Physically-Based Rendering: Yes

Texture Size : from 256×256 to 2048×2048

Collision: Yes, automatically generated (static meshes).

Keep in mind that landscape’s auto generated meshes couldn’t have collision due to performance issue. Use Foliage tool to make trees and cliffs.

Vertex Count:

LODs: 1-4

Number of Meshes: 41

Number of Materials and Material Instances: 13 materials and 12 instances

Number of Textures: 62

Intended Platform: Desktop

Platforms Tested: Desktop Windows, MacOS 10.11 El Capitan

Documentation Included: Yes

Important\Additional Notes: For more information visit veagames.com/lam-ue4

基于物理的渲染:是

纹理尺寸:从256×256到2048×2048

碰撞:是的,自动生成(静态网格体)。

请记住,由于性能问题,地形的自动生成网格体不能发生碰撞。 使用树叶工具,使树木和悬崖。

顶点计数:

Lod:1-4

目数:41

材质和材质实例数:13个材质和12个实例

纹理数量:62

预期平台:桌面

测试平台:桌面Windows,MacOS10.11El Capitan

文件包括:是的

重要\附加说明:欲了解更多信息,请访问 veagames.com/lam-ue4










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Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.

You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don’t need to edit complex shader systems; just link the textures and start making your awesome levels!

The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.

– Landscape auto-mapping based on the corner of the slope

– Grass auto-generation and smart distribution based on the natural rules of composition

– Triplanar (boxmapping) mapping, eliminating the texture stretching at vertical sides

– An opportunity to set up your materials and models easily

– Handling of the painting process for different layers using a weight system

– Height-mask blending

– Tessellation and Displacement (UE5 don’t support tessellation)

– Material Layer Color-variations

– World Machine height-map support

Latest updates:

– World Machine Example (imported heightmap)

– Improved height-blend for additional layers

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地形自动材质是虚幻引擎4地形组件的灵活自动绘制材质。 绘制地形拓扑时,会自动绘制适当的材质图层。

您可以手动绘制这些和其他地形图层,或应用World Machine(或任何其他地形生成器)中的蒙版。 您不需要编辑复杂的着色器系统;只需链接纹理并开始制作令人敬畏的关卡!

该软件包包括生产质量资产:逼真的草,具有扭曲和腐蚀性的半透明水,7树类型,6类型的灌木丛,5类型的花朵,3不同的石头和一个吹球效果。 捆绑包中还包含一个要开始使用的示例场景。

-基于坡角的景观自动映射

-基于自然组成规则的草自动生成和智能分配

-Triplanar(boxmapping)映射,消除垂直边的纹理拉伸

-轻松设置材料和模型的机会

–使用重量系统处理不同层的绘画过程

-高度-遮罩混合

-曲面细分和位移(UE5不支持曲面细分)

-材料层颜色-变化

-世界机器高度-地图支持

最新更新:

-世界机器示例(进口高度图)

-改善高度-混合额外层

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