Features:

  • PostProcess Material
  • Cel Shading Effect
  • Outline Effect
  • PostProcess effects’ intensity is customizable

Base Materials: 7

Material Instances: 33

Material Functions: 4

Number of Textures: 0

Supported Development Platforms:

   Windows: Yes and tested

   Mac: Yes but not tested

Documentation path: Content\CelToonOutlinePP\CelToonOutlinePP_Doc.pdf

Video showing the effect of each parameter

Targeting only desktop platforms and deferred rendering.

特征:

  • 后处理材料
  • Cel遮光效果
  • 轮廓效果
  • 后处理效果的强度是可定制的

基本材料:7

材料实例:33

材料功能:4

纹理数量:0

支持的开发平台:

   Windows:是的,经过测试

   Mac:是的,但没有测试

文档路径:Content\CelToonOutlinePP\CelToonOutlinePP_Doc。pdf格式

显示每个参数效果的视频

仅针对桌面平台和延迟渲染。










Animated Video showing the stylizing power of the post process material

Overview video

Video showing the effect of each parameter

Documentation path: Content\CelToonOutlinePP\CelToonOutlinePP_Doc.pdf

For Beginners: Video on how to apply a Material To Post Process Volume

Important:

This note is for levels containing translucent objects or objects with complex materials, like skin translucency or particles. For those levels, I recommend you to use, from this product, a post-process material based on GBuffer color and rendered before translucency.

To do so you can create a material instance from one of the following materials: NK_M_CelToonOutlinePP_GBufferCol_BeforeTransl, NK_M_CelToonOutlinePP_3TransGBufferCol_BeforeTransl, or use an existing material instance provided by this product and its name contains: ‘GBufferCol’ and ‘BeforeTransl’.

The mentioned materials also work for simple levels.

The Domain of use:

Only deferred rendering.

Only desktop platforms as target. Build tests performed only on Windows 64 bit.

Notes:

If you want in addition a painterly effect, please check out: Painterly Cel Toon Outline Post Process Material

If you want in addition the cel bands to take effect on volumetric clouds, please check out: Stylize And Fine Tune Post Process Material

Features:

Cel shading: able to choose between 2 or 3 shade transitions with customizable dark and light colors.

Outline: normal and depth outline. Color, thickness, and distance fading are customizable.

Ambient Occlusion: with customizable intensity.

Flexibility:

The post processing nature of the material makes it applicable and tweak-able for any project. Just create your postProcess volume and apply your material instance to it.

Easy and intuitive to use:

Create your material instance, tweak a few parameters, and get an infinite amount of cel toon postProcess shader styles.

Intuitive parameters’ names:

No technical names, a parameter name tells exactly what a parameter does.

If the name is not enough, some parameters have descriptions, just hover over your parameter.

Performance:

Base pass shader without light map: 33 instructions

Base pass vertex shader: 44 instructions

动画视频显示后期处理材料的风格化能力

概览短片

显示每个参数效果的视频

文档路径:Content\CelToonOutlinePP\CelToonOutlinePP_Doc。pdf格式

初学者:如何将材料应用于后期处理卷的视频

重要事项:

此注释适用于包含半透明对象或具有复杂材质(如皮肤半透明或粒子)的对象的关卡。 对于这些级别,我建议您使用,从这个产品,一个后处理材料基于GBuffer颜色和渲染之前半透明。

为此,您可以从以下材质之一创建材质实例:NK_M_CelToonOutlinePP_GBufferCol_beforetransl、NK_M_CelToonOutlinePP_3TransGBuffercol_beforetransl,或者使用本产品提供的现有材质实例,其名称包含:’GBufferCol’和’BeforeTransl’。

提到的材料也适用于简单的水平。

使用领域:

只有延迟渲染。

只有桌面平台作为目标。 仅在Windows64位上执行的构建测试。

注意事项:

如果您想要另外的绘画效果,请查看: 油漆Cel Toon概述后处理材料

如果您希望cel带在体积云上生效,请查看: 风格化和微调后处理材料

特征:

Cel阴影:能够选择2或3个阴影过渡与可定制的黑暗和光明的颜色.

轮廓:正常和深度轮廓。 颜色,厚度和距离褪色是可定制的。

环境光遮蔽:具有可自定义的强度。

灵活性:

材料的后处理性质使其适用于任何项目。 只需创建后处理卷并将材质实例应用到它即可。

简单直观的使用:

创建您的材质实例,调整一些参数,并获得无限量的cel toon后处理着色器样式。

直观的参数名称:

没有技术名称,参数名称确切地告诉参数的作用。

如果名称不够,某些参数有描述,只需将鼠标悬停在您的参数上即可。

工作表现:

Base pass shader without light map:33条指令

Base pass顶点着色器:44条指令

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。