Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.

Features: (Please include a full, comprehensive list of the features of the product)

  •  Optimize the full demo scene. Works about 100-120 FPS with default settings on GTX 1070
  •  Day/Overcast lighting scenarios to show different use of assets
  •  over 700 assets(most of unique)

Number of Unique Meshes: over 400 unique and over 700 meshes in general.

Collision: Yes – mostly automatically generated

Vertex Count: most of 400-10000 triangles

LODs: Yes – mostly automatically generated

Number of Materials and Material Instances: 566(almost all base on 13 base materials)

Number of Textures: 903

Texture Resolutions:

  • 4096 for larger objects
  • 2048-4096 most objects
  • 512-1024 small props
  • Terrain: 4096×4096

Supported Development Platforms: Desktop, VR

Windows: Yes

Mac: Yes, checked on client computers

Documentation: LINK

Important/Additional Notes:

For Sky-textures we used great CC0 free textures from PolyHaven: LINK

If you need any help or additional information please write to us at scansfactory@gmail.com

请注意,虚幻5现在默认启用了Lumen。 我们仍然支持更多的游戏准备管道,您应该在项目设置中禁用此功能,以获得像我们的5.0屏幕截图一样的结果。 我们在5.1+版本中添加了对Lumen和Nanite的支持。 可能看起来和原来的有点不同。 您可以查看演示以查看差异。

特点:(请包括一个完整的,全面的产品功能列表)

  •  优化完整演示场景。 GTX1070上的默认设置约为100-120FPS
  •  日间/阴天照明场景,以显示资产的不同用途
  •  超过700项资产(大部分是独一无二的)

唯一网格数:超过400个唯一网格,一般超过700个网格。

碰撞:是-大部分是自动生成的

顶点数:大多数400-10000个三角形

Lod:是的-大部分是自动生成的

材质和材质实例数:566个(几乎都基于13个基础材质)

纹理数量:903

纹理分辨率:

  • 4096适用于较大物体
  • 2048-4096大多数对象
  • 512-1024小道具
  • 地形:4096×4096

支持的开发平台:桌面、VR

Windows:是的

Mac:是的,在客户端计算机上检查过

文件: 连结

重要/附加注意事项:

对于天空纹理,我们使用了伟大的CC0免费纹理从PolyHaven: 连结

如果您需要任何帮助或其他信息,请写信给我们scansfactory@gmail.com










📷 Watch Flythrough

📷 Watch Walkthrough

🔥 Discord: JOIN (news, live support, feedback, demos, and gifts)󠀠 💡 FAQ: CHECK 󠀠💡 Documentation: CHECK 💡 Download:

Standard lighting pipeline: DEMO_4_25,

Lumen + Nanite: DEMO_5_01

💡 Old Reviews and questions: here or here 🔥

Industrial abandoned buildings in the middle of an urban district with a big canale area. The scene contains highly detailed objects like modular elevations, metal constructions, containers, drills, fences, loader, and many more to build such a district. Most assets were built based on the photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on UE4 and UE5. There were prepared two lighting setup day and dark overcast. This pack includes a mannequin by Epic Games for presentation.

✅UPDATE 1

– over 25 interesting building prefabs

– lumen and nanite support

And like always remember after every 🔥 >>> 10 reviews <<< 🔥 we will make a free update. Write in your review what you want 👀 Hurry – we only wait until June 2023.

  1. we could make a kind of remake of our Abandoned Factory Buildings with these assets

  2. additional at least 10 new unique objects(roofs etc.) + building prefabs

  3. additional small scene to show more possibilities

Unfortunately, we didn’t make it this time. But it was close enough and we added Update 1 with over 25 interesting building prefabs. Hope it will help you make maps even faster! :)

———

Check our other products here based on scans. And find out more information about us HERE

📷 手表 飞来飞去

📷 手表 演练/演练

🔥 不和谐: 加入 (新闻,现场支持,反馈,演示和礼物)🙂 常见问题: 支票 󠀠💡 文件: 支票 💡 下载:

标准照明管道: 演示_4_25,

流明+纳米: 演示_5_01

💡老 检讨报告 问题:: 这里这里 🔥

工业废弃建筑在一个大的canale地区的城市中心. 场景包含高度详细的对象,如模块化立面图,金属结构,容器,钻头,围栏,装载机等,以建立这样一个地区。 大多数资源都是基于摄影测量技术构建的,并经过适当的优化和手动调整,以在UE4和UE5上的实时场景中工作。 有准备了两个照明设置日和黑暗阴天。 这个包包括一个由史诗游戏演示的人体模型.

✅更新1

-超过25个有趣的建筑预制件

-管腔和纳米支撑

就像永远记住的那样 🔥 >>>10评论<<< 我们将免费更新。 写在你的评论中你想要什么,快点-我们只等到2023年6月。

  1. 我们可以对我们的 废弃工厂大厦 有了这些资产

  2. 额外的至少10个新的独特的对象(屋顶等。)+建筑预制件

  3. 额外的小场景展示更多的可能性

不幸的是,这次我们没能成功。 但它足够接近,我们添加了更新1与超过25有趣的建筑预制件。 希望它能帮助你更快地制作地图! :)

———

根据扫描检查我们的其他产品. 并了解更多关于我们的信息 这里

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。