Features:

  • High-quality props with a realistic art style.
  • 8 Western style buildings.
  • Simple interiors
  • 5 Pine tree variations plus other kinds of foliage.
  • Included water material for a creek or small river.
  • 2 vista mountains for in the background (they don’t have collision).
  • 14 Fully customizable master materials, including masked materials for the buildings.
  • Option to paint different ground on the landscape including puddles.
  • Channel packed Metallic/Roughness/AO.
  • Custom collisions to make sure everything is navigable.
  • Includes Lightmaps for all Meshes.
  • Supports Lumen and Nanite.

The pack contains 2 maps: Little_Creek and Little_Creek_Content

Technical Details:

Number of Unique Meshes: 204

Number of Buildings: 8

Collision: Yes (Generated), Custom where needed.

LODs: Base LOD Only

Number of Materials and Material Instances: 165

Number of Textures: 349

Number of tiling textures: 73

Texture Resolutions: 128/128 – 2048/2048

Supported Development Platforms:

Windows, PlayStation 5, Xbox Series X.

Documentation: No documentation.

Running into problems or have questions? Email me at: maartenhofproductions@gmail.com

特征:

  • 具有逼真艺术风格的高品质道具。
  • 8西式建筑。
  • 简约内饰
  • 5松树的变化加上其他种类的树叶。
  • 包括小溪或小河的水材料。
  • 2vista山为背景(他们没有碰撞)。
  • 14完全可定制的主材料,包括建筑物的遮罩材料。
  • 选择在景观上绘制不同的地面,包括水坑。
  • 通道填充金属/粗糙度/AO。
  • 自定义碰撞以确保所有内容都是可导航的。
  • 包括所有网格体的光照贴图。
  • 支持流明和纳米.

包包含2个地图:Little_Creek和Little_Creek_Content

技术细节:

唯一网格数:204

建筑物数目:8

碰撞:是(生成),在需要的地方自定义.

Lod:仅限基本LOD

材质和材质实例数:165

纹理数量:349

平铺纹理数量:73

纹理分辨率:128/128-2048/2048

支持的开发平台:

Windows,PlayStation5,Xbox系列X。

文件:没有文件.

遇到问题或有疑问? 电邮至: maartenhofproductions@gmail.com










This highly detailed pack includes everything you see in the screenshots. Each asset was created for realistic visuals, style, and budget. Everything is Nanite enabled (except for translucent assets) but the assets were made with poly-count and lower specced machines in mind.

This pack can be perfect for your next game, lighting study or just to see how a scene like this is set up.

Walkthrough video: https://youtu.be/bwANZz2HBrY

Note: The buildings have interiors but they are fairly simple. The main focus of this pack is the exterior and overall environment. Keep in mind that due to the way Lumen calculates lighting, interiors can look over exposed en show signs of

light-bleeding.

Some nature assets like the dead branches and nettle plants are from Poly Haven.

这个非常详细的包包括你在截图中看到的一切。 每个资源都是为逼真的视觉效果、样式和预算而创建的。 一切都是纳米启用的(除了半透明的资产),但资产是用多计数和较低的斑点机器做的。

这个包可以是完美的你的下一个游戏,照明研究或只是看看这样的场景是如何设置的。

演练视频: https://youtu.be/bwANZz2HBrY

注意:建筑物有内部,但它们相当简单。 这个包的主要重点是外观和整体环境。 请记住,由于流明计算照明的方式,内部可以看到暴露的en显示的迹象。

轻微出血。

一些自然资产,如枯枝和荨麻植物来自 保利港.

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