Features:
- reusable props for quick environment creation
- switchable day/ night with lighting scenarios
- simple material setup for easy integration
- windows with cubemap interiors
- foliage is using pivot painter wind
Meshes: 190 objects and props, 4 vegetation assets
Vertex Count: max 30k, most of the assets are 5k and below
LODs: mixed (handmade and auto)
Collisions: mixed (handmade UCX and simple)
Materials: 6 Master Materials (env and props, vegetation, decals, landscape, some other), 60+ instances, 6 tileable surfaces, 28 decals
Textures: 100+ in total, resolution from 4k (env and props sets) to 256 (small props)
Scaled to Epic skeleton: Yes
特征:
- 可重复使用的道具,用于快速创建环境
- 可切换白天/夜晚与照明场景
- 简单的材料设置,易于集成
- 带有立方体贴图内部的窗户
- 树叶正在使用枢轴画家风
网格/网格: 190个物体和道具,4个植被资产
顶点计数: 最大30k,大部分资产在5k及以下
Lod: 混合(手工和汽车)
碰撞: 混合(手工UCX和简单)
资料: 6主材料(env和道具,植被,贴花,景观,其他一些),60+实例,6可倾斜表面,28贴花
纹理: 总共100+,分辨率从4k(env和道具套装)到256(小道具)
缩放到史诗骨架: 是的
An industrial environment, real-time, no scanned data.
Project contains modules (walls, doors, windows, vents, pipes) and many smaller decorators (concrete slabs, curbs, electrical parts, decals) and the example level shown on the screenshots.
Flyby: https://www.youtube.com/watch?v=nwh7TNh0At0
Binary Build: https://tinyurl.com/yerw979p (packed with 7zip)
一个工业环境,实时,没有扫描数据.
项目包含模块(墙壁,门,窗,通风口,管道)和许多较小的装饰器(混凝土板,路缘石,电气部件,贴花)以及屏幕截图上显示的示例级别。
飞掠,飞掠: https://www.youtube.com/watch?v=nwh7TNh0At0
二进制构建: https://tinyurl.com/yerw979p (用7zip包装)
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