Features:

  • reusable props for quick environment creation
  • switchable day/ night with lighting scenarios
  • simple material setup for easy integration
  • windows with cubemap interiors
  • foliage is using pivot painter wind

Meshes: 190 objects and props, 4 vegetation assets

Vertex Count: max 30k, most of the assets are 5k and below

LODs: mixed (handmade and auto)

Collisions: mixed (handmade UCX and simple)

Materials: 6 Master Materials (env and props, vegetation, decals, landscape, some other), 60+ instances, 6 tileable surfaces, 28 decals

Textures: 100+ in total, resolution from 4k (env and props sets) to 256 (small props)

Scaled to Epic skeleton: Yes

特征:

  • 可重复使用的道具,用于快速创建环境
  • 可切换白天/夜晚与照明场景
  • 简单的材料设置,易于集成
  • 带有立方体贴图内部的窗户
  • 树叶正在使用枢轴画家风

网格/网格: 190个物体和道具,4个植被资产

顶点计数: 最大30k,大部分资产在5k及以下

Lod: 混合(手工和汽车)

碰撞: 混合(手工UCX和简单)

资料: 6主材料(env和道具,植被,贴花,景观,其他一些),60+实例,6可倾斜表面,28贴花

纹理: 总共100+,分辨率从4k(env和道具套装)到256(小道具)

缩放到史诗骨架: 是的










An industrial environment, real-time, no scanned data.

Project contains modules (walls, doors, windows, vents, pipes) and many smaller decorators (concrete slabs, curbs, electrical parts, decals) and the example level shown on the screenshots.

Flyby: https://www.youtube.com/watch?v=nwh7TNh0At0

Binary Build: https://tinyurl.com/yerw979p (packed with 7zip)

一个工业环境,实时,没有扫描数据.

项目包含模块(墙壁,门,窗,通风口,管道)和许多较小的装饰器(混凝土板,路缘石,电气部件,贴花)以及屏幕截图上显示的示例级别。

飞掠,飞掠: https://www.youtube.com/watch?v=nwh7TNh0At0

二进制构建: https://tinyurl.com/yerw979p (用7zip包装)

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