PBR: Yes
LODs: Yes + Billboards (Except a few)
Texture size: Up to 8K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
[12] Material
[43] Material Instance
[38] Material Function
[56] Texture
[59] Mesh
Join Discord – News, Articles, Support+
Loving it?
Rate it <3
PBR:是
Lod:是+广告牌(除了少数)
纹理尺寸:高达8K
支持的开发平台:Windows
支持的目标构建平台:Windows
[12]材料
[43]材质实例
[38]材质功能
[56]纹理
[59]目
喜欢吗?
评价它<3
Welcome to Colorado. Over 900 Square Kilometers including mountains, slopes, forests, wetlands, lakes and green pastures. The landscape is based on LiDAR data.
Video
Note:
- We have included high-res textures so if you intend to load the map as it is you will need a high amount of available memory. We experienced approximately 30 to 60 frames at 4K resolution using the following hardware: 3080 10GB, 64GB, X3950. Naturally you should downsize the textures to reduce the memory usage or you might not be able to load the map if you don't have enough RAM/VRAM.
- Ray Tracing and Virtual Shadow Maps significantly reduce performance if enabled.
- There's no Nanite support for Foliage and Landscapes in 5.0.3.
- It's a single 8K landscape scaled up and contains approximately 1 vertex per 4 Meters. Vertex density might improve once Nanite supports landscapes.
- UE is currently unable to simulate complex Procedural Foliage Volumes over large areas. We have used simple setups to populate the entire landscape and we have used Foliage Painter to paint foliage at the points of interest to have more variation and density in these areas. Meshes are already loaded in the Foliage Painter so you can paint where you want.
- Screenshots are taken at 4K resolution and reduced to 1080p.
- We maximized quality settings on different components for taking the screenshots and creating the video, such as volumetric clouds, shadowing, Lumen, etc. The settings are toned down again for real-time use.
- Uploaded media may not reflect the latest changes.
Features
• Over 900 Square Kilometers
• Powerful Material Instance Parameters
• Heightmap Based Layer Blending
• Custom plug and play functions
– World UV
– Water UV
– SpecRough
– World Normal
– Wetness Simple
– Random Darken
– Normal Intensity
– Distance Roughness
– Contact Shadows
– Heightmap AO
– Distance Fade
– Material AO
– Mesh UV
– Colorizer
– NormalB
– Modifier
– Breeze
– Cloud
– Detail
– Mixer
– Color
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Unified Wind Shader
This product supports Lumen for Unreal Engine 5.0+.
See the documentation for enabling Lumen.
欢迎来到科罗拉多。 超过900平方公里,包括山脉,斜坡,森林,湿地,湖泊和绿色牧场。 地形基于激光雷达数据。
短片
注:
- 我们已经包含了高分辨率的纹理,所以如果你打算加载地图,因为它是你将需要大量的可用内存。 我们使用以下硬件在4K分辨率下体验了大约30到60帧:3080 10GB,64gb,X3950。 当然,你应该缩小纹理以减少内存使用,或者如果你没有足够的RAM/VRAM,你可能无法加载地图。
- 如果启用光线跟踪和虚拟阴影贴图,则会显着降低性能。
- 在5.0.3中没有纳米支持树叶和景观.
- 这是一个单一的8k景观放大和包含大约1个顶点每4米。 一旦Nanite支持地形,顶点密度可能会提高。
- UE目前无法在大面积上模拟复杂的程序叶子体积。 我们已经使用了简单的设置来填充整个景观,我们已经使用叶面画家在感兴趣的点上绘制叶面,以在这些区域有更多的变化和密度。 网格体已加载到植物绘制器中,因此您可以在需要的位置进行绘制。
- 屏幕截图以4k分辨率拍摄,并降低到1080p。
- 我们最大限度地提高了不同组件的质量设置,以获取截图和创建视频,如体积云,阴影,流明等。 设置再次调低,以便实时使用。
- 上传的媒体可能无法反映最新的变化。
特征
*超过900平方公里
*强大的材质实例参数
•基于高度图的图层混合
*自定义即插即用功能
-世界紫外线
-水紫外线
-SpecRough
-世界正常
-湿性简单
-随机变暗
-正常强度
-距离粗糙度
-接触阴影
-高度图AO
-距离褪色
-材料AO
-网状紫外线
-着色器
-正常
-修饰符
-微风
-云
-细节
-搅拌机
-颜色
*动态云阴影
*景观涂料层
*统一风着色器
本产品支持适用于虚幻引擎5.0+的Lumen。
评论(0)