Number of materials: 2 (glass volume, glass shape)

Textures and resolutions: 1-1024×1024, 5-512×512, 1-64×64

Material instances: 15 examples of use

Supported development platforms: Windows, Mac OS

Supported Target Build: PC, Console, VR,

Package Size: 6MB + 62MB demo content

Multiplayer: N/A

[Documentation]

[Discord]

[Twitter]

Update 1.1

– package size-reduction

– underwater surface specular improvements

– light shaft improvements

– glass normal-map support

The package DEMO folder contains example content from Epic packs (Starter Content/Epic Zen Garden) used only for demonstration purposes. 

Ready for your requests. Remember that your positive rating and comments are my fuel for the next update.

材料数量: 2(玻璃体积、玻璃形状)

纹理和分辨率: 1-1024×1024,5-512×512,1-64×64

材质实例: 15使用示例

支持的开发平台: Windows,Mac OS

支持的目标构建: PC,控制台,VR,

包装尺寸: 6mb+62mb演示内容

多人游戏: N/A

[文件]

[不和谐]

[推特]

更新1.1

-包装尺寸-减少

-水下表面镜面改善

-光轴改进

-玻璃法线-地图支持

软件包演示文件夹包含仅用于演示目的的Epic packs(入门内容/Epic Zen Garden)中的示例内容。 

准备好你的要求。 请记住,您的积极评价和评论是我下次更新的燃料。










Volumetric Glass is an advanced and efficient master material designed for rendering volumetric shapes and glass. The package helps create sci-fi-style environments like water tanks, aquariums, underwater tunnels, and even glass in bathyscaphes. It is perfectly balanced between quality and efficiency. It was designed and optimized especially for high-quality Virtual Reality and PC/Console games.

[Video]

[Demo]

Features: 

  • Two types of material underwater volume and shaped glass

  • GPU-friendly and very efficient (only 150 instructions) can be used on mobile as well as in the VR

  • Multiple shapes (box, sphere, ellipse, cylinder, mesh)

  • Spline-based tunnel blueprint

  • Over 70 parameters must be set up, including light shafts, volumetrics, scattering, glass color, fog density, wet color, and reflections.

  • Animated clip plane surface

  • Vertex color-based texture masking

  • An example map contains an underwater world and a sci-fi laboratory

  • High-quality fast scattering

  • Fast box projected reflections

  • Custom multi-channeled point lights

  • Easy to integrate with other water surfaces like Aquatic Surfaces.

  • No precomputation so that it can be used as a window in an underwater bathyscaphe.

***Monthly Unreal Engine Sponsored Content product for November 2020***

体积玻璃是一种先进而高效的主材料,专为渲染体积形状和玻璃而设计。 该软件包有助于创建科幻风格的环境,如水箱,水族馆,水下隧道,甚至是bathyscaphes中的玻璃。 它在质量和效率之间取得了完美的平衡。 它是专门为高质量的虚拟现实和PC/控制台游戏设计和优化的。

[短片]

[示范]

特征: 

  • 两种类型的材料水下体积和异形玻璃

  • GPU友好和非常有效(只有150个指令)可以在移动和VR中使用

  • 多种形状(盒子,球体,椭圆,圆柱体,网格)

  • 基于样条的隧道蓝图

  • 必须设置超过70个参数,包括光轴、体积测量、散射、玻璃颜色、雾密度、湿色和反射。

  • 动画剪辑平面表面

  • 基于顶点颜色的纹理蒙版

  • 示例地图包含海底世界和科幻实验室

  • 高质量的快速散射

  • 快速盒投影反射

  • 自定义多通道点灯

  • 易于与其他水面(如水面)集成。

  • 没有预先计算,以便它可以作为一个窗口在水下潜水艇。

***2020年11月虚幻引擎每月赞助内容产品***

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