Support:

Email: contact@sandvectorstudios.com

Discord: https://discord.gg/rSpEqqm

In order to get the same result visually as seen on the screenshots, in the project settings:

  • Enable 'Generate Mesh Distance Fields'
  • Enable ' Virtual Texture Support'
  • Disable 'Allow Static Lighting'

Number of Unique Meshes: 47

LODs: Custom, Auto Generated and Impostor LOD for the Trees

Texture Resolution: 2k-4k

Materials: 7 Master Materials and Many instances

Supported Platforms: Windows

支援服务:

电邮: contact@sandvectorstudios.com

不和谐: https://discord.gg/rSpEqqm

为了获得相同的结果视觉上看到的截图,在项目设置:

  • 启用”生成网格距离场”
  • 启用”虚拟纹理支持”
  • 禁用”允许静态照明”

唯一网格数:47

Lod:树的自定义、自动生成和冒名顶替LOD

纹理分辨率:2k-4k

材料:7主材料和许多实例

支持的平台:Windows










Video: https://youtu.be/4l0_3h186Yc

Unreal 4 Version Video: https://youtu.be/7TayReqs6V0

Tutorial: https://youtu.be/Xy3_zVQb_tg

Features:

Auto Landscape Material

  • Auto Slope: Blend 2 or 3 Textures based on the Landscape’s Slope (Grass,Pebbles,Cliff)
  • Auto Height: Blend 1 Textures based on the Landscape’s Height (Snow)
  • Noise Map variation to the Auto Slope and Height
  • 6 Texture Paint Layers, with option to add more easily (Grass,Pebbles,Cliff,Snow,Mud,Road)
  • Road Layer: Combines the Mud and Pebble layer to create the Road Layer
  • 2 Extra Paint Layer (Remove Grass, Wetness)
  • Landscape Visibility Layer Supported
  • Landscape Grass Type for each Paint and Auto Layer
  • Choose between Height and Weight blend
  • Supports Runtime Virtual Textures

Each Paint Layer have the following Features

  • Advanced Color Parameters: You can change the Hue, Saturation and Lightness
  • Color Variation Based on Noise Map
  • Different Tiling Value Based on Distance
  • Triplanar Projection (Supports the Distance Based Tiling)

Grass Material

  • Advanced Color Parameters: You can change the Hue, Saturation and Lightness
  • Top-Down Color Variation
  • Color Variation Based on Noise Map
  • Grass Blade’s Tip Color Variation Based on Wind Gusts
  • 5 WPO Animation (Big,Medium,Small,Micro,Gusts)
  • Simple Character interaction with the Grass
  • Grass Tilt based on camera angle
  • Far Away Grass pushed down, creating a pleasing Grow effect instead of Popping in
  • Supports Runtime Virtual Textures

Tree Trunk and Tree Top Material

  • Same Color option as Grass
  • 3 WPO Animation (Trunk,Branches,Gust)
  • Extra Bark (You can use 2 bark textures)
  • 2 more WPO Animation on Tree Top (Small,Micro)
  • Impostor LOD (supports color changes)

Rock Material

  • Same Color option as Grass
  • Detail Texture (Base Color, Metallic, Roughness, Normal)
  • Detail Texture Supports: Triplanar, World UV, or Regular UV projection
  • Moss (Moss Grow on top of the Rocks Based on Slope Angle)
  • Moss: Same Color option as Grass
  • Moss Supports: Triplanar, World UV, or Regular UV projection
  • You can change the Moss texture to Mud or Snow if you want
  • Noise Map variation for Rock and Moss Blending
  • Supports Runtime Virtual Textures

Light Function

  • Projects Fake Cloud Shadows to the whole scene

Wind System

  • Place ‘BP_Wind_BirchForest’ into the Scene and rotate it
  • Global ‘Wind Intensity’ and ‘Wind Speed’ can be set after Selecting the ‘BP_Wind_BirchForest’ in the scene

短片: https://youtu.be/4l0_3h186Yc

虚幻4版视频: https://youtu.be/7TayReqs6V0

教程: https://youtu.be/Xy3_zVQb_tg

特征:

汽车景观材料

  • 自动斜坡:根据地形的斜坡(草、卵石、悬崖)混合2或3个纹理
  • 自动高度:根据地形的高度(雪)混合1个纹理
  • 自动坡度和高度的噪声图变化
  • 6纹理油漆层,可选择更容易添加(草,鹅卵石,悬崖,雪,泥,路)
  • 道路层:结合泥浆和卵石层创建道路层
  • 2额外的油漆层(去除草,潮湿)
  • 支持景观可见性层
  • 每个油漆和自动图层的景观草类型
  • 选择身高和体重混合
  • 支持运行时虚拟纹理

每个漆层具有以下特征

  • 高级颜色参数:您可以更改色调,饱和度和亮度
  • 基于噪声图的颜色变化
  • 基于距离的不同平铺值
  • 三平面投影(支持基于距离的平铺)

草材

  • 高级颜色参数:您可以更改色调,饱和度和亮度
  • 自上而下的颜色变化
  • 基于噪声图的颜色变化
  • 基于阵风的草叶尖端颜色变化
  • 5WPO动画(大,中,小,微,阵风)
  • 简单的角色与草的互动
  • 基于摄像机角度的草地倾斜
  • 远处的草被推倒,创造出令人愉悦的生长效果,而不是突然出现
  • 支持运行时虚拟纹理

树干和树顶材料

  • 与草相同的颜色选项
  • 3WPO动画(树干,树枝,阵风)
  • 额外的树皮(你可以使用2树皮纹理)
  • 树顶2个WPO动画(小,微)
  • 冒名顶替者LOD(支持颜色更改)

岩石材料

  • 与草相同的颜色选项
  • 细节纹理(基色、金属色、粗糙度、法线)
  • 细节纹理支持:三平面、世界UV或常规UV投影
  • 苔藓(根据斜坡角度在岩石顶部生长苔藓)
  • 苔藓:与草相同的颜色选项
  • 苔藓支持:三重,世界UV或常规UV投影
  • 如果您愿意,可以将苔藓纹理更改为泥或雪
  • 岩石和苔藓混合的噪声图变化
  • 支持运行时虚拟纹理

光功能

  • 将假云阴影投射到整个场景

风力系统

  • 将’BP_Wind_BirchForest’放在场景中并旋转它
  • 在选择场景中的”BP_Wind_BirchForest”后,可以设置全局”风强度”和”风速”
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