Features:

  •  High quality assets
  •  Spline blueprint for tunnels 
  • Modular meshes
  • Vertex painting
  • Dust shader
  • Wetness shader

Number of Unique Meshes: 317

Collision: Yes, few autogenerated, most hand made for more accurate collision

Vertex Count: 100 – 66k

LODs: Yes

Number of Materials and Material Instances: 108

Number of Textures: 218

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

  • Important/Additional Notes: Raytraced reflections and shadows are used in the scene.
  • There is a bug with GPU light-mass and foliage instances that displays as an error “Lighting needs to be rebuilt” in 4.26
  • The rain occlusion mask uses a render target, by default its a static texture, but if you change the layout or want to update the texture, you can enable the render target to output an updated texture. Dust uses an inverted mask, so anywhere that is not wet, will have dust, but it can be painted out with the alpha channel in the vertex colours

特征:

  •  优质资产
  •  隧道样条蓝图 
  • 模块化网格
  • 顶点绘画
  • 尘埃着色器
  • 湿度着色器

唯一网格数:317

碰撞:是的,很少有自动生成的,大多数是为了更准确的碰撞而制造的

顶点数:100-66k

Lod:是的

材质和材质实例数:108

纹理数量:218

纹理分辨率:4096×4096

支持的开发平台:

Windows:是的

Mac:是的

  • 重要/附加说明:场景中使用光线追踪反射和阴影。
  • 在4.26中,GPU轻质和植物实例有一个错误,显示为错误”需要重建照明”
  • 雨遮挡蒙版使用渲染目标,默认情况下它是静态纹理,但如果您更改布局或想要更新纹理,则可以启用渲染目标以输出更新的纹理。 灰尘使用一个倒置的面具,所以任何不湿的地方都会有灰尘,但它可以用顶点颜色的阿尔法通道画出来










Video Demonstration

An underground tunnel network with a large central junction that contains surface access.

The Tunnels are modular. However, the main junction is not modular. The main junction has optional sockets for tunnel connections

This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.

视频演示

一个地下隧道网络,有一个大的中心结,包含地面接入.

隧道是模块化的。 然而,主结不是模块化的。 主接头具有用于隧道连接的可选插座

这个场景最初是为UE4使用的烘焙照明开发的,因此如果在UE5中使用,它也打算使用烘焙照明。 如果使用UE5,则需要禁用烘焙照明的流明才能在此场景中正常工作。

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