Support:
• Email: contact@sandvectorstudios.com
• Discord: https://discord.gg/rSpEqqm
In order to get the same result visually as seen on the screenshots, in the project settings:
- Enable 'Generate Mesh Distance Fields'
- Enable ' Virtual Texture Support'
- Disable 'Allow Static Lighting'
Number of Unique Meshes: 47
LODs: Custom, Auto Generated and Impostor LOD for the Trees
Texture Resolution: 2k-4k
Materials: 7 Master Materials and Many instances
Supported Platforms: Windows
支援服务:
• 电邮: contact@sandvectorstudios.com
• 不和谐: https://discord.gg/rSpEqqm
为了获得相同的结果视觉上看到的截图,在项目设置:
- 启用”生成网格距离场”
- 启用”虚拟纹理支持”
- 禁用”允许静态照明”
唯一网格数:47
Lod:树的自定义、自动生成和冒名顶替LOD
纹理分辨率:2k-4k
材料:7主材料和许多实例
支持的平台:Windows
Video: https://youtu.be/4l0_3h186Yc
Unreal 4 Version Video: https://youtu.be/7TayReqs6V0
Tutorial: https://youtu.be/Xy3_zVQb_tg
Features:
Auto Landscape Material
- Auto Slope: Blend 2 or 3 Textures based on the Landscape’s Slope (Grass,Pebbles,Cliff)
- Auto Height: Blend 1 Textures based on the Landscape’s Height (Snow)
- Noise Map variation to the Auto Slope and Height
- 6 Texture Paint Layers, with option to add more easily (Grass,Pebbles,Cliff,Snow,Mud,Road)
- Road Layer: Combines the Mud and Pebble layer to create the Road Layer
- 2 Extra Paint Layer (Remove Grass, Wetness)
- Landscape Visibility Layer Supported
- Landscape Grass Type for each Paint and Auto Layer
- Choose between Height and Weight blend
- Supports Runtime Virtual Textures
Each Paint Layer have the following Features
- Advanced Color Parameters: You can change the Hue, Saturation and Lightness
- Color Variation Based on Noise Map
- Different Tiling Value Based on Distance
- Triplanar Projection (Supports the Distance Based Tiling)
Grass Material
- Advanced Color Parameters: You can change the Hue, Saturation and Lightness
- Top-Down Color Variation
- Color Variation Based on Noise Map
- Grass Blade’s Tip Color Variation Based on Wind Gusts
- 5 WPO Animation (Big,Medium,Small,Micro,Gusts)
- Simple Character interaction with the Grass
- Grass Tilt based on camera angle
- Far Away Grass pushed down, creating a pleasing Grow effect instead of Popping in
- Supports Runtime Virtual Textures
Tree Trunk and Tree Top Material
- Same Color option as Grass
- 3 WPO Animation (Trunk,Branches,Gust)
- Extra Bark (You can use 2 bark textures)
- 2 more WPO Animation on Tree Top (Small,Micro)
- Impostor LOD (supports color changes)
Rock Material
- Same Color option as Grass
- Detail Texture (Base Color, Metallic, Roughness, Normal)
- Detail Texture Supports: Triplanar, World UV, or Regular UV projection
- Moss (Moss Grow on top of the Rocks Based on Slope Angle)
- Moss: Same Color option as Grass
- Moss Supports: Triplanar, World UV, or Regular UV projection
- You can change the Moss texture to Mud or Snow if you want
- Noise Map variation for Rock and Moss Blending
- Supports Runtime Virtual Textures
Light Function
- Projects Fake Cloud Shadows to the whole scene
Wind System
- Place ‘BP_Wind_BirchForest’ into the Scene and rotate it
- Global ‘Wind Intensity’ and ‘Wind Speed’ can be set after Selecting the ‘BP_Wind_BirchForest’ in the scene
短片: https://youtu.be/4l0_3h186Yc
虚幻4版视频: https://youtu.be/7TayReqs6V0
教程: https://youtu.be/Xy3_zVQb_tg
特征:
汽车景观材料
- 自动斜坡:根据地形的斜坡(草、卵石、悬崖)混合2或3个纹理
- 自动高度:根据地形的高度(雪)混合1个纹理
- 自动坡度和高度的噪声图变化
- 6纹理油漆层,可选择更容易添加(草,鹅卵石,悬崖,雪,泥,路)
- 道路层:结合泥浆和卵石层创建道路层
- 2额外的油漆层(去除草,潮湿)
- 支持景观可见性层
- 每个油漆和自动图层的景观草类型
- 选择身高和体重混合
- 支持运行时虚拟纹理
每个漆层具有以下特征
- 高级颜色参数:您可以更改色调,饱和度和亮度
- 基于噪声图的颜色变化
- 基于距离的不同平铺值
- 三平面投影(支持基于距离的平铺)
草材
- 高级颜色参数:您可以更改色调,饱和度和亮度
- 自上而下的颜色变化
- 基于噪声图的颜色变化
- 基于阵风的草叶尖端颜色变化
- 5WPO动画(大,中,小,微,阵风)
- 简单的角色与草的互动
- 基于摄像机角度的草地倾斜
- 远处的草被推倒,创造出令人愉悦的生长效果,而不是突然出现
- 支持运行时虚拟纹理
树干和树顶材料
- 与草相同的颜色选项
- 3WPO动画(树干,树枝,阵风)
- 额外的树皮(你可以使用2树皮纹理)
- 树顶2个WPO动画(小,微)
- 冒名顶替者LOD(支持颜色更改)
岩石材料
- 与草相同的颜色选项
- 细节纹理(基色、金属色、粗糙度、法线)
- 细节纹理支持:三平面、世界UV或常规UV投影
- 苔藓(根据斜坡角度在岩石顶部生长苔藓)
- 苔藓:与草相同的颜色选项
- 苔藓支持:三重,世界UV或常规UV投影
- 如果您愿意,可以将苔藓纹理更改为泥或雪
- 岩石和苔藓混合的噪声图变化
- 支持运行时虚拟纹理
光功能
- 将假云阴影投射到整个场景
风力系统
- 将’BP_Wind_BirchForest’放在场景中并旋转它
- 在选择场景中的”BP_Wind_BirchForest”后,可以设置全局”风强度”和”风速”
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