full gamepad support with a dynamic switching between the Mouse+Keyboard and Gamepad Controller.
Preview video | Demo release 1.9 | GuidebookV1.9.1 | Discord
Engine Version 5.0+ – Update 1.9.1
Engine Version 4.26-4.27 – Update 1.9
Note: For better understanding of what is included in the template check out our Demo (packaged game files).
100%使用蓝图制作的网络复制游戏模板。 围绕组件构建。 设计直观,灵活和可扩展。由几个主要的系统组成,可以加快创建RPG类型游戏的过程:
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存货系统 -允许玩家管理和组织他们在整个游戏中收集的物品。
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设备系统 -使玩家能够装备和管理装备,如武器,盔甲和配件。 它与库存系统密切互动。
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互动系统 -允许玩家参与对象,Npc和环境,为您的游戏创建高级谜题的可能性,一切都是高度可定制的。
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制作及升级系统 -允许玩家使用游戏世界中发现的材料创建新物品或升级现有物品。
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球员统计系统 -跟踪和管理与玩家角色相关的广泛属性,为进展和定制提供基础。
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水准及经验系统 -形成玩家进步的支柱,允许角色装备更强大的物品或对玩家统计数据产生影响。
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消耗品增益系统 -允许玩家通过使用药水或食物等消耗品暂时提升角色的统计数据。
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跨级保存和加载系统 -确保玩家进度、库存、统计和游戏状态在多个游戏会话和级别中持续存在。
一切都有一个完整的游戏手柄支持与鼠标+键盘和游戏手柄控制器之间的动态切换。
预览视频 | 演示版本1.9 | 导游手册1.9.1 | 不和谐
引擎版本 5.0+ – 更新1.9.1
引擎版本 4.26-4.27 – 更新1.9
注: 为了更好地理解模板中包含的内容,请查看我们的演示(打包游戏文件)。
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