Features:
- Demo scene included
- Two different lighting for night and day
Changing the color on billboards is carried out by shifting the mesh along the X axis
Texture Sizes:
• (34) 4096×4096
• (3) 4096×2048
• (2) 4096×128
• (156) 2048×2048
• (10) 2048×1024
• (3) 2048×512
• (6) 2048×256
• (155) 1024×1024
• (21) 1024×512
• (4} 1024×256
• (73) 512×512
• (10) 512×256
• (5) 512×128
• (21) 256×256
• (2) 256×128
• (2) 128×128
• (2) 128×64
• (3) 64×64
• (4) 8×8
Collision: Yes, Automatically generated
Vertex Count: max 103868 min 4
LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)
Number of Meshes: 751
Number of Materials and Material Instances: 27 Materials and 264 Material Instances
Number of Textures: 516
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 演示场景包括
- 两种不同的夜间和白天照明
改变广告牌上的颜色是通过沿X轴移动网格来实现的
纹理尺寸:
•(34)4096×4096
•(3)4096×2048
•(2)4096×128
•(156)2048×2048
•(10)2048×1024
•(3)2048×512
•(6)2048×256
•(155)1024×1024
•(21)1024×512
•(4}1024×256
•(73)512×512
•(10)512×256
•(5)512×128
•(21)256×256
•(2)256×128
•(2)128×128
•(2)128×64
•(3)64×64
•(4)8×8
碰撞:是的,自动生成
顶点数:最大103868min4
Lod:是的,每个网格自动LOD(不同数量2-5LOD)
目数:751
材质和材质实例数:27个材质和264个材质实例
纹理数量:516
支持的开发平台:Windows
支持的目标构建平台:Windows
Video Preview: https://youtu.be/93QCGDgUkjw
PlayableDemo(here the textures are halved) click on the white button on the right :
https://disk.yandex.com/d/X3eWfobpXmL30w
• This package is a collection of four other packages:
_NeonCity (LINK)
_AsiaRestaurant (LINK)
_CarService (LINK)
_Laundry (LINK)
_Plus some exclusive models available only here
• The package includes a demo scene of a city
• Over 700 models to create a neon / cyberpunk city
• Includes interiors of shops, restaurant, car service and laundry
• Procedural Dirt Shader for walls (Based on mesh distance field)
Beware: Vechicles are just static meshes (not blueprints)
On the "showcase" map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the "Showcase_NotOptimized" map.
!!!! Beware!!!!
• Some of the pivot points are not centered for easier placement.
• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules
I thought it was obvious, but I am making it clear: This package does not have a ready-made big city or district, you only get what you see in the video – several streets and back streets and a constructor with which you can make a city of any complexity
视频预览: https://youtu.be/93QCGDgUkjw
PlayableDemo(这里纹理减半) 点击右边的白色按钮 :
https://disk.yandex.com/d/X3eWfobpXmL30w
•这个包是其他四个包的集合:
_新的,新的 (连结)
_亚洲人,亚洲人 (连结)
_汽车服务 (连结)
_洗衣店 (连结)
_Plus一些独家型号只在这里提供
*该软件包包括一个城市的演示场景
•超过700个模型创造一个霓虹灯/电脑朋克城市
*包括商店、餐厅、汽车服务及洗衣服务
*墙壁的程序污垢着色器(基于网格距离场)
注意:Vechicles只是静态网格体(不是蓝图)
在”showcase”地图上,我们使用了一个实例工具将网格体合并到实例中,并且还合并了样条网格体以提高fps。 您可以在”Showcase_NotOptimized”地图上看到原始样条和非合并网格体。
!!!! 当心!!!!
• 一些枢轴点不居中以便于放置。
• 一些网格(如墙壁,地板,屋顶,一些道具等。)在”背面”一侧没有多边形,只能用作模块
我认为这是显而易见的,但我说得很清楚:这个软件包没有一个现成的大城市或地区,你只能得到你在视频中看到的东西-几个街道和后街以及一个构造
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