Features:
- Animated & Static Impact Droplets
- Global Rain Amount Material Parameter
- Puddle Normal Smoothing
- Directional Occlusion (only upwards facing pixels will receive rain. The bias and falloff for this can easily be tweaked)
Texture Resolutions:
- 2048 x 2048 (1 – Puddle Texture)
- 1024 x 1024 (3 – Droplets)
Number of Materials: 2 Material Functions
Number of Textures: 4
Documentation:
Basic Setup and Use: https://www.youtube.com/watch?v=pwRNdddoTTs
Intended for use on High End PC and Next Gen Consoles
特征:
- 动画和静态冲击液滴
- 全球雨量材质参数
- 水坑正常平滑
- 定向遮挡(只有朝上的像素才会接收雨水。 这方面的偏差和衰减很容易被调整)
纹理分辨率:
- 2048×2048(1-水坑纹理)
- 1024×1024(3液滴)
材料数量: 2材质功能
纹理数量: 4
文件:
基本设置和使用: https://www.youtube.com/watch?v=pwRNdddoTTs
适用于高端PC和下一代控制台
The Dynamic Rain Overlay system is a quick way to add dynamic rain effects to your materials. Simply hook this material function into your existing materials and edit Global Rain Amount material parameter to control the amount of rain.
Comes with both animated and static impact droplets. And a macro wetness / puddle overlay.
Tiling amounts, and intensity are all exposed, and can be easily tweaked for each material. Puddles will automatically smooth the normals of the geometry underneath, but this can easily be tweaked to the user’s liking. In addition, world space tiling can be used on static objects to prevent seams on UV borders.
All inputs are optional, and the material function has default values. You would only need to override this values when necessary.
动态雨复盖系统是一个快速的方法添加动态雨效果到您的材料。 只需将此材质函数连接到现有材质中,并编辑全局雨量材质参数以控制雨量。
带有动画和静态冲击液滴。 和宏观湿润/水坑复盖。
平铺量和强度都是暴露的,并且可以很容易地调整每个材料。 水坑将自动平滑下面的几何法线,但这可以很容易地调整到用户的喜好。 此外,世界空间平铺可用于静态对象,以防止UV边界上的接缝。
所有输入都是可选的,材质函数具有默认值。 您只需要在必要时复盖此值。
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