FEATURES
- Drive the effect by a single texture
- Complete effect customization with over 45 different properties
- — Hot Bar Effect
- — Fill Control
- — Flow/Flare Direction
- — Flow/Flare Speed
- — Flow/Flare Sizing
- — Shape Masking
- — Colors
- — Fresnel
- — and MORE!
- Usable with 3D Assets, Decals, UMG, and more
CONTAINS
- 3 Master Materials
- 13 Material instance Examples
- 4 Basic Materials
- 2 Material Functions
- 17 Grayscale [2048 px]
- 10 Normal [2048 px]
- 1 Demo Blueprint
- 1 Demo Level
- 6 Basic Static Meshes
SUPPORTER PLATFORMS
- PC
- Mac
- Consoles
- iOS*
- Android*
*Effect may appear different due to mobile shader limitations.
DOCUMENTATION
Basic documentation provided in the Demo Level
Location: Content/Shaders/FRS/FRS_Example_Level
ADDITIONAL INFORMATION
- The effect is derived from the Master Materials
- Example Material Instances can be found under [Content/Shaders/FRS/Examples]
- To support UMG — Duplicate MA_FRS -> Change Material Domain to User Interface
- To support Decals — Duplicate MA_FRS -> Change Material Domain to Deferred Decal
特征
- 通过单个纹理驱动效果
- 具有超过45种不同属性的完整效果定制
- –热棒效应
- –填充控制
- –流动/耀斑方向
- –流量/耀斑速度
- –流量/耀斑尺寸
- –形状掩蔽
- –颜色
- –菲涅耳
- –还有更多!
- 可用于3D资产、贴花、UMG等
包含
- 3主材料
- 13材料实例示例
- 4基本材料
- 2材质功能
- 17灰阶[2048px]
- 10正常[2048px]
- 1演示蓝图
- 1演示级别
- 6个基本静态网格
支持者平台
- 个人电脑
- Mac电脑
- 控制台
- iOS的*
- 机器人*
*由于移动着色器的限制,效果可能会有所不同。
文件
演示级别提供的基本文档
地点:C本体/着色器/FRS/FRS_Example_Level
其他资料
- 效果来自主材料
- 示例材质实例可以在[Content/Shaders/FRS/Examples]下找到
- 支持UMG—复制MA_FRS->将材质域更改为用户界面
- 支持贴花—重复MA_FRS->将材质域更改为延迟贴花
Fantastical Resource Shader (FRS) can be used in a wide variety of ways, such as — Diablo styled resource orbs, potions, magical shielding, spell effects, and much more. There are over 45 different exposed parameters which allow for quick and easy effect manipulation via material instances or through blueprints. The effect can be changed entirely by applying your very own texture map, which is also exposed.
Imagine a mana resource orb — while not casting any spells, the effect is slow and wistful. Casting minor spells will result in the effect churning downwards. Casting an extreme spell will result in the effect raging, tearing itself apart as the resource is being spent. This is just a very small example of what can be done using FRS. Endless possibilities, it’s all up to your imagination.
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幻想资源着色器(FRS)可以以多种方式使用,如-暗黑破坏神风格的资源宝珠,药水,魔法屏蔽,法术效果等等。 有超过45种不同的公开参数,允许通过材质实例或蓝图快速轻松地操作效果。 效果可以通过应用您自己的纹理贴图来完全改变,该贴图也是公开的。
想象一个法力资源宝珠—虽然没有施放任何法术,但效果缓慢而渴望。 施放小法术会导致效果向下翻腾. 施放极端法术会导致效果肆虐,随着资源的消耗而撕裂自己。 这只是使用FRS可以完成的一个非常小的例子。 无限的可能性,这一切都取决于你的想象力。
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