Number of Unique Meshes: 46
Collision: Automatically generated
Vertex Count: 682898 total. min 16, max 14055, Average: 1590
LODs: Yes
Number of Materials and Material Instances: 15 Material, 63 Material Instances
Number of Textures: 153
Texture Resolutions: 2048×2048 for meshes, 1280×853 for flags.
Supported Development Platforms:
Windows: Yes
Mac: Not tested
唯一网格数:46
碰撞:自动生成
顶点计数:682898总. 最小16,最大14055,平均:1590
Lod:是的
材质和材质实例数:15个材质,63个材质实例
纹理数量:153
纹理分辨率:网格分辨率为2048×2048,标志分辨率为1280×853。
支持的开发平台:
Windows:是的
Mac:未测试
This is a tennis court with a game blueprint. The position of the character is static, so it may hit the ball in training mode in a stand position. This is not a full game template.
The project was created based on real-world French Open Court (clay court) and also other three courts added with different field specifications (hard, grass).
The dimensions were fixed according to real tennis rules.
It is designed to provide real-world tennis games with various courts.
Each prop is textured by PBR.
Very easy to set new courts.
这是一个有游戏蓝图的网球场. 角色的位置是静态的,因此它可能会在站立位置的训练模式下击球。 这不是一个完整的游戏模板。
该项目是建立在现实世界的法国公开法院(红土法院)和其他三个法院添加不同的领域规格(硬,草)。
尺寸是根据真正的网球规则固定的.
它旨在提供各种球场的真实世界网球比赛。
每个道具都由PBR纹理化。
很容易设置新的法院。
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