Main Features:

  • Interactable Component (can be added to any actor)
  • Inventory Core Component (can be added to any actor)
  • Stats Component (can be added to any actor)
  • Leveling Component (can be added to any actor)
  • Crafting Station Component (can be added to any actor)
  • Upgrading Station Component (can be added to any actor)
  • Predefined Interactable Actors that uses Inventory: Treasure Chest, Vendor, Storage, Item Pickup
  • Predefined Interactable Actors: Forge, Doors, Movable Objects, Interaction Triggers
  • Loot Randomization System
  • Dropping Items on the Ground (by spawning: LootBag or Class associated Item Pickups)
  • ‘Lootbar’ Widget can be toggled off
  • Customizable amount of different Inventory Panels each with specified Size
  • Support for One-Handed, Two-Handed and Off-Hand Weapons
  • Items can use required level and durability
  • 5 Sorting Items Methods (Quicksort, by Type, by Rarity, by Weight, by Value)
  • 4 Saving Types (Quicksave, Autosave, Manual Save, Checkpoint)
  • 3 Interaction Input Types (Single Press, Holding, Mashing)
  • Loot Pop-up (separated by lesser and greater loot)

Stats:

  • 16 Components
  • 1 Function Library
  • 1 Macro Library
  • 9 Blueprint Interfaces

Input: Keyboard, Mouse, Gamepad

Network Replicated: Yes

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Guidebook in PDF linked above

Important/Additional Notes: Email for contact: shqstudio300@gmail.com

主要特点:

  • 可交互组件(可添加到任何actor)
  • 库存核心组件(可添加到任何actor)
  • Stats组件(可以添加到任何actor)
  • Leveling组件(可以添加到任何actor)
  • 制作站组件(可以添加到任何演员)
  • 升级Station组件(可以添加到任何actor)
  • 使用库存的预定义可交互Actor:宝箱,供应商,存储,物品拾取
  • 预定义的可交互Actor:Forge、Doors、可移动对象、交互触发器
  • 战利品随机化系统
  • 掉落在地面上的物品(通过产卵:LootBag或类相关的物品拾音器)
  • “Lootbar”小部件可以关闭
  • 可定制的数量不同的库存面板每个指定的大小
  • 支持单手,双手和非手武器
  • 物品可以使用所需的等级和耐久性
  • 5排序项目方法(Quicksort,按类型,按稀有度,按重量,按值)
  • 4保存类型(快速保存,自动保存,手动保存,检查点)
  • 3种交互输入类型(单按、按住、捣碎)
  • 战利品弹出(由较小和较大的战利品分开)

统计数字:

  • 16组件
  • 1函数库
  • 1宏库
  • 9蓝图接口

输入:键盘,鼠标,游戏手柄

网络复制:是

支持的开发平台:Win32、Win64

支持的目标构建平台:Win32、Win64

文件:以上链接的PDF指南

重要/附加说明:联络电邮:shqstudio300@gmail.com










A network replicated Game Template made in 100% using blueprints. Builded around Components. Designed to be intuitive, flexible and expandable.Consists of several major systems that can speed up the process of creating an RPG genre game:

  • Inventory System – allows players to manage and organize the items they collect throughout the game.

  • Equipment System – enables players to equip and manage gear, such as weapons, armor, and accessories. It interacts closely with the inventory system.

  • Interaction System – allows players to engage with objects, NPCs and the environment, possibility of creating advanced puzzles for your game, everything is highly customizable.

  • Crafting and Upgrading System – allows players to create new items or upgrade existing ones using materials found throughout the game world.

  • Player Statistics System – tracks and manages a wide range of attributes related to the player’s character, providing a foundation for progression and customization.

  • Leveling & Experience System – forms the backbone of player progression, allowing characters to equip more powerful items or have an impact on the Player Stats.

  • Consumable Buffs System – allows players to temporarily boost their character’s stats by using consumable items such as potions or food.

  • Cross-Level Save & Loading System – ensures that player progress, inventory, statistics, and game state persist across multiple game sessions and levels.

Everything has a full gamepad support with a dynamic switching between the Mouse+Keyboard and Gamepad Controller.

Preview video | Demo release 1.9 | GuidebookV1.9.1 | Discord

Engine Version 5.0+Update 1.9.1

Engine Version 4.26-4.27 Update 1.9

Note: For better understanding of what is included in the template check out our Demo (packaged game files).

100%使用蓝图制作的网络复制游戏模板。 围绕组件构建。 设计直观,灵活和可扩展。由几个主要的系统组成,可以加快创建RPG类型游戏的过程:

  • 存货系统 -允许玩家管理和组织他们在整个游戏中收集的物品。

  • 设备系统 -使玩家能够装备和管理装备,如武器,盔甲和配件。 它与库存系统密切互动。

  • 互动系统 -允许玩家参与对象,Npc和环境,为您的游戏创建高级谜题的可能性,一切都是高度可定制的。

  • 制作及升级系统 -允许玩家使用游戏世界中发现的材料创建新物品或升级现有物品。

  • 球员统计系统 -跟踪和管理与玩家角色相关的广泛属性,为进展和定制提供基础。

  • 水准及经验系统 -形成玩家进步的支柱,允许角色装备更强大的物品或对玩家统计数据产生影响。

  • 消耗品增益系统 -允许玩家通过使用药水或食物等消耗品暂时提升角色的统计数据。

  • 跨级保存和加载系统 -确保玩家进度、库存、统计和游戏状态在多个游戏会话和级别中持续存在。

一切都有一个完整的游戏手柄支持与鼠标+键盘和游戏手柄控制器之间的动态切换。

预览视频 | 演示版本1.9 | 导游手册1.9.1 | 不和谐

引擎版本 5.0+更新1.9.1

引擎版本 4.26-4.27 更新1.9

注: 为了更好地理解模板中包含的内容,请查看我们的演示(打包游戏文件)。

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