Number of materials: 2 (glass volume, glass shape)
Textures and resolutions: 1-1024×1024, 5-512×512, 1-64×64
Material instances: 15 examples of use
Supported development platforms: Windows, Mac OS
Supported Target Build: PC, Console, VR,
Package Size: 6MB + 62MB demo content
Multiplayer: N/A
Update 1.1
– package size-reduction
– underwater surface specular improvements
– light shaft improvements
– glass normal-map support
The package DEMO folder contains example content from Epic packs (Starter Content/Epic Zen Garden) used only for demonstration purposes.
Ready for your requests. Remember that your positive rating and comments are my fuel for the next update.
材料数量: 2(玻璃体积、玻璃形状)
纹理和分辨率: 1-1024×1024,5-512×512,1-64×64
材质实例: 15使用示例
支持的开发平台: Windows,Mac OS
支持的目标构建: PC,控制台,VR,
包装尺寸: 6mb+62mb演示内容
多人游戏: N/A
更新1.1
-包装尺寸-减少
-水下表面镜面改善
-光轴改进
-玻璃法线-地图支持
软件包演示文件夹包含仅用于演示目的的Epic packs(入门内容/Epic Zen Garden)中的示例内容。
准备好你的要求。 请记住,您的积极评价和评论是我下次更新的燃料。
Volumetric Glass is an advanced and efficient master material designed for rendering volumetric shapes and glass. The package helps create sci-fi-style environments like water tanks, aquariums, underwater tunnels, and even glass in bathyscaphes. It is perfectly balanced between quality and efficiency. It was designed and optimized especially for high-quality Virtual Reality and PC/Console games.
Features:
-
Two types of material underwater volume and shaped glass
-
GPU-friendly and very efficient (only 150 instructions) can be used on mobile as well as in the VR
-
Multiple shapes (box, sphere, ellipse, cylinder, mesh)
-
Spline-based tunnel blueprint
-
Over 70 parameters must be set up, including light shafts, volumetrics, scattering, glass color, fog density, wet color, and reflections.
-
Animated clip plane surface
-
Vertex color-based texture masking
-
An example map contains an underwater world and a sci-fi laboratory
-
High-quality fast scattering
-
Fast box projected reflections
-
Custom multi-channeled point lights
-
Easy to integrate with other water surfaces like Aquatic Surfaces.
-
No precomputation so that it can be used as a window in an underwater bathyscaphe.
***Monthly Unreal Engine Sponsored Content product for November 2020***
体积玻璃是一种先进而高效的主材料,专为渲染体积形状和玻璃而设计。 该软件包有助于创建科幻风格的环境,如水箱,水族馆,水下隧道,甚至是bathyscaphes中的玻璃。 它在质量和效率之间取得了完美的平衡。 它是专门为高质量的虚拟现实和PC/控制台游戏设计和优化的。
特征:
-
两种类型的材料水下体积和异形玻璃
-
GPU友好和非常有效(只有150个指令)可以在移动和VR中使用
-
多种形状(盒子,球体,椭圆,圆柱体,网格)
-
基于样条的隧道蓝图
-
必须设置超过70个参数,包括光轴、体积测量、散射、玻璃颜色、雾密度、湿色和反射。
-
动画剪辑平面表面
-
基于顶点颜色的纹理蒙版
-
示例地图包含海底世界和科幻实验室
-
高质量的快速散射
-
快速盒投影反射
-
自定义多通道点灯
-
易于与其他水面(如水面)集成。
-
没有预先计算,以便它可以作为一个窗口在水下潜水艇。
***2020年11月虚幻引擎每月赞助内容产品***
评论(0)