Game-ready.
Extremely easy to use.
Modular assets with customizable parameters
Drag and drop material variations.
The number of Meshes: 600+ meshes and 60 decals.
Game-ready.
Extremely easy to use.
Modular assets with customizable parameters
Drag and drop material variations.
The number of Unique Meshes: 687 meshes and 60 decals.
Collision: Yes
Vertex Count: 1522013 total. Min:8, Max:41052, Average :2800
LODs: Yes
Number of Materials and Material Instances: 400+ Material, 400+ Material Instance
Number of Textures: 1637
Texture Resolutions: 2048X2048 (745), 4096X4096 (796), 8192X8192 (9) 512X512 and 1024X1024 for small props and decals.
Supported Development Platforms:
Windows (Should work on other platforms but not tested)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
游戏准备就绪。
非常容易使用。
具有可定制参数的模块化资产
拖放材质变化。
网格数:600+网格和60贴花。
游戏准备就绪。
非常容易使用。
具有可定制参数的模块化资产
拖放材质变化。
唯一网格数:687个网格和60个贴花。
碰撞:是的
顶点计数:1522013总. 最小:8,最大:41052,平均:2800
Lod:是的
材质和材质实例数:400+材质,400+材质实例
纹理数量:1637
纹理分辨率:2048×2048(745),4096×4096(796),8192×8192(9)512×512和1024×1024用于小道具和贴花。
支持的开发平台:
Windows(应该在其他平台上工作,但未经测试)
文档:链接(或用户可以在哪里找到的描述)文档
重要/附加注意事项:
CITY VIDEO BIRD’S EYE (Long Version)
INTERIOR VIDEOS
* In the project there are 1 exterior (city) and 8 interior maps.
* Interior Maps;
– Hospital, Laboratory, Library, Terminal, Weapon Center, Apartment, DJ Hall, and Generator Room.
* More than 600+ models
* Massive Demo Scenes and Overview Map.
* Decals – Sign, Symbol, Sticker, Text, Number.
* Daylight and night mode switch with one key,
* Enter and exit blueprint with one key,
* Each model is textured by PBR materials.
* Various texture sizes to provide good fps.
* Collision and LOD’s fixed vert carefully.
* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.
* Each model is modular.
* It is very easy to establish new maps.
* https://www.unrealengine.com/marketplace/en-US/profile/ErikGames?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
室内影片
* 在该项目中有1外部(城市)和8内部地图。
*内部地图;
-医院,实验室,图书馆,终端,武器中心,公寓,DJ大厅和发电机室。
*超过600种型号
*大量的演示场景和概述地图。
*贴花-标志,符号,贴纸,文字,数字。
*一键切换白天和夜间模式,
*一键进出蓝图,
*每个模型都由PBR材料纹理化。
*各种纹理尺寸,以提供良好的fps。
*碰撞和LOD的固定vert小心。
*为便于使用,包括拖放材质实例变体,并提供公开的参数以进行更多可控的自定义。
*每个模型是模块化的。
*建立新地图非常容易。
*https://www.unrealengine.com/marketplace/en-US/profile/ErikGames?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
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